Difference between revisions of "Tempest - Condition Auroamancer"

m (formatting)
(Updated build choices)
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|weapon2 = dagger
 
|weapon2 = dagger
 
| healing = Signet of Restoration
 
| healing = Signet of Restoration
| utility1 = "Feel the Burn!"
+
| utility1 = Signet of Earth
 
| utility2 = "Aftershock!"
 
| utility2 = "Aftershock!"
 
| utility3 = Signet of Air
 
| utility3 = Signet of Air
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===Skill Variants===
 
===Skill Variants===
 +
'''Utility'''
 +
* {{Skill|Signet of Water}} - extra sustain with {{Skill|Transmute Frost}} synergy.
 +
 
'''Elite'''
 
'''Elite'''
 
* {{Skill|Conjure Fiery Greatsword}} - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.
 
* {{Skill|Conjure Fiery Greatsword}} - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfKRonMD90AAAAwxIAAHQSAAAcAQAAJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAvADEAAA==]
+
code = [&DQYfKRonMD90AAAAkQAAAHQSAAAcAQAAJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAvADEAAA==]
 
}}
 
}}
  
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| weight = Light
 
| weight = Light
 
| stats = Settler
 
| stats = Settler
| rune = Superior Rune of Balthazar
+
| rune = Superior Rune of the Forgeman
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
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===Equipment Variants===
 
===Equipment Variants===
 
'''Weapons'''
 
'''Weapons'''
* Offhand Focus - changes the play pattern away towards {{Skill|Transmute Fire}} synergy, shifting the sustain and damage around to different attunements with lower mobility and a more range-oriented playstyle. Easier learning curve, and about as powerful.
+
* Offhand Focus - changes the play pattern towards {{Skill|Transmute Fire}} synergy, concentrating the sustain and damage into Fire and Earth attunements for an easier and more range-oriented playstyle at the cost of mobility. Consider taking {{Skill|"Feel the Burn!"}} or {{Skill|Signet of Fire}}.
 +
**Note: This variant is generally better in zergs and when defending from siege.
 +
 
 +
'''Runes'''
 +
*{{Rune|Superior Rune of Orr}} - anti-condi option that stacks with {{Skill|Signet of Water}} and condition reduction Ascended food. Can take {{Trait|Earthen Blessing}} as well, but this will dramatically reduce your damage, so consider swapping to {{Trait|Burning Rage}} if doing so.
 +
**Note: This will prevent you from duration capping {{Tooltip|Burning}}.
  
  
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'''Utility'''
 
'''Utility'''
* {{Utility|Corsair Tuning Crystal}} - this is required.
+
* {{Utility|Corsair Tuning Crystal}}
  
  
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* Surprisingly high damage, good AoE, mostly ranged. Excellent downed cleave.
 
* Surprisingly high damage, good AoE, mostly ranged. Excellent downed cleave.
 
* Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially {{Tooltip|Protection}} and {{Tooltip|Vigor}}), condi cleanse, and auras.
 
* Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially {{Tooltip|Protection}} and {{Tooltip|Vigor}}), condi cleanse, and auras.
 +
* High mobility, thanks to {{Skill|Signet of Air}} and offhand Dagger skills.
 +
* Good CC
  
 
'''Cons'''
 
'''Cons'''
 
* Heavily reliant on {{Tooltip|Burning}} for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse.
 
* Heavily reliant on {{Tooltip|Burning}} for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse.
* Somewhat lacking mobility - leans heavily on {{Skill|Signet of Air}}.
+
* Low burst
  
  

Revision as of 12:25, 2 July 2023

This is a test build. You may comment and rate it.

Focused on: SustainSupport and Condition damage

Designed for: WvW Roaming

Difficulty:
Normal


Overview

A condition Settler Scepter/Dagger Tempest build for WvW roaming, offering a strong mix of damage and sustain. Has less burst damage than other builds but brings extremely high sustain against all damage types without sacrificing condition damage or mobility.


Skill Bar

Scepter/Dagger
Utility


Skill Variants

Utility

  • Signet of Water - extra sustain with Transmute Frost synergy.

Elite

  • Conjure Fiery Greatsword - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.


Template Code

[&DQYfKRonMD90AAAAkQAAAHQSAAAcAQAAJgAAAAAAAAAAAAAAAAAAAAAAAAADVgAvADEAAA==]
Copy Template Code


Specializations

Variants

  • Blinding Ashes trades damage for a bit more sustain. Better when fighting with allies that will grant you Might.


Equipment

Head
Settler
Shoulders
Settler
Chest
Settler
Hands
Settler
Legs
Settler
Feet
Settler
Backpiece
Settler
Accessory
Settler
Accessory
Settler
Amulet
Settler
Ring
Settler
Ring
Settler
Scepter
Settler
Dagger
Settler
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Weapons

  • Offhand Focus - changes the play pattern towards Transmute Fire synergy, concentrating the sustain and damage into Fire and Earth attunements for an easier and more range-oriented playstyle at the cost of mobility. Consider taking "Feel the Burn!" or Signet of Fire.
    • Note: This variant is generally better in zergs and when defending from siege.

Runes

  • Rune of Superior Rune of Orr - anti-condi option that stacks with Signet of Water and condition reduction Ascended food. Can take Earthen Blessing as well, but this will dramatically reduce your damage, so consider swapping to Burning Rage if doing so.
    • Note: This will prevent you from duration capping Burning Burning.


Consumables

Food

  • Any Ascended food, preferably Condition Damage food.
  • Your preference (or whatever is cheapest) of: , , , , , ,

Utility


Usage

Elite Specialization Basics

  • Tempest gains access to Overloads after staying attuned to an element for a period of time. Overloads are stun breaks that pulse while channeling and have a powerful effect at the end.
  • Tempests also gain access to Shouts, which have a large AoE effect that buffs allies and harms enemies.


Pros

  • Surprisingly high damage, good AoE, mostly ranged. Excellent downed cleave.
  • Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially Protection Protection and Vigor Vigor), condi cleanse, and auras.
  • High mobility, thanks to Signet of Air and offhand Dagger skills.
  • Good CC

Cons

  • Heavily reliant on Burning Burning for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse.
  • Low burst


General

To be added.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
2 stars
Thiccboi7 gave this build 2 stars • April 2024
I used to like this build before Antitoxin runes (and later relic) got destroyed. Without every aura cleansing 2 conditions you lose to most cele cancer specs. Even with cleansing sigil it's tough and the damage isn't that high so it can't compensate and in 2024 it's impossible to play a build without stability unless it's thief. Rerolled Cata and haven't looked back since, I suggest others do the same.
5 stars
Wesllenmaia gave this build 5 stars • July 2023
This Build is awesome, a lot damage, survive a new patch, diversify cond, sustante, stable, vigor, its fully package for all.

Comments

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