Difference between revisions of "Tempest - Raids Staff DPS"
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| ==Usage== | | ==Usage== |
| + | ===Rotation=== |
| # Before boss, start in {{Gw2skill|Air Attunement}} and let {{Gw2skill|Overload Air}} recharge | | # Before boss, start in {{Gw2skill|Air Attunement}} and let {{Gw2skill|Overload Air}} recharge |
| # At boss use {{Gw2skill|Overload Air}} and let it finish | | # At boss use {{Gw2skill|Overload Air}} and let it finish |
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| # Repeat rotation 4 through 13 | | # Repeat rotation 4 through 13 |
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− | '''Tips'''
| + | ===Tips=== |
| * Because {{Gw2skill|"Feel the Burn!"}} is a shout it can be cast while channeling {{Gw2skill|Meteor Shower}}/ {{Gw2skill|Glyph of Storms}} | | * Because {{Gw2skill|"Feel the Burn!"}} is a shout it can be cast while channeling {{Gw2skill|Meteor Shower}}/ {{Gw2skill|Glyph of Storms}} |
| * Use {{Gw2skill|Overload Air}} followed by {{Gw2skill|Glyph of Storms}} if possible for maximum amount of lightning strikes from {{Gw2skill|Static Charge}} | | * Use {{Gw2skill|Overload Air}} followed by {{Gw2skill|Glyph of Storms}} if possible for maximum amount of lightning strikes from {{Gw2skill|Static Charge}} |
| * Use {{Gw2skill|Fire Attunement}} and {{Gw2skill|"Feel the Burn!"}} skills in condi-based fights if needed | | * Use {{Gw2skill|Fire Attunement}} and {{Gw2skill|"Feel the Burn!"}} skills in condi-based fights if needed |
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− | '''Survival'''
| + | ===Survival=== |
| * Use {{Gw2skill|"Wash the Pain Away!"}} near other players if possible | | * Use {{Gw2skill|"Wash the Pain Away!"}} near other players if possible |
| * Use {{Gw2skill|"Rebound!"}} in intense boss fights if low health | | * Use {{Gw2skill|"Rebound!"}} in intense boss fights if low health |
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| * Use {{Gw2skill|Overload Earth}} for added protection and stability | | * Use {{Gw2skill|Overload Earth}} for added protection and stability |
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− | '''Crowd Control'''
| + | ===Crowd Control=== |
| * {{gw2skill|Gust(staff skill)}} - (Hard CC) | | * {{gw2skill|Gust(staff skill)}} - (Hard CC) |
| * {{gw2skill|Static Field (staff skill)}} - (Soft CC) | | * {{gw2skill|Static Field (staff skill)}} - (Soft CC) |
Revision as of 18:58, 3 December 2015
Overview
A Direct DPS Staff Raid Build.
Skill Bar
Staff Healing Utility Elite
1 Fireball
6 Lava Font
½ 10 Flame Burst
20 Burning Retreat
3¾ 30 Meteor Shower ½ 25 "Wash the Pain Away!" 1¼ 60 Glyph of Storms 20 "Feel the Burn!" ½ 20 Signet of Fire ¼ 75 "Rebound!"
¾ Water Blast
1 4 Ice Spike
¾ 20 Geyser
40 Frozen Ground
1½ 45 Healing Rain
¾ Chain Lightning
1½ 10 Lightning Surge
¼ 25 Gust
¼ 25 Windborne Speed
¾ 40 Static Field
¾ Stoning
1¼ 6 Eruption
30 Magnetic Aura Reflect projectiles with magnetic energy. Magnetic Aura (5s): Reflect projectiles with magnetic energy.
¼ 30 Unsteady Ground Create unsteady ground that foes cannot cross. Duration: 3 seconds Range: 1,200
¾ 30 Shockwave
Slot Changes
Utilities
"Feel the Burn!" 20 "Feel the Burn!" :
- ⇒
"Aftershock!" ¼ 45 "Aftershock!" for projectile reflect (magnetic aura) and soft cc at the cost of dps.
- ⇒
"Flash-Freeze!" ¼ 25 "Flash-Freeze!" for added healing, frost aura (-10% damage), and soft cc, but lower dps.
- ⇒
Conjure Frost Bow ¼ 60 Conjure Frost Bow on large targets, while using any water specialization skills for a dps gain.
Elite
"Rebound!" ¼ 75 "Rebound!" ⇒ Glyph of Elementals 1¼ 90 Glyph of Elementals for higher dps.
Specializations
Fire Magic  Empowering Flame Gain power while in fire attunement. Attribute Adjust: 150
5  Burning Precision
 Conjurer Gain fire aura when an ally picks up a conjured weapon. Conjured weapons have more charges. Fire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker). Additional Charges: 10
 Burning Fire Use cleansing fire automatically when you have a number of conditions on you. Conditions to Trigger: 3
 Sunspot
 Pyromancer's Training Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills. Damage Increase: 10% Recharge Reduced: 33%
 One with Fire Fire auras you apply last longer and grant might when applied. 2Might (10s): +60 Power, +60 Condition Damage Duration Increase: 33%
 Power Overwhelming Gain condition damage based on your power. Gain condition damage Based on a Percentage of power: 10%
 Burning Rage Deal more damage to burning foes. Damage Increase: 10%
 Persisting Flames Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down. Fury (10s): 20% Critical Chance Duration Increase: 2 seconds
 Pyromancer's Puissance Each skill you use while attuned to fire grants you might. Might (15s): +30 Power, +30 Condition Damage Combat Only
8  Blinding Ashes Blind foes that you burn. Blind (4s): Next outgoing attack misses.
Air Magic  Zephyr's Speed Move faster while attuned to air. Movement Speed Increase: 25%
 Zephyr's Boon Auras grant Fury and Swiftness for 5 seconds when applied Fury (5s): 20% Critical Chance Swiftness (5s): 33% Movement Speed
 One with Air Gain superspeed when attuning to air. Superspeed (3s): Movement speed is greatly increased.
 Ferocious Winds Gain ferocity based on your precision. Gain Ferocity Based on a Percentage of Precision: 7%
 Electric Discharge Strike your target with a bolt of lightning when attuning to air.
 Inscription
 Aeromancer's Training Gain precision while attuned to air. Reduces recharge on all air weapon skills. Precision Increase: 190 Recharge Reduced: 33%
25  Tempest Defense Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes. Damage Increase: 20% Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
 Weak Spot Chance to cause vulnerability on critical hits. Chance on Critical Hit: 60% Vulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
 Bolt to the Heart Deal more damage when your foe's health drops below the threshold. Damage Increase: 20% Health Threshold: 50%
 Fresh Air Recharge air attunement on a critical hit. Recharge Reduced: 100%
 Lightning Rod Disabling an enemy causes them to be struck by a lightning bolt.
Variants
- Master trait,
Inscription  Inscription , for additional raid buffs when using glyphs - for instance maintaining high stacks (20+ stacks) of might when a group comp is struggling.
- Master trait,
Tempest Defense 25  Tempest Defense Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes. Damage Increase: 20% Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). , for some CC control along with increased DPS against stunned/knocked-down targets. Only useful if raid boss can be knocked-down or stunned.
Equipment
Stats - All weapons, armor, and trinkets are Berserker's with Precise Infusion Precise Infusion +5 Precision +5 Agony Resistance and Versatile Precise Infusion Versatile Precise Infusion +5 Precision +5 Agony Resistance infusion slots.
Upgrades
Superior Sigil of Accuracy Superior Sigil of Force
6x Superior Rune of the Scholar (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Variants
Sigils
Superior Sigil of Accuracy Superior Sigil of Accuracy
- ⇒
Superior Sigil of the Night Superior Sigil of the Night Outgoing damage is increased by 10% at night. for night time dungeons/fractals.
- ⇒
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying for The Ruined City of Arah.
- ⇒
Superior Sigil of Justice Superior Sigil of Justice for Caudecus's Manor and Cliffside.
- ⇒
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying for Honor of the Waves.
- ⇒
Superior Sigil of Frailty 2 Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s) for group composition that struggle to maintain 25 stacks of vulnerability.
Rune
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might. is competitive in DPS setups and enables better Might stacking.
Superior Rune of the Flame Legion Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes. have a higher DPS than Runes of Strength and comes at a much cheaper price but provides less might stacking.
Superior Rune of Rage Superior Rune of Rage (1): +25 Ferocity (2): +10% Fury Duration (3): +50 Ferocity (4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) (5): +100 Ferocity (6): +20% Fury Duration; While under the effects of fury gain +5% damage. have less DPS than Runes of Strength and less might stacking, but are very cheap.
Consumables
Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup Nourishment (30 m): +100 Precision+70 Ferocity+10% Experience from Kills Consumable
- ⇒
Plate of Truffle Steak Plate of Truffle Steak Nourishment (30m): +100 power+70 precision+10% Experience from kills Consumable or Plate of Steak and Asparagus Plate of Steak and Asparagus Nourishment (30 m): +80 power+60 precision+10% Experience from kills Consumable for a cheaper alternative.
Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:
- ⇒
Potent Master Maintenance Oil Potent Master Maintenance Oil Nourishment (1 h): Gain Concentration equal to 3% of your PrecisionGain Concentration equal to 6% of your Healing Power+10% Experience from Kills Consumable or Bountiful Maintenance Oil Bountiful Maintenance Oil Nourishment (30 m): Gain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills Consumable for Ascalonian Catacombs,
- ⇒ as well as for enemies in Fractals of the Mists where potions do no apply.
- ⇒
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies Nourishment (1 h): +10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills Consumable for all paths of Twilight Arbor.
- ⇒ Alternatively
Superior Sharpening Stone Superior Sharpening Stone Nourishment (30 m): Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable can be used for extra power.
Usage
Rotation
- Before boss, start in
Air Attunement 10 Air Attunement Attune to air, gaining heavy damage and control abilities. and let Overload Air 4 20 Overload Air recharge
- At boss use
Overload Air 4 20 Overload Air and let it finish
- Use
Glyph of Storms 1¼ 60 Glyph of Storms followed by "Feel the Burn!" 20 "Feel the Burn!"
- Swap to
Fire Attunement 10 Fire Attunement Attune to fire, gaining heavy damage and burning abilities. , use Lava Font 6 Lava Font followed by Flame Burst ½ 10 Flame Burst
- Continue to use
Lava Font 6 Lava Font , Flame Burst ½ 10 Flame Burst , and Fireball 1 Fireball until Overload Fire 4 20 Overload Fire is available
- At boss use
Lava Font 6 Lava Font immediately followed by Overload Fire 4 20 Overload Fire and let it finish
- Use
Lava Font 6 Lava Font immediately followed by Meteor Shower 3¾ 30 Meteor Shower and "Feel the Burn!" 20 "Feel the Burn!" followed by Lava Font 6 Lava Font then Flame Burst ½ 10 Flame Burst
- Continue to use rotation 5 through 7 until
Glyph of Storms 1¼ 60 Glyph of Storms is off cooldown
- At boss use
Lava Font 6 Lava Font immediately followed by Overload Fire 4 20 Overload Fire and let it finish
- Use
Lava Font 6 Lava Font immediately followed by Meteor Shower 3¾ 30 Meteor Shower and "Feel the Burn!" 20 "Feel the Burn!"
- Swap to
Air Attunement 10 Air Attunement Attune to air, gaining heavy damage and control abilities. while casting Meteor Shower 3¾ 30 Meteor Shower / "Feel the Burn!" 20 "Feel the Burn!"
- Use
Lightning Surge 1½ 10 Lightning Surge and Chain Lightning ¾ Chain Lightning until Overload Air 4 20 Overload Air is off cooldown
- At Boss use
Overload Air 4 20 Overload Air and let it finish followed by Glyph of Storms 1¼ 60 Glyph of Storms and "Feel the Burn!" 20 "Feel the Burn!"
- Repeat rotation 4 through 13
Tips
- Because
"Feel the Burn!" 20 "Feel the Burn!" is a shout it can be cast while channeling Meteor Shower 3¾ 30 Meteor Shower / Glyph of Storms 1¼ 60 Glyph of Storms
- Use
Overload Air 4 20 Overload Air followed by Glyph of Storms 1¼ 60 Glyph of Storms if possible for maximum amount of lightning strikes from Static Charge Static Charge
- Use
Fire Attunement 10 Fire Attunement Attune to fire, gaining heavy damage and burning abilities. and "Feel the Burn!" 20 "Feel the Burn!" skills in condi-based fights if needed
Survival
- Use
"Wash the Pain Away!" ½ 25 "Wash the Pain Away!" near other players if possible
- Use
"Rebound!" ¼ 75 "Rebound!" in intense boss fights if low health
- Use
Overload Water 4 20 Overload Water to heal other players and self
- Use
Overload Earth 4 20 Overload Earth Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final blast of power to the area. Using this skill causes the attunement to have a longer recharge. Damage: 275 Crippled (3s): -50% Movement Speed Bleeding (9s): 198 Damage Immobilize (4s): Unable to move. Protection (1s): -33 Incoming Damage 3Initial Stability(3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. Number of Targets: 5 Storm Duration: 4 seconds Interval: 1 second Radius: 240 Combo Finisher: Blast Breaks stun for added protection and stability
Crowd Control
- - (Hard CC)
Static Field ¾ 40 Static Field - (Soft CC)
- - (Soft CC)
Frozen Ground 40 Frozen Ground - (Soft CC)
- ⇒
Unsteady Ground ¼ 30 Unsteady Ground Create unsteady ground that foes cannot cross. Duration: 3 seconds Range: 1,200 can be used to create a wall that will stop enemies for a short duration.
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