Difference between revisions of "Spellbreaker - Staff Healbreaker"
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Viable choices for the optional slot: | Viable choices for the optional slot: | ||
− | * {{Skill|"On My Mark!"}} - low CD shout with 2 charges, instantly heals and cleanses allies through trait and | + | * {{Skill|"On My Mark!"}} - low CD shout with 2 charges, instantly heals and cleanses allies through trait and relic synergy. Also counters {{Tooltip|Stealth}} and could help set up kills for the team with the {{Tooltip|Vulnerability}} stacking. |
* {{Skill|Banner of Defense}} - massive barrier application and useful boons, plus a '''Light''' combo field which you can blast with Warhorn skills for AoE condition cleansing. | * {{Skill|Banner of Defense}} - massive barrier application and useful boons, plus a '''Light''' combo field which you can blast with Warhorn skills for AoE condition cleansing. |
Revision as of 12:55, 29 February 2024
This is a test build. You may comment and rate it.
Focused on: Support, Utility and Control
Designed for: PvP Conquest
Difficulty:
Normal
Overview
A support Spellbreaker build for PvP using the new Staff. While Warriors lack unique buffs like the aura sharing of Elementalists and can't spam boons quite as well as a Guardian, they make up for these with their raw healing numbers and CC.
Skill Bar
Staff
Dagger/Warhorn
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- Stealth and could help set up kills for the team with the Vulnerability stacking. - low CD shout with 2 charges, instantly heals and cleanses allies through trait and relic synergy. Also counters
- - massive barrier application and useful boons, plus a Light combo field which you can blast with Warhorn skills for AoE condition cleansing.
- - defense against CC and strike damage. It's a selfish option, but a dead support can't support others so sometimes it's best to play it safe.
- Stability and breaks stun for allies, it cannot be used while you are CC'd. - excellent proactive skill with defensive boons, especially useful against incoming CC. The only downside is that it can't be used reactively for yourself - while it grants
Heal
- - solid option against condition-heavy comps.
Template Code
[&DQILKjM+PSumAKcAagAAAKgAAADiAQAA7gAAAAAAAAAAAAAAAAAAAAAAAAADWQAvAGcAAA==]
Specializations
Variants
- Immobilize makes you significantly easier to pin down and focus by the enemy team. increases your healing done to allies, but no longer being able to ignore
Variants
- Immobilize proc on CC skills makes it harder to peel for allies, kite with or set up kills for the team. makes you more tanky, but losing the
- Might synergy with various Tactics traits) at the cost of losing some defense against conditions. offers more CC and higher healing (due to the
Equipment
Staff
Sigil
Sigil
Dagger
Warhorn
Sigil
Sigil
Rune
Amulet
Relic
Usage
To be added
Ratings
Comments
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