Difference between revisions of "Soulbeast - DPS Soulbeast"
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Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = direct damage, crowd control | | focus = direct damage, crowd control | ||
− | | rating = | + | | rating = good |
| xpac = hot, pof, eod | | xpac = hot, pof, eod | ||
| difficulty = 2 | | difficulty = 2 | ||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
+ | A high burst damage melee build with optional party support. | ||
Line 23: | Line 24: | ||
|utility1 = Dolyak Stance | |utility1 = Dolyak Stance | ||
|utility2 = Storm Spirit | |utility2 = Storm Spirit | ||
− | |utility3 = | + | |utility3 = |
|elite = One Wolf Pack | |elite = One Wolf Pack | ||
|pet1 = sky-chak striker | |pet1 = sky-chak striker | ||
Line 33: | Line 34: | ||
;Weapons | ;Weapons | ||
* '''Sword/Axe''' {{to}} '''Hammer''' | * '''Sword/Axe''' {{to}} '''Hammer''' | ||
+ | * '''Sword/Axe''' {{to}} '''Longbow''' Longbow is generally worse than other options, but very helpful for clearing siege | ||
;Utilities | ;Utilities | ||
* {{Skill|Muddy Terrain}} | * {{Skill|Muddy Terrain}} | ||
* {{Skill|Signet of the Wild}} | * {{Skill|Signet of the Wild}} | ||
+ | * {{Skill|Frost Trap}} | ||
;Elite | ;Elite | ||
* {{Skill|Entangle}} | * {{Skill|Entangle}} | ||
+ | * {{Skill|Spirit of Nature}} | ||
Line 46: | Line 50: | ||
{{Specialization|Beastmastery|mid|top|bot}} | {{Specialization|Beastmastery|mid|top|bot}} | ||
{{Specialization|Soulbeast|mid|mid|bot}} | {{Specialization|Soulbeast|mid|mid|bot}} | ||
+ | ;Variants | ||
+ | * {{Trait|Leader of the Pack}} | ||
Line 65: | Line 71: | ||
| sigil1 = Superior Sigil of Bloodlust | | sigil1 = Superior Sigil of Bloodlust | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Mace |
− | | weapon4 = | + | | weapon4 = Mace |
| sigil3 = Superior Sigil of Hydromancy | | sigil3 = Superior Sigil of Hydromancy | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
Line 83: | Line 89: | ||
==Usage== | ==Usage== | ||
+ | ===Priorities=== | ||
+ | ;High | ||
+ | Damage | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | * This build has low active defenses | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * {{Skill|Dolyak Stance}} - for {{Tooltip|Immobilize}} | ||
+ | * '''Dodge''' | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Damage==== | ||
+ | * When at range, use {{Skill|Spit Goop}} {{to}} {{Skill|Electrocute (soulbeast)}} to spike damage | ||
+ | ** With this cast order, both hits will land at almost the same time at 900 range, increasing burst | ||
+ | * {{Skill|Storm Spirit}} should be cast as your group reaches melee, before you can hit with melee skills | ||
+ | * Prioritize {{Skill|Whirling Defense}} whenever it is possible to do so | ||
+ | * In mace prioritize {{Skill|Flourish}} first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and {{Tooltip|Nature's Strength}} isn't procced through the first rotation. | ||
+ | * Make sure all of your mace skills land for {{Tooltip|Nature's Strength}} stacks | ||
+ | ** Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold | ||
+ | ** While {{Skill|Oaken Cudgel}} deals no damage, hitting it is still important get the stack of {{Tooltip|Nature's Strength}} | ||
+ | * {{Skill|Worldly Impact}} is a higher priority than any skills other than {{Skill|Whirling Defense}} and {{Skill|Flourish}} | ||
+ | * Be careful with the forced movement from {{Skill|Oaken Cudgel}}, {{Skill|Serpent's Strike}}, and {{Skill|Pounce}} | ||
+ | ** Don't aim directly into the enemy group and make sure to drop your target before casting these skills | ||
+ | |||
+ | {{Collapse start|Damage priority}} | ||
+ | * {{Skill|Whirling Defense}} | ||
+ | * {{Skill|Flourish}} | ||
+ | * {{Skill|Worldly Impact}} | ||
+ | * {{Skill|Spit Goop}}/{{Skill|Electrocute (soulbeast)}} | ||
+ | * {{Skill|Wild Strikes}}/{{Skill|Thistleguard}} | ||
+ | * {{Skill|Oaken Cudgel}} | ||
+ | * {{Skill|Serpent's Strike}} | ||
+ | * {{Skill|Pounce}} | ||
+ | * {{Skill|Storm Spirit}} | ||
+ | {{Collapse end}} |
Revision as of 14:04, 18 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Crowd control
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on April 18, 2024 and is up to date for the April 16, 2024 patch.
Overview
A high burst damage melee build with optional party support.
Skill Bar
Sword/Axe
Mace/Mace
Utility
Variants
- Weapons
- Sword/Axe ⇒ Hammer
- Sword/Axe ⇒ Longbow Longbow is generally worse than other options, but very helpful for clearing siege
- Utilities
- Elite
Specializations
- Variants
Template Code
[&DQQeOiA2NzouFwAA+hYAALYAAAC1AAAAwAAAADsAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Dragon
Dragon
Ring
Marauder
Marauder
Sword
Marauder
Marauder
Axe
Marauder
Marauder
Sigil
Sigil
Mace
Marauder
Marauder
Mace
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- personal option
Usage
Priorities
- High
Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Active defense priority
- Immobilize - for
- Dodge
Detailed Explanations
Damage
- When at range, use ⇒ to spike damage
- With this cast order, both hits will land at almost the same time at 900 range, increasing burst
- should be cast as your group reaches melee, before you can hit with melee skills
- Prioritize whenever it is possible to do so
- In mace prioritize Nature's Strength isn't procced through the first rotation. first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and
- Make sure all of your mace skills land for Nature's Strength stacks
- Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
- While Nature's Strength deals no damage, hitting it is still important get the stack of
- is a higher priority than any skills other than and
- Be careful with the forced movement from
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
, , and
Damage priority
- /
- /
Ratings
A strong Non Meta DPS. I love playing around this build. Recommended to play Leader of the Pack for Stance sharing. Can also play Eternal Bond with Sky Chak and Reef Drake for more utilities and dps.
Comments
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