Scrapper - Quickness Support Healer
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with and a unique defensive aura from .
This build is capable of providing high uptimes of Protection and
Might. It can also generate 100%
Quickness uptime to its subgroup, though doing so requires using skills that provide blast finishers off cooldown, reducing your ability to use those abilities reactively.
Skill Bar
Non-SotO Weapons
Offhand Shield is important, and the only core mainhand weapon Scrapper has is Pistol.
Skill Variants
Utility
Any of the utility skills can be swapped out if needed, just be aware of what you're losing:
- keeps your group safe by redirecting damage to you, and the toolbelt skill provides
Stability.
- provides a range of utility -
Swiftness,
Regeneration, condi cleanse, a blast finisher and healing.
- gives extra
Might as well as a blast finisher.
Replacement options:
- - for condition-heavy fights like Slothasor.
- - AoE stability and a variety of possible boons from the tool belt skill.
- - ranged resurrect from the tool belt skill.
- - provides a blind and a knockback.
- - provides a block, useful if tanking.
- - more CC.
- If you take you are able to provide an additional boon to your subgroup:
- - provides 3 blast finishers, and pulses
Protection. The blast finishers will also make maintaining
Quickness significantly easier.
- - pulses
Fury.
- - pulses
Might to your subgroup if traited.
- - provides 3 blast finishers, and pulses
Template Code
Specializations
Trait Variants
- if running turrets.
- and/or in condition-heavy fights.
- The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
- for more
Superspeed
- for more CC
- for more
Stability
- for more
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Magi
Magi
Magi
Magi
Magi
Magi
Harrier
Harrier
x6
x16
x2
Equipment Variants
- If you need to tank or can afford to bring extra toughness, you can swap the
Magi stats pieces for
Cleric stats. This will provide a little more boon duration thanks to .
- The setup above is designed to reach 100% boon duration if you have
Cleric stats pieces and +100 concentration food. As such, you can take a few more
Harrier stats pieces if you won't have these.
Max healing
If toughness isn't an issue, you can run the following build to maximise your healing power:
Harrier
Harrier
Minstrel
Harrier
Harrier
Harrier
Cleric
Minstrel
Cleric
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
x6
x18
- This setup has 1803 toughness.
Consumables
Food
- or ascended variants
Utility
Usage
Quickness
Use ⇒ , , , and in combo fields for Quickness. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.
- in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
- and provide their own combo fields.
- If you have any doubt about whether there is a combo field down, all skills except provide them.
Healing
- is your bread and butter. Spam to keep people topped off, using , , and for burst healing.
- Being in increases the healing effectiveness of all your skills, not just your skills.
- (in ) and (in ) are additional healing skills you can use.
- Use and off cooldown to keep up regeneration.
- This build has many blast finishers, including , , , and . Blast the water field from or for ~2000 instant healing per blast (~3000 with traited). Blast or to cleanse conditions.
- Use , , or for condition cleanse. For more condition-heavy fights you can consider bringing and .
Mitigation
- is a unique 33% damage reduction buff, try to time it for phases when people are taking a lot of damage.
- Your shield skills grant
Protection. If you bring you can maintain very high protection uptime on your subgroup.
- If
Stability is needed, use or .
- You can use to destroy projectiles. If you have your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.
Miscellaneous
- If people are going down, you can revive them from range with or . You can combine this with your normal revive to pick people up quickly.
Ratings



Comments
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