Difference between revisions of "Tempest - Fresh Air DPS"

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===Slot Changes===
 
===Slot Changes===
 +
'''Weapon'''
 +
{{Skills/Elementalist|x/Focus}}
 +
You can use a Focus as a more defensive option for projectile absorb and invulnerability.
 +
 +
 
'''Healing'''
 
'''Healing'''
 
* {{gw2skill|"Wash the Pain Away!"}} for a strong group heal.
 
* {{gw2skill|"Wash the Pain Away!"}} for a strong group heal.

Revision as of 11:09, 20 February 2016

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

 

Overview

A Fresh Air build for Dungeons and Fractals. Because of the low recharge of the air overload, the DPS becomes comparable to a staff build for small and medium hitboxes.

Skill Bar

Dagger/WarhornHealingUtilityElite

Slot Changes

Weapon

x/Focus
Flamewall
¾Activation.png
20Recharge.png
Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Freezing Gust
½Activation.png
25Recharge.png
Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
¾Activation.png
25Recharge.png
Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Swirling Winds
½Activation.png
30Recharge.png
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
¾Activation.png
50Recharge.png
Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Magnetic Wave
25Recharge.png
Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
50Recharge.png
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution

You can use a Focus as a more defensive option for projectile absorb and invulnerability.


Healing

  • "Wash the Pain Away!" "Wash the Pain Away!"
    ½Activation.png
    25Recharge.png
    "Wash the Pain Away!"
    Shout. Mists billow out of the player, healing allies that are in range.
    Heal.pngFirst Heal: 3,560
    Heal.pngSecond Heal: 1,950
    Heal.pngThird Heal: 980
    Book.pngNumber of Targets: 5
    Radius.pngFirst Heal Radius: 180
    Radius.pngSecond Heal Radius: 240
    Radius.pngThird Heal Radius: 360
    for a strong group heal.
  • Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    for shorter fights and extra blast finisher.

Elite

  • Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    can be changed to
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    for more mobility outside of combat.

Utility Skills

  • Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    for the extra blast finisher.
  • "Feel the Burn!" "Feel the Burn!"
    20Recharge.png
    "Feel the Burn!"
    Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
    Damage.pngDamage: 592
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Burn.pngBurning (4s): 524
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 600
    for a short cooldown aura.
  • "Aftershock!" "Aftershock!"
    ¼Activation.png
    45Recharge.png
    "Aftershock!"
    Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
    Damage.png2Damage: 888
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Cripple.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for reflection, immobilize and another aura.

Specializations



Variant

  • Gale Song
    45Recharge.png
    Gale Song.pngGale Song
    Trigger "Eye of the Storm!" when a foe attempts to control you by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
    for an automatic stun break for you and your allies.
  • Zephyr's Boon
    Zephyr's Boon.pngZephyr's Boon
    Auras grant fury and swiftness for 5 seconds when applied.
    Fury.pngFury (5s): 20% Critical Chance
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    if your group is lacking fury.

Equipment

Stats

  • 2x Earrings are Assassin's.
  • All other armor, weapons, and trinkets are Berserker's.

Upgrades

Dagger.png
Warhorn.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
I.png
6x
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.

Infusions

  • Mighty Infusion Mighty Infusion
    Mighty Infusion.pngMighty Infusion
    +5 Power +5 Agony Resistance
    for offensive infusion slot.
  • Versatile Mighty Infusion Versatile Mighty Infusion
    Versatile Mighty Infusion.pngVersatile Mighty Infusion
    +5 Power +5 Agony Resistance
    for defensive infusion slot.

Variants

  • Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for night time dungeons and fractals.
  • 10% Dungeon Specific Sigils
    • for example
      Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      for Arah
Stat Assassin's Earrings Berserker's Earrings
Power 2654 2726
Precision 2403 2331
Ferocity 1328 1323
Crit. Chance 98.9% 95.5%
Crit. Chance with
Spotter
Spotter.pngSpotter
Increases precision of nearby allies.
Spotter.pngIncreased Precision (9s): 150 Precision
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
106% 102.6%
Effective Power 18023 17959
Effective Power with
Spotter
Spotter.pngSpotter
Increases precision of nearby allies.
Spotter.pngIncreased Precision (9s): 150 Precision
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
18145 18472
  • Assuming:
    • Air Attunement
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
    • 100% Scholar uptime
    • Other gated modifiers with 50% uptime
    • 25 Stacks of Might Might
    • 100% Fury Fury uptime
    • 25 Stacks of Vulnerability Vulnerability
    • Empower Allies
      Empower Allies.pngEmpower Allies
      Increase power for nearby allies.
      Empower Allies.pngEmpower Allies (9s): Increases power of nearby allies by 150 points.
      Radius.pngInterval: 3 seconds
      Radius.pngRadius: 600
      Book.pngCombat Only
    • Assassin's Presence
      Assassin's Presence.pngAssassin's Presence
      Increase the ferocity of nearby allies.
      Assassin's Presence.pngAssassin's Presence (9s): Increases ferocity of nearby allies by 150 points.
      Radius.pngRadius: 600
      Book.pngCombat Only
    • Banner of Discipline
      1Activation.png
      120Recharge.png
      Banner of Discipline
      Banner. Place a banner that improves precision and critical damage for you and nearby allies.
      Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
      Targets.pngNumber of Targets: 10
      Duration.pngDuration: 90 seconds
      Radius.pngEffective Radius: 600
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
      +
      Banner of Strength
      1Activation.png
      120Recharge.png
      Banner of Strength
      Banner. Place a banner that improves power and condition damage for you and nearby allies.
      Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
      Targets.pngNumber of Targets: 10
      Duration.pngDuration: 90 seconds
      Radius.pngEffective Radius: 600
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 600
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
      +
      Toxic Sharpening Stone Toxic Sharpening Stone
      Toxic Sharpening Stone.pngToxic Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain Power equal to 6% of your Condition DamageGain Power equal to 8% of your Expertise+10% Experience from Kills
      Consumable

Consumables

Bowl of Seaweed Salad Bowl of Seaweed Salad
Bowl of Seaweed Salad.pngBowl of Seaweed Salad
Nourishment (30m):
Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
Consumable
Experimental Remnant Experimental Remnant
Experimental Remnant.pngExperimental Remnant
Nourishment (10 m):
Food.png50% to Gain Swiftness When You Kill a Foe+8% Damage While Moving+10% Experience from Kills
Consumable
for a cheaper alternative.
Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
10% dungeon or fractal specific nourishment buffs when possible

Usage

Rotation

  • Start in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
  • Cast
    Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
  • Use
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
  • Switch to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
  • Use
    Burning Speed Burning Speed
    ¾Activation.png
    15Recharge.png
    Burning Speed
    Slide forward and blast the area, leaving behind a line of fire that burns foes.
    Damage.pngBlast Damage: 710
    Damage.pngFire Wall Damage: 36
    Burn.pngBurning (1½s): 131 Damage
    Book.pngNumber of Targets: 5
    Duration.pngFire Wall Duration: 4 seconds
    Radius.pngBlast Radius: 240
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 600
  • Back to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
  • Use
    Lightning Whip Lightning Whip
    ½Activation.png
    Lightning Whip
    Lash your foe with lightning.
    Damage.png2Damage: 344
    Book.pngNumber of Targets: 3
    Range.pngRange: 300
    Lightning Orb Lightning Orb
    ½Activation.png
    25Recharge.png
    Lightning Orb
    Launch an orb of lightning that fires projectiles at nearby foes.
    Damage.pngDamage: 119
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngMissile Launch Interval: ¼ seconds
    Radius.pngRadius: 300
    Range.pngRange: 1,200
    until
    Overload Air Overload Air
    4Activation.png
    20Recharge.png
    Overload Air
    Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
    Damage.pngDamage: 312
    Overload Air.pngStatic Charge (10s): Your next attack delivers a lightning strike.
    Vulnerability.pngVulnerability (10s): 1% Incoming Damage, 1% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Duration.pngField Duration: 4 seconds
    Radius.pngAttack Interval: ¼s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Lightning
    Stun-Break.pngBreaks stun
    Range.pngRange: 360
    is charged and repeat.
    • Using
      Wildfire Wildfire
      ¾Activation.png
      30Recharge.png
      Wildfire
      Release a fiery torrent that burns enemies.
      Damage.pngDamage: 218
      Burn.pngBurning (2s): 262 Damage
      Duration.pngDuration: 8 seconds
      Radius.pngInterval: 1 second
      Radius.pngRadius: 180
      Book.pngDistance: 600
      Combo.pngCombo Field: Fire
      when it's off cooldown in
      Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
      is a DPS increase if the target stays in it.

Zephyr's Boon Variant

In addition to the above rotation use

Heat Sync Heat Sync
¾Activation.png
30Recharge.png
Heat Sync
Give stacks of might to yourself, then spread boons you have to allies.
Might.png3Might (10s): +90 Power, +90 Condition Damage
Fury.pngFury Copied: 20% Critical Chance
Might.pngMight Copied: 30 Power, 30 Condition Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Range.pngRange: 600

and

Shocking Aura Shocking Aura
25Recharge.png
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.

off cooldown.


Crowd Control(CC)

  • For break bars use
    Cyclone Cyclone
    1Activation.png
    25Recharge.png
    Cyclone
    Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
    Damage.pngDamage: 297
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngPull: 180
    Book.pngNumber of Impacts: 9
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 750
    Book.pngUnblockable
    when the boss is attackable
  • Use
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    in
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    when facing multiple trash enemies


Out of Combat

Elementalist has a lot of combo fields and finishers you make use of to assist your party out of combat.

  • Use
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    switch to
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Static Field Static Field
    ¾Activation.png
    40Recharge.png
    Static Field
    Create an electrical field that stuns foes crossing it.
    Damage.pngDamage: 122
    Stun.pngStun (2s): Unable to use skills or move.
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Lightning
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    over the
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    then
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Windborne Speed Windborne Speed
    ¼Activation.png
    25Recharge.png
    Windborne Speed
    You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Cyclone Cyclone
    1Activation.png
    25Recharge.png
    Cyclone
    Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
    Damage.pngDamage: 297
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngPull: 180
    Book.pngNumber of Impacts: 9
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 750
    Book.pngUnblockable
    to give Swiftness Swiftness to your party.
    • During long runs, try to switch to
      Air Attunement Air Attunement
      10Recharge.png
      Air Attunement
      Attune to air, gaining heavy damage and control abilities.
      as often as possible to use
      Windborne Speed Windborne Speed
      ¼Activation.png
      25Recharge.png
      Windborne Speed
      You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
      Swiftness.pngSwiftness (10s): 33% Movement Speed
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240


  • If your party is using blast finishers in a smoke field to stealth, switch between your attunements and weapons and use skills that are blast finishers.
    • for example switch to mainhand scepter in
      Fire Attunement Fire Attunement
      10Recharge.png
      Fire Attunement
      Attune to fire, gaining heavy damage and burning abilities.
      and use
      Dragon's Tooth Dragon's Tooth
      1Activation.png
      6Recharge.png
      Dragon's Tooth
      Drop an explosive dragon's tooth on your foe.
      Damage.pngDamage: 799
      Burn.png3Burning (3s): 1,179 Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 180
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 900
      Phoenix Phoenix
      ¼Activation.png
      20Recharge.png
      Phoenix
      Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
      Damage.pngDamage: 183
      Damage.pngExplosion Damage: 414
      Vigor.pngVigor (5s): 100% Endurance Regeneration
      Book.pngConditions Removed: 1
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 900
      Unblockable.pngUnblockable
    • switch to offhand dagger in
      Earth Attunement Earth Attunement
      10Recharge.png
      Earth Attunement
      Attune to earth, gaining superior damage-over-time and defensive abilities.
      and use
      Earthquake Earthquake
      ¾Activation.png
      45Recharge.png
      Earthquake
      Trigger a quake at your location, knocking down foes and dealing massive damage.
      Damage.pngDamage: 244
      Knockdown.pngKnockdown: 2 seconds
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
    • switch to mainhand dagger in
      Water Attunement Water Attunement
      10Recharge.png
      Water Attunement
      Attune to water, gaining superior support and healing abilities.
      and use
      Frozen Burst Frozen Burst
      ¼Activation.png
      12Recharge.png
      Frozen Burst
      Detonate a burst of ice that chills nearby foes.
      Damage.pngDamage: 103
      Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast


Stacking Might

  • Start in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    with Scepter/Focus
  • Use
    Dragon's Tooth Dragon's Tooth
    1Activation.png
    6Recharge.png
    Dragon's Tooth
    Drop an explosive dragon's tooth on your foe.
    Damage.pngDamage: 799
    Burn.png3Burning (3s): 1,179 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    and aim
    Flamewall Flamewall
    ¾Activation.png
    20Recharge.png
    Flamewall
    Create a wall of flame at the target area that burns foes.
    Damage.pngDamage: 32
    Burn.pngBurning (2½s): 262 Damage
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Range.pngRange: 900
    bellow it
  • Place your character on top of the fire field and use
    Phoenix Phoenix
    ¼Activation.png
    20Recharge.png
    Phoenix
    Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
    Damage.pngDamage: 183
    Damage.pngExplosion Damage: 414
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngConditions Removed: 1
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    Unblockable.pngUnblockable
    in it
  • Swap to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    while using
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  • Aim your camera above your character and cast
    Comet Comet
    ¾Activation.png
    25Recharge.png
    Comet
    Drop a comet of ice on target foe, damaging and dazing foes in the area.
    Damage.pngDamage: 195
    Daze.pngDaze (2s): Unable to use skills.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
  • Switch to dagger mainhand and use
    Frozen Burst Frozen Burst
    ¼Activation.png
    12Recharge.png
    Frozen Burst
    Detonate a burst of ice that chills nearby foes.
    Damage.pngDamage: 103
    Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  • Swap to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Magnetic Wave Magnetic Wave
    25Recharge.png
    Magnetic Wave
    Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
    Damage.pngDamage: 255
    Cripple.pngCripple (5s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Duration.pngReflection Duration: 3 seconds
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
  • Switch to offhand dagger and use
    Earthquake Earthquake
    ¾Activation.png
    45Recharge.png
    Earthquake
    Trigger a quake at your location, knocking down foes and dealing massive damage.
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 2 seconds
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    and
    Churning Earth Churning Earth
    Activation.png
    30Recharge.png
    Churning Earth
    Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
    Damage.pngDamage: 792
    Bleed.png8Bleeding (8s): 2,720 Damage
    Cripple.png4Cripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
  • This is going to give your party 24 stacks of might, to get 25 stacks you can use
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    while
    Churning Earth Churning Earth
    Activation.png
    30Recharge.png
    Churning Earth
    Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
    Damage.pngDamage: 792
    Bleed.png8Bleeding (8s): 2,720 Damage
    Cripple.png4Cripple (1s): -50% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    is channeling.


Running

  • Switch to offhand dagger in
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Ride the Lightning Ride the Lightning
    40Recharge.png
    Ride the Lightning
    Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
    Damage.pngDamage: 244
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    without a target.
  • While in
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    use
    Burning Retreat Burning Retreat
    20Recharge.png
    Burning Retreat
    Quickly roll backwards, leaving behind a line of fire that burns.
    Damage.pngDamage: 24
    Burn.pngBurning (1s): 328 Damage
    Duration.pngDuration: 6 seconds
    Book.pngEvade: 1 second
    Combo.pngCombo Field: Fire
    backwards.
  • Use
    Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
  • In long runs cast
    Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    and use skills
    Fiery Whirl Fiery Whirl
    ¼Activation.png
    5Recharge.png
    Fiery Whirl
    Advance forward, slashing foes in your way.
    Damage.pngDamage: 224
    Cripple.pngCripple (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 8
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 130
    Book.pngEvade: 1.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    and
    Fiery Rush Fiery Rush
    Activation.png
    10Recharge.png
    Fiery Rush
    Charge at your foe, leaving a line of fire behind you.
    Damage.pngDamage: 895
    Damage.pngFire Wall Damage: 45
    Chill.pngCondition Effect Ignored
    Cripple.pngCondition Effect Ignored
    Duration.pngFire Wall Duration: 3 seconds
    Range.pngRange: 900
Build rating - 5 stars
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3 Ratings
5 stars
Farbas gave this build 5 stars July 2018

Efficient that's for sure. And very, very easy to play. But man, so boring... Overload / fresh air / repeat. I definitely recommend sword/dagger over this.

5 stars
NightDancer gave this build 5 stars January 2018

This is basicly the easiest and most efficient build for solo elementalist. Very efficient in open world roam and story progression. If mastered and executed properly it can be very strong in fractals.

5 stars
Neijala gave this build 5 stars December 2015

I really like this build. Very good dps, brings all the usual group support and is definetly a good option for targets that like to move. Might not be releveant for the rating, but it's also fun to play as only playing staff gets a bit dull over time. x)