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Soulbeast - Staff Soulbeast (GvG)

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Focused on: Direct damage and Crowd control

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
Normal

Overview

This build focuses on landing Immobilize Immobilize during your group's spike and excels in coordinated group play. It also adds high spike damage.


Skill Bar

hyena
smokescale
Staff
Sword/Axe
Utility


Specializations


Template Code

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Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Sword
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal option


Usage

Overall Priorities

High
  • Single Target
Moderate
Low
  • Support


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Drop your target when using one of your leaps (Crippling Leap (soulbeast), Brutal Charge, Swoop) defensively
  • This builds has moderate active defenses
    • Try to save Dolyak Stance for stunbreaking as much as possible
Active defense priority Toggle
  • Dolyak Stance - for stunbreaking
  • Bear Stance - for Immobilize Immobilize
  • Dolyak Stance - for Immobilize Immobilize
  • Dodge
  • Bear Stance - general use


Detailed Explanations

Single Target

  • Solar Beam is extremely strong for focusing down single targets when combined with "Sic 'Em!" and One Wolf Pack
  • Wait for your target to waste their dodges before committing to the combo


Immobilize/CC

  • Prelude Lash and Path of Scars pull enemies towards you, make sure you aren't pulling enemies out of damage with it
  • Don't overcommit into melee when Muddy Terrain is sufficient to CC
  • Save Brutal Charge for gapclosing on greatsword, but only use it instead of one of your other leaps if the target doesn't have Stability Stability
  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
Immobilize Immobilize / CC priority Toggle
  • Prelude Lash - against targets without Stability Stability
  • Muddy Terrain
  • Vine Surge
  • Brutal Charge


Damage

  • Play mainly on Staff using Solar Beam for damage until you see an opportunity to go in for a kill with Sword/Axe
  • Use Whirling Defense to the side of enemy groups, not directly inside them, and make sure you're not standing in the direction they're pushing since it locks you in place
  • Your Autoattacks in Greatsword are a very strong filler if you can use them safely, try to chain them until Whirling Defense is ready if possible
  • Ancestral Grace can be used as a gap closer
Damage priority Toggle
Sword/Axe
  • Pounce
  • Whirling Defense
  • Serpent's Strike
  • Crippling Leap (soulbeast)
Staff
  • Solar Beam


Support

  • Try to save Bear Stance and Dolyak Stance for Immobilize Immobilize and make sure to watch your party as well


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


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