Difference between revisions of "Scourge - Blood Support"

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==Usage==
 
==Usage==
To be added<!--
 
 
'''Elite specialization basics'''
 
'''Elite specialization basics'''
  
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*Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing {{Skill|Mark of Blood}} on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
 
*Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing {{Skill|Mark of Blood}} on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  
*The build only has 1 mass cleanse by default: {{Skill|Putrid Mark}}. Hold onto it as long as you can.
+
*{{Skill|Ghastly Breach}} is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Fir example place it on enemies trying to revive their downed teammate, or under yourself on low HP.
  
*{{Skill|Ghastly Breach}} is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
+
*{{Sigil|Intelligence}} adds a bit of burst damage to the build, it's best used with {{Skill|Spinal Shivers}}.
 +
 
 +
* ''If taken'' Consider using {{Skill|Trail of Anguish}} before your heal for the {{Tooltip|Stability}} while under heavy pressure.
 +
 
 +
* ''If taken'' {{Skill|Corrosive Poison Cloud}} is excellent at shutting down both ranged and direct damage based specs in general, including elite skills such as {{Skill|Lich Form}}. Meanwhile the {{Tooltip|Poison}} helps at wearing out enemy bunkers and denying rez attempts by reducing healing received.
  
*{{Trait|Feed from Corruption}} turns every form of boon removal into a potential source of self sustain.
 
  
*{{Skill|Corrosive Poison Cloud}} is excellent at shutting down both ranged and direct damage based specs in general, including elite skills such as {{Skill|Lich Form}}. Meanwhile the {{Tooltip|Poison}} helps at wearing out enemy bunkers and denying rez attempts by reducing healing received.
+
'''Support'''
  
*{{Sigil|Intelligence}} adds a bit of burst damage to the build. It's best used with {{Skill|Spinal Shivers}} and the detonation of {{Skill|Harbinger Shroud}}.
+
* Rezing teammates: {{Skill|Garish Pillar}} triggers {{Trait|Transfusion}}, which restores both normal and downed health for all allies around you. This will also teleport downed people to you. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state - which means you could even rez ''yourself'' a little to help allies get you back up.
  
* ''If taken'' Consider using {{Skill|Trail of Anguish}} before your heal for the {{Tooltip|Stability}} while under heavy pressure.
+
* Applying a '''barrier''' cleanses conditions and grants {{Tooltip|Alacrity}}.
  
 +
* {{Skill|Manifest Sand Shade}}, {{Skill|Sand Cascade}} and {{Skill|Sandstorm Shroud}} are your main sources of barrier sharing.
  
'''Support'''
+
* {{Skill|Sandstorm Shroud}} pulses barrier and {{Tooltip|Protection}} to nearby allies for a couple of seconds, followed by a detonation that applies a larger amount of barrier while also corrupting boons on enemies. This skill only goes off around yourself and shades that were placed ''before'' the activation of this skill, so try to set up multiple shades in advance in order to cover a larger area. It's one of the strongest skills in the build both for defensive and offensive purposes so try to hit as many targets as possible, both friendly and hostile.
 +
** Try to share as many pulses with allies as possible, but enemies only really need to be in range of this skill for the final detonation.
  
*Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
+
* {{Skill|Nefarious Favor}} adds yet another group cleanse to the build.
** {{Skill|Garish Pillar}} triggers {{Trait|Transfusion}}, which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
 
** {{Trait|Ritual of Life}} procs a Well that heals and revives.
 
** {{Trait|Last Rites}} cancels the regular downstate HP degeneration.
 
  
*Try to share the barrier from {{Skill|Sand Flare}}, {{Skill|Sand Cascade}}, and the final detonation of {{Skill|Harbinger Shroud}} plus the condition conversion of {{Skill|Nefarious Favor}} with as many allies as possible. They'll have to be in range of either you, or your shade for the latter three.
+
* {{Relic|Relic of Antitoxin}} makes your condition cleanses stronger but has a 5s CD.
  
*{{Trait|Abrasive Grit}} causes your barriers to cleanse 1 condition from allies.
+
* {{Skill|Well of Blood}} is one of the few acual healing skills in the build that restore health instead of preventing damage like barrier does. Depending on the sitaution you could either you it for yourself or allies, but its personal healing is significantly stronger than its group healing.
 +
** You receive the initial self-heal even if you're not inside the well when it spawns, but just like your allies you need to be inside the well to receive the lesser healing pulses.
  
  
 
'''Life force management'''
 
'''Life force management'''
  
*As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain.  
+
* Always having enough LF is important both for support and personal survival. Luckily this is not much of a concern on this build thanks to a combination of {{Trait|Overflowing Thirst}}, {{Trait|Eternal Life}} and {{Trait|Soul Marks}}.
 +
 
 +
* {{Trait|Overflowing Thirst}} gives you LF whenever you deal damage with a dagger. {{Skill|Life Siphon}} is especially good for this, allowing you to build Life Force rapidly from a distance. Use {{Skill|Dark Pact}} beforehand to make sure that Life Siphon connects to the target.
  
 
*All staff skills generate life force:
 
*All staff skills generate life force:
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** Marks are '''unblockable''' and generate 3% LF each. {{Skill|Mark of Blood}} and {{Skill|Chilblains}} can be used freely for just pressure and LF building, while {{Skill|Putrid Mark}} and {{Skill|Reaper's Mark}} are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
 
** Marks are '''unblockable''' and generate 3% LF each. {{Skill|Mark of Blood}} and {{Skill|Chilblains}} can be used freely for just pressure and LF building, while {{Skill|Putrid Mark}} and {{Skill|Reaper's Mark}} are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
  
*{{Trait|Eternal Life}} helps with recovery after you hit rockbottom.-->
+
*{{Trait|Eternal Life}} helps with recovery after you hit rockbottom but ONLY when {{Skill|Sandstorm Shroud}} isn't active.

Revision as of 17:57, 6 September 2023

This is a test build. You may comment and rate it.

Focused on: BunkeringSupport and Boon removal

Designed for: PvP Conquest

Difficulty:
Easy


Overview

A tanky PvP Scourge build made to support the team while keeping enemies pressured via constant boon removal. Usually seen in comps along with another dedicated support.


Skill Bar

Scourge-skillbar-bg.png
Staff
Dagger/Focus
Utility


Slot Changes

Utility

Viable choices for the optional slot include:

  • Well of Darkness - the pulsing Blind Blind and Chill Chill takes pressure off your team. Currently the most popular choice.
  • Corrupt Boon - burst CD that works great against other bunker builds.
  • Summon Flesh Wurm - mobility, escape tool, and minor source of Life Force gain.
  • Trail of Anguish - one of the few sources of Stability Stability Necromancers have access to, this is a strong stun breaker that could also help you get an important cast off right after.


Template Code

[&DQgTPjIaPD0SAAAAvQEAAHMBAABAAQAAYBcAAAAAAAAAAAAAAAAAAAAAAAADVgBnAFkAAA==]
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Specializations

Variants

  • Feed from Corruption is also a viable option, one that improves your personal barrier/cleansing/alacrity access in exchange for less group support/boon corruption.


Equipment

Staff
Sigil
Sigil
Dagger
Focus
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Runes

  • Rune of Traveler - better mobility.


Usage

Elite specialization basics

  • Death Shroud is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
  • Manifest Sand Shade adds a bit of range to the build and acts as somewhat spammable source of damage especially with Sadistic Searing.
  • F2-5 skills go off around both the caster and the active shades.


General

  • Playstyle: your role is to aid your team in larger fights by constantly corrupting boons on enemies, sharing barrier with allies, and reviving the downed. Avoid 1v1s whenever possible.
  • The build has a lot of barrier applications. Keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing Mark of Blood on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • Ghastly Breach is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Fir example place it on enemies trying to revive their downed teammate, or under yourself on low HP.
  • Sigil of Intelligence adds a bit of burst damage to the build, it's best used with Spinal Shivers.
  • If taken Consider using Trail of Anguish before your heal for the Stability Stability while under heavy pressure.
  • If taken Corrosive Poison Cloud is excellent at shutting down both ranged and direct damage based specs in general, including elite skills such as Lich Form. Meanwhile the Poison Poison helps at wearing out enemy bunkers and denying rez attempts by reducing healing received.


Support

  • Rezing teammates: Garish Pillar triggers Transfusion, which restores both normal and downed health for all allies around you. This will also teleport downed people to you. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state - which means you could even rez yourself a little to help allies get you back up.
  • Applying a barrier cleanses conditions and grants Alacrity Alacrity.
  • Manifest Sand Shade, Sand Cascade and Sandstorm Shroud are your main sources of barrier sharing.
  • Sandstorm Shroud pulses barrier and Protection Protection to nearby allies for a couple of seconds, followed by a detonation that applies a larger amount of barrier while also corrupting boons on enemies. This skill only goes off around yourself and shades that were placed before the activation of this skill, so try to set up multiple shades in advance in order to cover a larger area. It's one of the strongest skills in the build both for defensive and offensive purposes so try to hit as many targets as possible, both friendly and hostile.
    • Try to share as many pulses with allies as possible, but enemies only really need to be in range of this skill for the final detonation.
  • Nefarious Favor adds yet another group cleanse to the build.
  • Relic of Antitoxin makes your condition cleanses stronger but has a 5s CD.
  • Well of Blood is one of the few acual healing skills in the build that restore health instead of preventing damage like barrier does. Depending on the sitaution you could either you it for yourself or allies, but its personal healing is significantly stronger than its group healing.
    • You receive the initial self-heal even if you're not inside the well when it spawns, but just like your allies you need to be inside the well to receive the lesser healing pulses.


Life force management

  • Always having enough LF is important both for support and personal survival. Luckily this is not much of a concern on this build thanks to a combination of Overflowing Thirst, Eternal Life and Soul Marks.
  • Overflowing Thirst gives you LF whenever you deal damage with a dagger. Life Siphon is especially good for this, allowing you to build Life Force rapidly from a distance. Use Dark Pact beforehand to make sure that Life Siphon connects to the target.
  • All staff skills generate life force:
    • Necrotic Grasp is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
    • Marks are unblockable and generate 3% LF each. Mark of Blood and Chilblains can be used freely for just pressure and LF building, while Putrid Mark and Reaper's Mark are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
  • Eternal Life helps with recovery after you hit rockbottom but ONLY when Sandstorm Shroud isn't active.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • September 2023
Scourge is once again viable after the reworks. The build brings a ton of barrier sharing, condition cleansing and AoE Alacrity to the team. Fairly easy and forgiving build to play but also very immobile and can be destroyed quickly if multiple power roamer specs gang up on it, so despite all the barrier there are scenarios where it can be vulnerable. Positioning remains important. Some people prefer this to the condi version especially for tournament play while I'm seeing a lot more condi Scourges in ranked. Both are good.
4 stars
Arthelad gave this build 4 stars • January 2022
Very good support, very low dps
4 stars
Asdfghjklq gave this build 4 stars • August 2021
Seems like people don't know how to give build ratings without being extremists. Unless they completely gut necros, all current builds will be viable. Barrier nerfs didn't hit nearly hard enough, and only after it gets the firebrand treatment will this build ever be 1 star. It has enough utility to mitigate bursts through blinds and weakness. Only downside will be ranged burst
5 stars
Maldy gave this build 5 stars • August 2021
Haters gonna hate but patches like these are never gonna kill scourge. Some barrier nerf is n o t h i n g. Enjoy scourge games until EoD.
5 stars
Wannabe gave this build 5 stars • April 2021
tried - and worked very well. A powerful pressuremaker - great to give high support by drownig the rest;
5 stars
Baescons gave this build 5 stars • March 2021
Been playing this for necro. While all necro builds are basically good this one doesnt depend on annoying mobility skills and lich memes and has an insanely high power level still. Can tank alot of damage and pull out very nice pressure- great build overall.

Comments

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