Difference between revisions of "Spellbreaker - Quickness Support Power DPS"

(Created page with "{{Build | profession = Warrior | specialization = Spellbreaker | designed for = Raid, Fractal | rating = draft | focus = Direct Damage, Support | xpac = pof | meta = }} ==Ove...")
 
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Only {{skill|Banner of Tactics}} is vital, you can freely choose the other two banners you bring based on what you need:
 
Only {{skill|Banner of Tactics}} is vital, you can freely choose the other two banners you bring based on what you need:
* {{skill|Banner of Strength}} is the smallest DPS loss to cast, provides {{tooltip|Might}} and some CC.
+
* {{skill|Banner of Strength}} is the smallest DPS loss to cast, provides {{tooltip|Might}} and some CC. Ideally you want to keep this skill as it also provides a stack of {{trait|Attacker's Insight}}.
 
* {{skill|Banner of Discipline}} is the second smallest DPS loss to cast, and provides permanent {{tooltip|Fury}}.
 
* {{skill|Banner of Discipline}} is the second smallest DPS loss to cast, and provides permanent {{tooltip|Fury}}.
 
* {{skill|Banner of Defense}} provides permanent {{tooltip|Regeneration}} as well as {{tooltip|Aegis}} and some Barrier.
 
* {{skill|Banner of Defense}} provides permanent {{tooltip|Regeneration}} as well as {{tooltip|Aegis}} and some Barrier.
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<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
# {{Skill|Mending}} to trigger {{trait|Peak Performance}}  
+
# {{skill|Banner of Tactics}} and {{skill|Banner of Displine}} - make sure not to cast before the boonstrip in raids/strikes.
# {{Skill|Winds of Disenchantment}} - grants a stack of {{trait|Attacker's Insight}} each pulse even if the target has no boons
+
# {{skill|"To the Limit!"}} to gain adrenaline
# {{Skill|Bull's Charge}} to trigger {{trait|Peak Performance}} and {{trait|Attacker's Insight}}
+
# {{Skill|Winds of Disenchantment}} - grants a stack of {{trait|Attacker's Insight}} each pulse even if the target has no boons.
# {{Skill|Signet of Fury}} for the ferocity buff and to immediately gain adrenaline - as we have extra stacks of ''Attacker's Insight'' from '''Winds of Disenchantment''' we won't miss crit chance, and the signet comes off cooldown just as our stacks begin to expire
+
# {{skill|Banner of Strength}} - slightly delayed in the opener as it provides {{trait|Attacker's Insight}}.
 
# {{Skill|Arcing Slice}}
 
# {{Skill|Arcing Slice}}
 
# {{skill|Bladetrail}}
 
# {{skill|Bladetrail}}
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<big>'''Dagger/Axe section'''</big>
 
<big>'''Dagger/Axe section'''</big>
 +
# {{skill|Breaching Strike}}
 
# {{Skill|Dual Strike}}
 
# {{Skill|Dual Strike}}
 
# {{skill|Disrupting Stab}}
 
# {{skill|Disrupting Stab}}
# {{skill|Breaching Strike}}
 
# {{skill|Aura Slicer}}
 
 
# {{skill|Whirling Axe}}
 
# {{skill|Whirling Axe}}
# {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} x3
+
# {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}}
 
# {{skill|Breaching Strike}}
 
# {{skill|Breaching Strike}}
# {{skill|Aura Slicer}}
 
# {{Skill|Dual Strike}}
 
# {{skill|Disrupting Stab}}
 
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
  
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# {{Skill|Arcing Slice}}
 
# {{Skill|Arcing Slice}}
 
# {{Skill|Hundred Blades}} - Make sure the final hit goes through
 
# {{Skill|Hundred Blades}} - Make sure the final hit goes through
# {{Skill|Whirlwind Attack}}
+
# {{skill|Greatsword Swing}} {{to}} {{skill|Greatsword Slice}} {{to}} {{skill|Brutal Strike}}
# {{skill|Rush}}
+
# {{skill|Bladetrail}}
# {{skill|Greatsword Swing}} {{to}} {{skill|Greatsword Slice}} {{to}} {{skill|Brutal Strike}} x2
 
# {{Skill|Bull's Charge}} - This won't be available the first loop after your opener
 
 
# {{Skill|Arcing Slice}}
 
# {{Skill|Arcing Slice}}
# {{skill|Bladetrail}}
 
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 
# Return to start of '''Dagger/Axe''' section
 
# Return to start of '''Dagger/Axe''' section
  
  
[https://youtu.be/p8cpPUu01uw Video example]
+
[https://youtu.be/WA_YzCS6kVA Video example]
  
  

Revision as of 16:16, 31 October 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A power boon support build for Spellbreaker. Provides permanent Quickness Quickness, ~11 stacks of Might Might, some Stability Stability and options for Fury Fury or Aegis Aegis.


Skill Bar

Greatsword
Dagger/Axe
Utility


Hammer Variant

You can swap out Greatsword in favour of Hammer for a huge boost to CC. Note that you need to run different gear with Hammer (see below).


Skill Variants

Healing

  • If you are able to start the boss with full adrenaline (e.g. if there is a pre-event), you can use Mending to gain some initial burst from triggering Peak Performance.


Utility

Only Banner of Tactics is vital, you can freely choose the other two banners you bring based on what you need:

  • Banner of Strength is the smallest DPS loss to cast, provides Might Might and some CC. Ideally you want to keep this skill as it also provides a stack of Attacker's Insight.
  • Banner of Discipline is the second smallest DPS loss to cast, and provides permanent Fury Fury.
  • Banner of Defense provides permanent Regeneration Regeneration as well as Aegis Aegis and some Barrier.



Template Code

Missing template code
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
  • In encounters where the boss can be stunned, swap the Sigil of Superior Sigil of Hydromancy for a Sigil of Superior Sigil of Impact


Scholar Rune Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
  • You need to use or ascended versions with this setup.


Hammer Equipment

Head
Assassin
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food

  • or ascended versions


Utility


Usage

Greatsword Rotation

Start on Greatsword


Opener

  1. Banner of Tactics and Banner of Displine - make sure not to cast before the boonstrip in raids/strikes.
  2. "To the Limit!" to gain adrenaline
  3. Winds of Disenchantment - grants a stack of Attacker's Insight each pulse even if the target has no boons.
  4. Banner of Strength - slightly delayed in the opener as it provides Attacker's Insight.
  5. Arcing Slice
  6. Bladetrail
  7. Weapon Swap Weapon Swap


Dagger/Axe section

  1. Breaching Strike
  2. Dual Strike
  3. Disrupting Stab
  4. Whirling Axe
  5. Precise Cut Focused Slash Keen Strike
  6. Breaching Strike
  7. Weapon Swap Weapon Swap


Greatsword section

  1. Arcing Slice
  2. Hundred Blades - Make sure the final hit goes through
  3. Greatsword Swing Greatsword Slice Brutal Strike
  4. Bladetrail
  5. Arcing Slice
  6. Weapon Swap Weapon Swap
  7. Return to start of Dagger/Axe section


Video example


Hammer Rotation

Start on Hammer


Opener

  1. "To the Limit!" to gain adrenaline
  2. Winds of Disenchantment
  3. Earthshaker
  4. Bull's Charge
  5. Staggering Blow
  6. Hammer Shock
  7. Weapon Swap Weapon Swap


Dagger/Axe section

  1. Dual Strike
  2. Disrupting Stab
  3. Breaching Strike
  4. Aura Slicer
  5. Whirling Axe
  6. Precise Cut Focused Slash Keen Strike x3
  7. Kick (warrior utility)
  8. Breaching Strike
  9. Aura Slicer
  10. Dual Strike
  11. Disrupting Stab
  12. Weapon Swap Weapon Swap


Hammer section

  1. Hammer Shock
  2. Earthshaker
  3. Staggering Blow - will need to delay one auto chain on first loop after opener
  4. Hammer Swing (warrior) Hammer Bash (warrior) Hammer Smash x3
  5. Backbreaker
  6. Bull's Charge
  7. Earthshaker
  8. Hammer Shock
  9. Fierce Blow
  10. Weapon Swap Weapon Swap
  11. Return to start of Dagger/Axe section


Video example


General Tips


Ratings

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Comments

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