Renegade - Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on October 04, 2023 and is up to date for the January 30, 2024 patch.

Overview

The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings very high sustained damage, very good CC, high Vulnerability Vulnerability, and multiple supportive auras including and .


Skill Bar

Mace/Axe
Shortbow
Utility
Utility


Template Code

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Specializations


Trait Variants

  • can be taken at roughly 10% DPS loss for roughly 50% Alacrity Alacrity.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Shortbow
Viper
Sigil
Sigil
Mace
Viper
Axe
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • On encounters with significant enough time where you cannot melee the boss, replacing the with a may be higher damage.
  • is almost identical damage and is AoE, but requires using CC during the rotation to trigger it.


Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:

  • The rotation uses almost exactly every 30s, so wouldn't be completely terrible.
  • could work if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
    • You should use (or ascended versions) with this.


Consumables

Food

    • You could also use (or ascended versions) - this is only a small DPS loss


Utility

    • or for a cheaper alternative


Usage

Rotation Fundamentals

Every ability a Revenant has (apart from autoattacks) uses energy. While this regenerates slowly on its own, you will typically spend more that you can regain so swapping legend is necessary. Swapping legend resets energy to 50 (or 75 if you swapped below 10 energy and are using ) so in general you will want to do this off cooldown so you can afford to keep using your skills.

For condi Renegade, you combine your legend swaps with weapon swaps to better spend energy and as legend swaps will also trigger weapon swaps, you can "double dip" on swap sigils ( and ) by legend swapping before you weapon swap.


Beginner Rotation Toggle

You cannot avoid really legend swapping on Revenant, but things can be simplified in two ways:

First, by taking as the grandmaster trait in Invocation, you no longer have to worry about swapping only below 10 energy.

Second, you can opt to camp Shortbow. This is the higher damage weapon and also has the advantage of being ranged and not locking you into animations.

With this setup, use shortbow skills 2-4 off cooldown, and legend swap off cooldown as well.

  • When swapping to , you will have enough energy to use and once each - the timing isn't very important, just don't delay the next legend swap.
  • When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
Simplified Rotation (by Masel) Toggle

The next step will be to add in weapon swapping, but keeping as the grandmaster trait in Invocation.

The fundamental ideas are the same, but shortly after legend swapping, you should also weapon swap. With only 50 energy to spend in each legend, it is better to pair Shortbow with and Mace/Axe with . In comparison to the full rotation, this also has the convenient effect of pairing the ranged weapon with legend skills that can be used at range. You can also swap the positions of the with the on your weapons - this will ensure that all your melee damage is on the same set, and also allow you to remain in if you are forced to be at range for an extended period of time.

Be aware that the pairing of legends and weapons is the other way around in the full rotation, so you may develop muscle memory that you then have to unlearn if you move on to the full rotation later.


Opener
Start on and Shortbow


Rest of the Rotation

  • When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
  • On Mace/Axe, use skills 2, 3 and 5 off cooldown.
    • If you start with , you can get four uses off before switching back to and Shortbow. This is secondary to ensuring you can legend swap off cooldown, so don't worry about it if you can't reliably use off cooldown or you think you won't have permanent Quickness Quickness and Alacrity Alacrity.
  • When swapping to , you will have enough energy to use and once each - the timing isn't very important, just don't delay the next legend swap.
  • On Shortbow, use skills 2-4 off cooldown.
    • If you start with , you can get four uses off before switching back to and Mace/Axe. This is secondary to ensuring you can legend swap off cooldown, so don't worry about it if you can't reliably use off cooldown or you think you won't have permanent Quickness Quickness and Alacrity Alacrity.


Video guide


Rotation

The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from . This means the rotation needs to be performed well, as well as being very dependent on good Quickness Quickness and Alacrity Alacrity uptime.


Opener
Start in and on Mace/Axe.


Mallyx
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.

Note that some steps can be ignored if you aren't using .

  1. Weapon swap Weapon swap
  2. ,
  3. ,
  4. ,
  5. (only if using )
  6. ,
  7. (only if using )
  8. until is available
  9. ,
  10. (only if using )


Kalla

  1. Weapon swap Weapon swap
  2. - it is efficient to get a single auto in here, but don't worry too much about it
  3. Auto-attack chain twice
  4. - it is efficient to get a single auto in here, but don't worry too much about it
  5. Repeat from Mallyx


Video example

Video example (Akeem relic)


General Tips

  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
  • Try to avoid canceling during its cast.
  • If running , replace with .
  • As does not stack, you only want to have one Kalla renegade in each subgroup (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
    • If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).


Breakbars


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • July 2023
High DPS, though still somewhat susceptible to interruptions messing with energy management and ramps that damage incredibly slowly. Able to provide extra utility in an emergency such as high CC, boon rip, alacrity or healing.

Comments

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