Difference between revisions of "Build:Untamed - LB/S&W Untamed"

m (Removed acronym)
Line 21: Line 21:
 
| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = warhorn
 
| weapon4 = warhorn
| healing = "We Heal As One!"
+
| healing = Healing Spring
 
| utility1 = Lightning Reflexes
 
| utility1 = Lightning Reflexes
 
| utility2 = Spike Trap
 
| utility2 = Spike Trap
Line 27: Line 27:
 
| elite = Forest's Fortification
 
| elite = Forest's Fortification
 
| pet1 = Bristleback
 
| pet1 = Bristleback
| pet2 = Lashtail Devourer
+
| pet2 = Smokescale
 
}}
 
}}
  
  
 
====Slot Changes====
 
====Slot Changes====
'''Utility'''
 
* {{Skill|Unnatural Traversal}} over {{Skill|Spike Trap}} - Better chase and workaround for high-ground LOS, but with less escape potential and low weapon synergy.
 
 
 
 
'''Pets'''
 
'''Pets'''
* {{Tooltip|Wolf}} or {{Tooltip|Smokescale}} over {{Tooltip|Bristleback}} or {{Tooltip|Lashtail Devourer}} - More utility for less damage in your burst phase.
+
* {{Tooltip|Wolf}} or {{Tooltip|River Drake}} over {{Tooltip|Bristleback}} - More utility for less damage in your burst phase. {{Tooltip|Wolf}} has two hard CC's and a soft CC, while {{Tooltip|River Drake}} has less but more reliable damage, and is more tanky.
  
  
Line 49: Line 45:
 
{{Specialization|Marksmanship|bot|mid|bot}}
 
{{Specialization|Marksmanship|bot|mid|bot}}
 
{{Specialization|Skirmishing|bot|mid|bot}}
 
{{Specialization|Skirmishing|bot|mid|bot}}
{{Specialization|Untamed|top|top|bot}}
+
{{Specialization|Untamed|top|top|mid}}
  
  
Line 62: Line 58:
 
| sigil3 = Escape
 
| sigil3 = Escape
 
| sigil4 = Energy
 
| sigil4 = Energy
| rune = Lynx
+
| rune = Trapper
 
| amulet = Berserker
 
| amulet = Berserker
 
}}
 
}}
Line 68: Line 64:
 
====Equipment Changes====
 
====Equipment Changes====
 
'''Rune'''
 
'''Rune'''
* {{Rune|Divinity}} - Larger health pool for slightly less damage and mobility.
+
* {{Rune|Divinity}} - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping {{Trait|Trapper's Expertise}} for {{Trait|Primal Reflexes}}, {{Skill|Healing Spring}} for either {{Skill|"We Heal As One!"}} or {{Skill|Troll Unguent}}, and {{Skill|Spike Trap}} for either {{Skill|Mutate Conditions}}, {{Skill|Unnatural Traversal}}, or {{Skill|Nature's Binding}} - as your traps become signficantly less useful without the stealth and superspeed.
  
 
'''Sigils'''
 
'''Sigils'''

Revision as of 12:44, 9 March 2023

This is a test build. You may comment and rate it.

Focused on: Roaming and +1

Designed for: PvP Conquest

Difficulty:
TBD


Overview

A mobile untamed build made for decapping nodes and +1-ing fights.


Skill Bar

Bristleback
Smokescale
Longbow
Sword/Warhorn
Utility


Slot Changes

Pets


Template Code

[&DQQIOx47SCV5AAAAuAAAABsAAAC7AAAADxsAADQbAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Longbow
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet


Equipment Changes

Rune

  • Rune of Divinity - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping Trapper's Expertise for Primal Reflexes, Healing Spring for either "We Heal As One!" or Troll Unguent, and Spike Trap for either Mutate Conditions, Unnatural Traversal, or Nature's Binding - as your traps become signficantly less useful without the stealth and superspeed.

Sigils

  • Sigil of Energy and Sigil of Cleansing are viable options on either weapon set.


Usage

  • [Work in progress]


Ratings

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Comments

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