Difference between revisions of "Scrapper - Quickness Scrapper"

(Variants)
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==Consumables==
 
==Consumables==
 
'''Food'''
 
'''Food'''
*{{Gw2food|Plate of Mussels Gnashblade}} Damage reduction and extra boon duration.
+
* {{gw2food|Plate of Mussels Gnashblade}} Damage reduction and extra boon duration.
  
 
'''Utility'''
 
'''Utility'''
*{{Gw2food|Bountiful Sharpening Stone}}
+
* {{gw2food|Bountiful Sharpening Stone}}
 +
* {{gw2food|Superior Sharpening Stone}} only for builds using commander's/wanderer's gear
  
 
==Usage==
 
==Usage==

Revision as of 13:43, 25 April 2017

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:


Overview

High damage build that brings classic scrapper stealth support.

Skill Bar

HammerHealingUtilityElite

Kits

Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900

Skill Variants

Healing

  • Medic Gyro
    Not usable underwater.png
    ½Activation.png
    20Recharge.png
    Medic Gyro
    Gyro. Deploy a medic gyro to heal nearby allies.
    Healing.pngPersonal Heal: 4,510
    Healing.pngGyro Heal: 820
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 14 seconds
    Radius.pngRadius: 240
    for a mobile water field on toolbelt.

Utility

  • Tool Kit
    Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    less party support but stronger personal defense and a pull.
  • Bomb Kit
    Bomb Kit
    Device kit. Equip a kit that replaces your weapon with bomb skills.
    high damage with offensive utility in exchange for loss of all party support

Elite

  • Elixir X
    1Activation.png
    105Recharge.png
    Elixir X
    Elixir. Drink Elixir X, becoming a rampaging brute or whirling tornado. Underwater become either a withering plague or a whirlpool.
    Tornado.pngTornado (15s): Transformed into a tornado.
    Rampage.pngRampage (20s): Assumed the form of a massive juggernaut.
    Good option when the reveal/stealth from
    Sneak Gyro
    ¾Activation.png
    40Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 300
    is unneeded.

Specializations



Variants

  • Rapid Regeneration
    Rapid Regeneration.pngRapid Regeneration
    Rapidly regenerate health while affected by swiftness or superspeed.
    Swiftness.pngHealing.pngSwiftness: 101
    Superspeed.pngHealing.pngSuperspeed: 340
    Radius.pngInterval: 1 second
    For self sustain, if needed.


Equipment

First Weapon Set
  • Main Hand
Hammer
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Soldier's
  • Earring 2
Stats: Soldier's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Use more Berserker's or Marauder's for more damage or more Soldier's for more defense. Commander's and Wanderer's are also good options if boon duration is needed.
    • Drop
      Bountiful Sharpening Stone Bountiful Sharpening Stone
      Bountiful Sharpening Stone.pngBountiful Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
      Consumable
      and use Commander's to make up boon duration if you prefer higher Armor to a max EHP spread.

Sigils

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    or
    Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    higher burst damage
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    defensive option

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Damage reduction and extra boon duration.

Utility

  • Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    only for builds using commander's/wanderer's gear

Usage

General

  • Use
    Elixir Gun
    Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    for team support with
    Fumigate
    Activation.png
    12Recharge.png
    Fumigate
    Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
    Damage.pngDamage (5x): 140
    Poison.png5Poison (2s): 335 Damage, -33% Healing Effectiveness
    Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% Incoming Condition Damage
    Book.pngConditions Removed: 5
    Targets.pngNumber of Targets: 5
    Range.pngRange: 450
    and
    Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
    Healing.pngImpact Heal: 700
    Healing.pngPulse Heal: 204
    Book.pngConditions Removed: 1
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    Range.pngRange: 900
    , to proc your on swap sigils (
    Superior Sigil of Concentration Superior Sigil of Concentration
    9Recharge.png
    Superior Sigil of Concentration.pngSuperior Sigil of Concentration
    Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    ) or for high ground damage with
    Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 302
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Book.pngDistance: 550
    Combo.pngCombo Finisher: Blast
    Book.pngUnblockable
    Radius.pngRadius: 180
    • You can use your weapon swap key just after casting
      Acid Bomb
      ¼Activation.png
      15Recharge.png
      Acid Bomb
      Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
      Damage.pngDamage: 302
      Targets.pngNumber of Targets: 5
      Duration.pngDuration: 5 seconds
      Book.pngDistance: 550
      Combo.pngCombo Finisher: Blast
      Book.pngUnblockable
      Radius.pngRadius: 180
      to cancel the leap backwards while staying in Elixir Gun.
  • Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Breaks Stun.pngBreaks Stun
    is a powerful invulnerability skill. Try to use this to avoid damage rather than to react to already taken damage, as you have an automatic one traited that will come in to play should you get low on health.
  • Toss Elixir S
    45Recharge.png
    Toss Elixir S
    Toss Elixir S, granting stealth to allies in the target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used to secure stomps, escape enemies, stealth downed allies and cleanse a condition should it be your last resort.
  • Use
    Elixir U
    40Recharge.png
    Elixir U
    Elixir. Drink Elixir U, which grants quickness and applies the benefits of the warrior's Frenzy skill or thief's Haste skill.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): +150 Power, +150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Breaks Stun.pngBreaks Stun
    off cooldown to maintain Quickness Quickness
    • Make sure
      Superior Sigil of Concentration Superior Sigil of Concentration
      9Recharge.png
      Superior Sigil of Concentration.pngSuperior Sigil of Concentration
      Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
      is active.
  • Healing Turret
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (3s): 390 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 480
    should always be immediately followed up with
    Cleansing Burst
    Not usable underwater.png
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (5s): 650 Heal
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 480
    . If damage is primarily conditon based or no extra healing is needed then the turret can be picked up to reduce the cooldown. Alternatively give extra burst healing by blasting the turret's water field with
    Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 120
    .

Hammer

  • Try to use
    Sneak Gyro
    ¾Activation.png
    40Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 300
    tactically to stealth focus targets or downed friendlies.
  • Engage with
    Thunderclap
    ¾Activation.png
    24Recharge.png
    Thunderclap
    Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
    Damage.pngDamage (6x): 1,452
    Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
    Stun.pngStun: 1 second
    Book.pngPulses: 6
    Radius.pngInterval: 1 second
    Combo.pngCombo Field: Lightning
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    for CC and damage
  • If you are feeling ranged pressure activate
    Defense Field
    25Recharge.png
    Defense Field
    Project a reflective dome around you.
    Duration.pngDuration: 5 seconds
    Book.pngReflects Missiles
    Radius.pngRadius: 240
    for a mobile defense from enemy projectiles for nearby allies and yourself.
  • Use
    Rocket Charge
    Activation.png
    12Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.pngDamage (3x): 1,212
    Book.pngNumber of Impacts: 3
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1 second
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 240
    Range.pngRange: 1,000
    on the engage to evade damage. Try to target backline, gank, or alternatively low mobility targets.
  • Use
    Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.pngDamage (2x): 888
    Book.pngNumber of Impacts: 2
    Targets.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 180
    off cooldown for high damage and a projectile reflect.
  • Shock Shield
    20Recharge.png
    Shock Shield
    Magnetize your hammer, blocking attacks while striking foes in front of you.
    Damage.pngDamage (5x): 1,010
    Vulnerability.png10Vulnerability (5s): 10% Incoming Damage, 10% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngBlock Duration: 2 seconds
    Range.pngRange: 170
    deals high damage, however it is best used when you can take advantage of the block and mitigate some enemy damage. Activate when chasing enemies through damage or when you need to disengage.

Weaknesses

  • Heavy condition pressure

Videos

  • YouTube:
    Freakshow
Build rating - 3 stars
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5 Ratings
0 stars
Freya gave this build 0 stars June 2018

Outdated, outclassed by better melee options and even that is pretty exotic to begin with, with only spellbreaker being THE melee option and that is more bacause of bubble than it's damage.

Holosmith can bring better damage albeit hard to use and healing scraper seems to be doing good in support compartment.

5 stars
IAmTheFinalMeta gave this build 5 stars June 2017

Fantastic in combat in wvw, way better than gyro spam garbage. Really impressed with the quickness gimick. needs more minstrels though.

5 stars
Deficit Owl gave this build 5 stars June 2017

Solid build for engineer in WvW. Can hold its own very well and provides the usual scrapper support along with permanent quickness.

2 More Ratings
0 stars
Whatever gave this build 0 stars June 2017

Have tested it and I found it not good. The synergies of this build look nice on a piece of paper but I experienced no further use from quickness since most of my opponents tried to keep distance between us and had trouble to get near them. Hammer is actually the worst possible weapon choice for that class in wvw imo.

5 stars
I Am The Freakshow gave this build 5 stars May 2017

Quickness engineer is currently the best spec for WvW engineers. You rarely get access to stab in public groups, but luckily stability on dodge will provide more than enough anti-CC. As long as you don't stand in Corruption wells, you will never die. Stealth and condition cleanse aswell as healing provide excellent support capabilities, while permanent quickness improves your offensive capabilities. If crowd control becomes an issue, you can always swap ElixS to ElixB for additional stab, however if you pay attention to the red circles, you should be good to go even without additional stability,