Scourge - Blood Sage

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Focused on: Condition damage and Support

Designed for: PvP Conquest

Difficulty:
TBD


Overview

A hybrid PvP Scourge build with a mix of condition pressure, bit of support, and exceptional rez power via Blood Magic.

Archival note: removed from play by the September 2019 shade changes

Skill Bar

Scourge-skillbar-bg.png
Staff
Scepter/Torch
Utility


Slot Changes

Heal

  • Consume Conditions - if you need better condition management.

Utility

There are plenty of viable options for the remaining slot:

  • Sand Swell - vertical mobility, Punishment synergy.
  • Trail of Anguish - stun break, Stability Stability, Punishment synergy.
  • Spectral Armor - protects against direct damage, breaks stun, helps with resource management.


Specializations

Variants

  • Vital Persistence is a decent sustain bump, but you'll be forced to take Nourishing Ashes to make up for the Life Force lost.


Equipment

Scepter
Torch
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Equipment Changes

Rune

  • Rune of Superior Rune of the Adventurer - if your team provides you with a sufficient amount of Swiftness Swiftness then you may want to consider a rune such as this one for more damage.
  • Rune of Superior Rune of Balthazar - increases HP while also boosting the effectiveness of various Burn Burning related traits.


Amulet

Usage

Elite specialization basics

  • Death Shroud is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
  • Manifest Sand Shade adds a bit of range to the build and acts as somewhat spammable source of damage especially with Sadistic Searing.
  • If no shades are active, as F2-5 skills go off around the caster. If there is a shade placed, these skills will only go off around the shades, which heavily reduces your survivability if a shade is active and you're not standing on it.
  • Dhuumfire will proc on every single shade skill, including Manifest Sand Shade.
  • Every shade skill inflicts Burning Burning (5s ICD), Cripple Cripple, and Torment Torment.


General

  • Playstyle: your role is to aid your team in larger fights by keeping the enemy team under constant pressure through condition applications, CC, and boon stripping whilst also supporting them to some extent (more about that below). Avoid 1v1s whenever possible.
  • Template:Gw2sigil's Quickness Quickness can be used in many ways, like pulling off the Oppressive Collapse + Feast of Corruption combo better, or just getting your heal off quicker and with less risk.
  • The build has a lot of barrier applications, keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing Mark of Blood on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • Necromancer mobility/sustain is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your second best friend, right after a bunker Firebrand.
  • The build only has 1 mass cleanse by default: Putrid Mark (potentially 2 if you took Consume Conditions). Hold onto them as long as you can.
  • Consider using Trail of Anguish before your heal for the Stability Stability while under heavy pressure.
  • Ghastly Breach is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
  • Corrupt Boon is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability Stability and Might Might stacks? Turn their boons against them, right into Fear Fear and Weakness Weakness! It's also unblockable.
  • Even just a two skill chain of Corrupt Boon Feast of Corruption is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).


Support

  • Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
    • Garish Pillar triggers Transfusion, which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
    • Ritual of Life procs a Well that heals and revives.
    • Last Rites cancels the regular downstate HP degeneration.
  • Try to share the barrier from Sand Flare and Sand Cascade, plus the condition conversion of Nefarious Favor with as many allies as possible. They'll have to be in range of either you, or your shade for the latter two.
  • Abrasive Grit causes your barriers to cleanse 1 condition from allies.


Life force management

  • As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
  • All staff skills generate life force:
    • Necrotic Grasp is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
    • Marks are unblockable and generate 3% LF each. Mark of Blood and Chilblains can be used freely for just pressure and LF building, while Putrid Mark and Reaper's Mark are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
  • On scepter/torch you have 2 such skills:
    • Feast of Corruption should be used with at least ~4 conditions on the target, both your burst damage and LF stacking benefits from the higher number of conditions on the target. Make sure that this skill lands by CCing the target with either Oppressive Collapse or Garish Pillar.
    • Harrowing Wave is rather straightforward, just try to hit as many targets as possible including Ranger pets and Mesmer illusions.
  • Spectral Armor is an excellent defensive tool as it breaks stun, applies Protection Protection and generates LF for defensive abilities while under pressure.
  • Fear of Death gives LF whenever you successfully apply fear to a target (5s ICD). Garish Pillar could almost refund its entire cost for example.


Related Builds


Ratings

This build has a rating of 5 stars based on 12 votes.
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5 stars
Hanz gave this build 5 stars • January 2024
Very easy to play and can be highly effective, especially during 2v2 and 3v3 seasons but of course it's fine in Conquest too. Nearly permanent alacrity uptime, lots of barrier sharing which also makes it nearly immune to conditions via trait synergy, decent pressure - but it can quickly go down if it's focused by high damage specs if there's no other support on the team. Not perfect but still quite strong.
5 stars
Gkhougaz gave this build 5 stars • October 2023
This build is pure tilt with huge barrier and AoE condi. Amazing AoE boon rip with Ghastly Breach and strong condi pressure. For utilities I've settled on Desiccate, Serpent Siphon and Trail of Anguish. The advantage these skills have is that they have both offense and defense application, which is a theme that characterizes this build. It can be a bit of a bunker in 1v1s, support when necessary, extremely strong AoE condi removal (any barrier application), and always medium-strong condi pressure, which makes it among the most flexible and fun in the game. The one tip I'd recommend is to bind Profession Skill 1 (Manifest Sand Shade) to your mouse side button if you have it, and set ground targeting to instant cast. Personally I find staff rather weak and I hate getting trapped in it for 10 seconds, especially on the second rotation when the cooldowns are so long. Pistol/Torch main and Scepter/Torch secondary is stronger in my opinion, staying mostly in pistol. It is a really really strong build this way in gold-tier pvp, it rarely gets any top marks but the pure mix of support and condi damage is a major tilt in any fight. Not sure how well this would work in tourneys against high level players where necros run into a wall of CC, mobility and mitigation problems.
4 stars
Ethan gave this build 4 stars • August 2023
Okay so the build is pretty good, excellent teamfighter that offers massive damage on enemies with high boon uptime and doesn't really die while making allies harder to kill aswell. Its even possible to 1v1 some boon based roamers like willbenders and win. On maps where roamers are advantageous though, they run circles around u, but thats a necro thing in general
4 stars
Goon gave this build 4 stars • August 2023
Idk if I'm not getting it but this build feels quite mediocre. You're sustain is dependent upon how bad your enemy is. If they suck and stand in your strips and corrupt fields youre unkillable but if they don't then youre just playing a necro build with bad damage, no mobility and no sustain. I'm still giving it 4 stars because it can be very tanky if played right but seems to be a FOTM build that is very overrated.
5 stars
Azeth123 gave this build 5 stars • August 2019
This build is still very strong in the current season. Just make sure to stick with your firebrand. I highly recommend using well of corruption in the final empty utility slot because on many maps it covers the whole point and allows both you and your firebrand to bunker a point super effectively against an enemy scourge / firebrand. I often cover downed players with ghastly breach to punish any sort of res attempts, bonus if it also is on the point. Torment destroy people who are not watching their stacks. Torch 4 and 5 go a long way to stacking it high and torch 4 alone puts out serious numbers in a 3v3 fight on the point if you hit everyone. Use the long range of staff to start harassing enemy players on their way into points and through chokes. The best map for this is probably skyhammer because of the middle point's elevation and the choke points into mid. Swapping to staff, staff skill 5, and going for a rez has about 90% success rate if you dont waste time. Remember to utilize staff 4 against the enemy firebrand / scourge combo to throw those conditions back at them. Spam shades because they are overpowered, if you arent willing to learn the class, just piano the keys with 3 shades up on a point and blow everything up.
5 stars
Baescons gave this build 5 stars • April 2019
Still just plain better for many situations in ranked and can function in ats as well
5 stars
Blitz Berlin gave this build 5 stars • July 2018
Pretty much everything Xavoran already said before. I am loving the extras the Blood Line brings to the battlefield.
5 stars
Xavoran gave this build 5 stars • April 2018
I can definitely recommend this build. It's great for playing solo ranked, lots of support, ability to solo some classes. Only thing the build really lacks is mobility (take Sand Swell if this is a big problem for you). I know it's mentioned as a viable alternative in the post, but since the build is already very support-heavy, I really recommend going Desert Empowerment instead of Sadistic Searing in the Scourge trait tree. It's just an incredible extra amount of sustain and condition removal since you already run Abrasive Grit. If not running it all the time, at least consider swapping it in when against condition-heavy comps, it's really worth it!
5 stars
Voltaicbore gave this build 5 stars • March 2018
Agreed with other commenters who find this build strong in the current metagame. In some matches I even run desert empowerment alongside abrasive grit, which allows one move (the sand shade) to provide barrier, cleanse, and might to teammates (not to mention a token amount of burning for enemies). The constant sustain provided to self/allies, a similarly constant stream of condition pressure, superior boon corruption, and just not dying as easily as your opponents hoped make this a great build for scaring boon-heavy bruisers off point. Excellent as a node holder and team support, just have to be careful to survive/negate some of the big bursts that come your way at the beginning of fights.
5 stars
Rvbmedeiros gave this build 5 stars • February 2018
Agreed. Tested and confirmed. Lot more sustain and overall performance is better, as anet probably has planned to scourge.
5 stars
Derpster gave this build 5 stars • February 2018
With the recent nerfs to corruption from curses I'd argue that this should be the current meta build now. The increased utility is just more worth it.
5 stars
Elr198 gave this build 5 stars • January 2018
I agree with what Baescons said, this build right here is the support oriented role that Arena-net wanted for scourge, but actually ended up displacing with the superior firepower of condi scourge. Regardless, this build is quite potent, offering a respectable mix of condition damage, barriers for teammates, and substantial rez capability, as well as much higher personal sustain than shadefire. I think in the January balance patch this build will be buffed somewhat, and the shadefire variant will be nerfed to, hopefully, bring the two builds closer to equality.

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