Spellbreaker - DPS Spellbreaker

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon removal

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 21, 2022 and is up to date for the April 16, 2024 patch.

Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.


Skill Bar

Greatsword
Axe/Axe
Utility


Weapon Variants

  • Hammmer provides significant CC, Boon rip and mobility at the cost of damage from sword/axe


Template Code

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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Axe
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Feel free to use as much Berserker's gear as you can without dying
  • Rune of Superior Rune of the Scholar trades off survivability for damage

Consumables

    • feast option with additional power and ferocity.


Usage

Elite specialization basics

  • Full Counter (FC) recharges your Burst skills. Use it immediately after a burst skill refresh the cooldown.
    • FC is primarily an offensive skill. Avoid using it defensively unless you will die without using it
    • To ensure Full Counter triggers, you can briefly move into hostile enemy ground pressure.

General

  • Avoid autoattacking, when weapon skills are ready - make use of Fast Hands
  • Adrenaline generation revolves around constantly weapon swapping, to proc Versatile Rage, and connecting your CCs and Burst skills to proc Loss Aversion and Burst Mastery.
  • Warrior's Sprint removes Immobilize Immobilize when using a movement skill - list of movement skills in the build: Whirlwind Attack, Rush and Eviscerate
  • Save Balanced Stance to cover your Winds of Disenchantment cast.

Boon Removal

  • Winds of Disenchantment (Commonly called Winds or Bubble) is the most important skill in the build, it is very important to land on the enemy group
    • Land Winds of Disenchantment on the enemy group while your group is in range to follow up with a spike
    • Avoid overlapping with other friendly Winds of Disenchantment
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
  • Break Enchantments is your best opener due to adrenaline gain from Loss Aversion
    • Land it when your group is spiking enemies to remove Stability Stability and trap them in damage

Greatsword

  • Your primary combo is Arcing Slice, Full Counter, Arcing Slice
  • Greatsword Swing won't see much use, because once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of Hundred Blades is critical to maximizing damage, look for any chance to get multiple ticks off
    • A stow weapon keybind is very useful to cancel Hundred Blades after enemies move out of the way
    • Try to use your burst skills before Hundred Blades for maximum DPS and also to refill adrenaline
  • Whirlwind Attack deals substantial damage and an evade frame.
    • With Axe/Axe it should be used defensively to move out after spiking
  • Use Bladetrail for filler damage
  • Rush can be used for repositioning or gap closing or for good single target damage
    • Don't have any foe targeted if using it for mobility

Axe/Axe

  • Whirling Axe is a massive damage spike, but be aware that dodge rolling will cancel the cast
    • Dual Strike can give you quickness before whirling, letting you spin to win faster
  • Cyclone Axe is a good small damage spike. Use this straight after swapping to the weapon for boons and a small spike
  • Throw Axe is a strong single target execute that can be used at range
  • Eviscerate is worth casting, but do not use Full Counter to reset it, as arcing slice is more valuable
    • Try not to full counter on Axe at all, it should be saved for use with greatsword


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • August 2022
Incredibly good, even imbalanced below 25-30 per side scale fights, but difficult to make use of at larges sizes due to being pure melee.

Comments

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