Renegade - Boon Support Condi DPS

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Focused on: Condition damage.

Designed for:


Expansions required:

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The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether will come off cooldown during it. It trades the CC of Renegade - Boon Support Power DPS for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of .

In fractals, this build can also provide Might Might with .

Be aware that the gear has a lot of toughness, so you will need to tank or make sure the intended tank can surpass yours.

Skill Bar




Trait Variants

  • Taking is a ~3% DPS loss, but provides your subgroup with a good amount of Protection Protection.

Traitline Variants

Devastation will do more damage on small hitboxes, and provides a great amount of Vulnerability Vulnerability, self-healing, and for your subgroup. However, it has less energy to play with which makes it harder to provide extra utility (particularly relevant in fractals).

  • Replace with if you have someone else in the party providing AP, or you need more survivability when tanking.


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Superior Rune of Leadership
Malign Infusion
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Celestial stat icon.png Celestial gear with Viper stat icon.png Viper's - make sure to keep yourself above 78% boon duration or you will not be able to maintain Alacrity Alacrity solo!



  • or ascended versions



Below is the Invocation DPS rotation. These sections are those you follow when will not come off cooldown during that section.


Start in and on Mace/Axe.


  1. Weapon swap Weapon swap
  2. ,
  3. ,
  4. ,
  5. until is available


  1. Weapon swap Weapon swap
  2. - If you're fast there is time to sneak in a single auto before comes off cooldown
  3. Auto-attack chain twice
  4. - Don't delay this step or you might allow your energy to creep above 10
Repeat from Mallyx

Providing Alacrity

Each of the sections above (excluding the opener) will change if comes off cooldown during that section:

  • On Kalla, skip at step 13.
  • On Mallyx, you essential switch to the devastation rotation for this section - after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to).

Alacrity on Devastation

For Devastation, use the same opener as above, then follow the Renegade - Condi DPS rotation with the following changes when comes off cooldown:

  • On Kalla, skip the first .
  • On Mallyx, after the pulse from the first . Then at the same point you usually would.

In all rotations, you should be using as soon as it comes off cooldown.

General Tips

  • You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
  • Try to avoid canceling during its cast.
  • As does not stack, you only want to have one Kalla renegade in each subgroup (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
    • If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).



  • (costs a lot of energy for comparatively little CC, so only as a last resort)
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