Difference between revisions of "Scrapper - Power Scrapper"
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| profession = engineer | | profession = engineer | ||
| specialization = scrapper | | specialization = scrapper | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage, defense | | focus = strike damage, defense | ||
| rating = great | | rating = great | ||
| xpac = hot | | xpac = hot | ||
− | |||
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
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A simple scrapper build with very high defense thanks to its barrier generation from {{Trait|Impact Savant}}. This build provides permanent {{Tooltip|Quickness}} to itself and nearby allies, together with a bit of {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to extremely high utility and Crowd Control. | A simple scrapper build with very high defense thanks to its barrier generation from {{Trait|Impact Savant}}. This build provides permanent {{Tooltip|Quickness}} to itself and nearby allies, together with a bit of {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to extremely high utility and Crowd Control. | ||
− | Scrapper has a very unique way of providing {{Tooltip|Quickness}}. {{Trait|Kinetic Accelerators}} provides {{Tooltip|Quickness}} in an area around whenever you make a blast or leap combo finisher (See: [[Guide:What are Combo Fields]]). | + | Scrapper has a very unique way of providing {{Tooltip|Quickness}}. {{Trait|Kinetic Accelerators}} provides {{Tooltip|Quickness}} in an area around you whenever you make a blast or leap combo finisher (See: [[Guide:What are Combo Fields]]). |
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==Template Code== | ==Template Code== | ||
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|elite = Elite Mortar Kit | |elite = Elite Mortar Kit | ||
}} | }} | ||
+ | |||
===Weapon variants=== | ===Weapon variants=== | ||
We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Charge}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}. | We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Charge}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}. | ||
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====Heal==== | ====Heal==== | ||
The choice of heal skill is very open. We recommend {{Skill|Med Kit}} as it provides an additional Blast finisher with {{Skill|Infusion Bomb}} to generate more {{Tooltip|Quickness}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and good healing with the toolbelt skill {{Skill|Bandage Self}} (Bandage Self counts as "using your heal skill" for all purposes such as {{Trait|Speed of Synergy}}). Other options can be considered: | The choice of heal skill is very open. We recommend {{Skill|Med Kit}} as it provides an additional Blast finisher with {{Skill|Infusion Bomb}} to generate more {{Tooltip|Quickness}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and good healing with the toolbelt skill {{Skill|Bandage Self}} (Bandage Self counts as "using your heal skill" for all purposes such as {{Trait|Speed of Synergy}}). Other options can be considered: | ||
− | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. | + | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing and Quickness (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. |
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. | ||
* {{Skill|Medic Gyro}} - simple option that provides a water field. | * {{Skill|Medic Gyro}} - simple option that provides a water field. | ||
+ | |||
====Utility==== | ====Utility==== | ||
− | {{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it. {{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire | + | {{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it. {{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire field and a blast finisher which helps provide {{Tooltip|Quickness}} and some {{Tooltip|Might}}, can be replaced if needed. {{Skill|Grenade Kit}} provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it. |
− | * {{Skill|Purge Gyro}} - | + | * {{Skill|Shredder Gyro}} - damage and combo field and another from the toolbelt skill. |
+ | * {{Skill|Purge Gyro}} - for condi cleanse | ||
* {{Skill|Rocket Boots}} - mobility | * {{Skill|Rocket Boots}} - mobility | ||
* {{Skill|Personal Battering Ram}} - more crowd control | * {{Skill|Personal Battering Ram}} - more crowd control | ||
* {{Skill|Elixir C}} - massive condition removal | * {{Skill|Elixir C}} - massive condition removal | ||
* {{Skill|Elixir U}} - offensive boons | * {{Skill|Elixir U}} - offensive boons | ||
+ | |||
====Elite==== | ====Elite==== | ||
The elite skill is not particularly impactful in this build. {{Skill|Elite Mortar Kit}} provides easy access to combo fields for {{Tooltip|Quickness}} generation, including a water field for minor extra healing, but you can consider other options. | The elite skill is not particularly impactful in this build. {{Skill|Elite Mortar Kit}} provides easy access to combo fields for {{Tooltip|Quickness}} generation, including a water field for minor extra healing, but you can consider other options. | ||
− | * {{Skill|Supply Crate}} - | + | * {{Skill|Supply Crate}} - area CC; can be detonated for blast finishers. |
− | * {{Skill|Sneak Gyro}} - | + | * {{Skill|Sneak Gyro}} - long duration mobile stealth field which can be used to avoid mob agro in various situations. |
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===Specialization Variants=== | ===Specialization Variants=== | ||
− | * {{Trait|Short Fuse}} - | + | * {{Trait|Short Fuse}} - fury generation when solo |
− | * {{Trait|System Shocker}} - | + | * {{Trait|System Shocker}} - more barrier, but less mobility and less damage from {{Trait|Object in Motion}}. |
− | |||
====Alchemy==== | ====Alchemy==== | ||
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==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. This set | + | Ascended gear is not required. |
+ | |||
+ | ===Standard Equipment=== | ||
+ | This equipment set is usable across all of PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | | + | | relic = Relic of the Thief |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | * | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. |
− | * | + | * Other relics include {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. |
− | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | |
− | |||
− | |||
− | |||
− | * {{ | ||
− | |||
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
===DPS=== | ===DPS=== | ||
− | * Prioritize ''' | + | * Prioritize '''Steak''' Ascended food. |
− | * {{Food|Plate of | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
− | * {{Utility| | + | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} |
===Defense=== | ===Defense=== | ||
* {{Food|Bowl of Orrian Truffle and Meat Stew}} | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
− | * {{Food| | + | * {{Food|Fried Oyster Sandwich}} |
* {{Food|Bowl of Lemongrass Mussel Pasta}} | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
===Farming=== | ===Farming=== | ||
− | * Prioritize ''' | + | * Prioritize '''Steak''' Ascended food. |
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | + | ||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
* Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} generation. See [[Guide:What are Combo Fields]]. | * Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} generation. See [[Guide:What are Combo Fields]]. | ||
− | ** Your sources of quickness are {{Skill|Rocket Charge}} and {{Skill|Throw Mine}} on a combo field such as | + | ** Your sources of quickness are mainly {{Skill|Rocket Charge}}, {{Skill|Blast Gyro}} and {{Skill|Throw Mine}} on a combo field such as {{Skill|Thunderclap}}, or fields from nearby allies. |
* After generating quickess, use your very high damage {{Skill|Grenade Barrage}}, {{Skill|Electro-whirl}} and swap to {{Skill|Grenade Kit}} for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} before going back to hammer and using basic attacks. | * After generating quickess, use your very high damage {{Skill|Grenade Barrage}}, {{Skill|Electro-whirl}} and swap to {{Skill|Grenade Kit}} for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} before going back to hammer and using basic attacks. | ||
* Never interrupt your hammer auto-attack chain. | * Never interrupt your hammer auto-attack chain. | ||
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===Sustain=== | ===Sustain=== | ||
− | * You have high amounts of | + | * You have high amounts of tankiness via your passive barrier generation from {{Trait|Impact Savant}}. |
* {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack. | * {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack. | ||
* You can use {{Skill|Elite Mortar Kit}}'s {{Skill|Elixir Shell}} to create a water field then use blast or leap finishers on it to receive a bit of healing. | * You can use {{Skill|Elite Mortar Kit}}'s {{Skill|Elixir Shell}} to create a water field then use blast or leap finishers on it to receive a bit of healing. |
Revision as of 17:16, 7 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World and Open World General
Overview
A simple scrapper build with very high defense thanks to its barrier generation from Quickness to itself and nearby allies, together with a bit of Might, permanent personal Fury, and has access to extremely high utility and Crowd Control.
. This build provides permanentScrapper has a very unique way of providing Quickness. provides Quickness in an area around you whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
forSkill Variants
Heal
The choice of heal skill is very open. We recommend Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). Other options can be considered:
as it provides an additional Blast finisher with to generate more- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing and Quickness (See:
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - simple option that provides a water field.
Utility
Quickness, never replace it. has good damage but, most importantly, creates a fire field and a blast finisher which helps provide Quickness and some Might, can be replaced if needed. provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
has great damage and crowd control, plus a blast finisher to help provide- - damage and combo field and another from the toolbelt skill.
- - for condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
provides easy access to combo fields for- - area CC; can be detonated for blast finishers.
- - long duration mobile stealth field which can be used to avoid mob agro in various situations.
Specializations
Specialization Variants
- - fury generation when solo
- - more barrier, but less mobility and less damage from .
Alchemy
This variant provides boon support and extra defense at the cost of damage.
Equipment
Ascended gear is not required.
Standard Equipment
This equipment set is usable across all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
- Use leap and blast finishers on combo fields for Quickness generation. See Guide:What are Combo Fields.
- Your sources of quickness are mainly , and on a combo field such as , or fields from nearby allies.
- After generating quickess, use your very high damage , and swap to for and before going back to hammer and using basic attacks.
- Never interrupt your hammer auto-attack chain.
- Having superspeed is a dps increase due to , you can grant yourself superspeed via , , and .
- Always stay in melee range to benefit from .
Sustain
- You have high amounts of tankiness via your passive barrier generation from .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
- .
Video Examples
Ratings
Comments
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