Difference between revisions of "Scourge - Alacrity Support Healer"

(Created page with "{{Build | profession = Necromancer | specialization = Scourge | designed for = Raid | rating = Draft | focus = Healing, Utility | xpac = pof | meta = }} ==Overview== A Scourg...")
 
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| specialization = Scourge
 
| specialization = Scourge
 
| weapon1 = Dagger
 
| weapon1 = Dagger
| weapon2 = Torch
+
| weapon2 = Warhorn
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| healing = Well of Blood
 
| healing = Well of Blood
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===Weapon Variants===
 
===Weapon Variants===
{{trait|Fear of Death}} generates enough life force to use any mainhand weapon:
+
{{trait|Fear of Death}} and {{trait|Eternal Life}} generate enough life force to use any weapon:
 
* Use '''Axe''' if vulnerability is lacking.
 
* Use '''Axe''' if vulnerability is lacking.
 
* Use '''Scepter''' for range.
 
* Use '''Scepter''' for range.
* Use '''Warhorn''' over '''Torch'''  if you find yourself starved for life force, though this reduces your {{tooltip|Might}} generation.
+
* Use '''Torch''' over '''Warhorn'''  if you find you need more {{tooltip|Might}} generation.
  
  
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* {{Skill|Epidemic}} - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
 
* {{Skill|Epidemic}} - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
 
* {{Skill|Spectral Grasp}} - AoE pull.
 
* {{Skill|Spectral Grasp}} - AoE pull.
* {{skill|Signet of Undeath}} - a costly ranged res, but a complete one.
+
* {{skill|Signet of Undeath}} - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
  
  
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| sigil2 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Transference
 
| weapon3 = Dagger
 
| weapon3 = Dagger
| weapon4 = Torch
+
| weapon4 = Warhorn
 
| sigil3 = Superior Sigil of Water
 
| sigil3 = Superior Sigil of Water
 
| sigil4 = Superior Sigil of Transference
 
| sigil4 = Superior Sigil of Transference
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* {{Rune|Superior Rune of Mercy}} if you find yourself often reviving - it will proc off {{Trait|Ritual of Life}} and {{Trait|Transfusion}}.
 
* {{Rune|Superior Rune of Mercy}} if you find yourself often reviving - it will proc off {{Trait|Ritual of Life}} and {{Trait|Transfusion}}.
 
* {{Rune|Superior Rune of the Rebirth}} can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.
 
* {{Rune|Superior Rune of the Rebirth}} can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.
 
 
===Equipment Variants===
 
The above gear is only one possibility. {{tooltip|Marshal stats}}, {{tooltip|Plaguedoctor stats}} and {{tooltip|Shaman stats}} can be mixed and matched to suit you, though you should keep the following guidelines in mind:
 
* 842 is about the minimum viable healing power. With ~1318 being recommended.
 
* You should try to keep your vitality above 1510 as this allows you to comfortably run '''Curses'''. If you will only ever be running '''Soul Reaping''' you can drop down to ~1300 without too much trouble.
 
  
  
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===Might===
 
===Might===
* Use {{Skill|Harbinger Shroud}}, {{Skill|Blood Is Power}}, {{Skill|Oppressive Collapse}}, {{Skill|Desiccate}}, and {{Skill|Sand Cascade}} off cooldown to provide might as required.
+
* Use {{Skill|Sandstorm Shroud}}, {{Skill|Blood Is Power}}, {{Skill|Oppressive Collapse}}, {{Skill|Desiccate}}, and {{Skill|Sand Cascade}} off cooldown to provide might as required.
 
* Always have your Sand Shade up to get the 225 bonus concentration from {{trait|Sand Sage}}.
 
* Always have your Sand Shade up to get the 225 bonus concentration from {{trait|Sand Sage}}.
  

Revision as of 22:01, 2 July 2023

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Healing and Utility

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some Might Might to its subgroup.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony Agony (in fractals) and makes it easier to maintain Rune of Superior Rune of the Scholar uptime.


Skill Bar

Scourge-skillbar-bg.png
Dagger/Warhorn
Staff
Utility


Weapon Variants

Fear of Death and Eternal Life generate enough life force to use any weapon:

  • Use Axe if vulnerability is lacking.
  • Use Scepter for range.
  • Use Torch over Warhorn if you find you need more Might Might generation.


Skill Variants

Healing

  • Sand Flare - Provides AoE barrier (and therefore more Alacrity Alacrity), but you lose out on a ranged res.


Utility
Any of your utilities can be swapped out, with Blood Is Power being the first choice

  • Corrosive Poison Cloud - destroys projectiles.
  • Corrupt Boon - for extra boon rip if Feast of Corruption is not enough.
  • Sand Swell - 900 range portal, useful for mobility and skips.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • Trail of Anguish - AoE swiftness and stability.
  • Well of Power - if stability and condition cleanse are needed.
  • Epidemic - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
  • Spectral Grasp - AoE pull.
  • Signet of Undeath - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.


Elite

  • Ghastly Breach - if heavy AoE boonstrip is needed or for a little more Might Might.
  • Lich Form - for soloing Thaumanova heat room with your massive health pool.


Template Code

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Copy Template Code


Specializations


Trait Variants

  • Life from Death - delayed burst heal.
  • Unyielding Blast - if not running staff.
  • Vital Persistence - if you need more personal survivability.


Equipment

Magi Variant (Heal Bot)

Use this for maximum healing and life force.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Dagger
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
  • Rune of Superior Rune of Mercy if you find yourself often reviving - it will proc off Ritual of Life and Transfusion.
  • Rune of Superior Rune of the Rebirth can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.


Sigils

  • Sigil of Superior Sigil of Water and Sigil of Superior Sigil of Transference only provide around 100 healing per second each.
    • Note that Sigil of Superior Sigil of Transference increases your revive speed from Transfusion and Ritual of Life, so it has value beyond raw healing.


Consumables

Food


Utility

  • can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.


Usage

Healing

  • Your healing is divided between refreshing barriers on your allies and slow healing over time.
  • Switch to staff whenever Regeneration Regeneration runs out and use Mark of Blood three times before swapping back. You can also dodge to trigger Mark of Evasion.
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use Garish Pillar off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.


Might

  • Use Sandstorm Shroud, Blood Is Power, Oppressive Collapse, Desiccate, and Sand Cascade off cooldown to provide might as required.
  • Always have your Sand Shade up to get the 225 bonus concentration from Sand Sage.


CC

  • Charge (necromancer)
  • Oppressive Collapse
  • Garish Pillar - note that this is also your primary sustained heal
  • Reaper's Mark
  • Dark Pact
  • Chilblains
  • Wail of Doom


General Tips

  • Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
  • If lots of boonstrip is needed, remember that Dark Pact and Unholy Feast strip boons as well.
  • Necrotic Grasp pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Simple to play, but rewards encounter knowledge by timing barrier to negate incoming attacks. Struggles a bit when raw burst healing is required, but provides all the staple healer boons and the res power is a huge plus. Biggest drawback is the unreliable access to stability and swiftness.
5 stars
Doc Doom gave this build 5 stars • July 2023
This is an incredible support build currently. You can easily maintain perma alac, fury, 25 might, protection, and regen while preventing a ton of damage with barriers and condi cleanse. With the recent buffs to Well of Blood, the actual healing is much better now as well. You no longer need to spam your F4 for Transfusion, which means you can hold on to it for CC or to rez a player that is about to go down (since it only pulls a player in on the initial activation). The utilities are also pretty flexible, so you can adapt your build to focus on what is needed most for the encounter. The outdated overview for this build is not doing it justice. Also, I just want to clear up a misconception I often see real quick. The barrier granted by Manifest Sand Shade and Sandstorm Shroud have a radius of 300, not 180. I know some fans of the old noob rezzer bot don't like this new Heal Scourge, but it is honestly an incredible build with so much to offer.

Comments

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