Difference between revisions of "Untamed - Power Untamed"

 
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = good
+
| rating = great
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 3
 
| difficulty = 3
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==Overview==
 
==Overview==
Power Untamed focuses on the trait {{Trait|Let Loose}} to spam Unleashed Ambushes which are empowered to provide a little {{Tooltip|Quickness}}. This creates good windows of burst damage.
+
Power Untamed focuses on the trait {{Trait|Let Loose}} to spam Unleashed Ambushes which, together with {{Trait|Enhancing Impact}}, provide permanent {{Tooltip|Quickness}} to yourself and some quickness to nearby allies.
  
 
==Template Code==
 
==Template Code==
Line 21: Line 21:
 
|weapon1 = Axe
 
|weapon1 = Axe
 
|weapon2 = Axe
 
|weapon2 = Axe
|weapon3 = Hammer
+
|weapon3 = Mace
|weapon4 =  
+
|weapon4 = Mace
 
|healing = "We Heal As One!"
 
|healing = "We Heal As One!"
 
|utility1 = Frost Trap
 
|utility1 = Frost Trap
 
|utility2 = "Protect Me!"
 
|utility2 = "Protect Me!"
|utility3 = Unnatural Traversal
+
|utility3 = Storm Spirit
 
|pet1 = Jungle Stalker
 
|pet1 = Jungle Stalker
 
|pet2 = Tiger
 
|pet2 = Tiger
 
|elite = Forest's Fortification
 
|elite = Forest's Fortification
 
}}
 
}}
 +
  
 
==Weapon Variants==
 
==Weapon Variants==
* Sword Mainhand - Higher DPS than sword but melee.
+
* If you don't have access to [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness.
* Longbow - Lower DPS than Hammer or Axe/Axe but ranged.
+
 
  
 
==Skill Variants==
 
==Skill Variants==
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* {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}.
 
* {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}.
 
===Utility skills===
 
===Utility skills===
 +
* {{Skill|Unnatural Traversal}} - mobility and quickness.
 
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 
* {{Skill|Quickening Zephyr}} - stunbreak and quickness.
 
* {{Skill|Quickening Zephyr}} - stunbreak and quickness.
 
===Elite Skill===
 
===Elite Skill===
 
* {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies
 
* {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies
 +
===Pet Variants===
 +
We suggest using {{Tooltip|Tiger}} or {{Tooltip|Lynx}} for their high damage. For your other pet, you can use a tanky pet such as {{Tooltip|Brown Bear}} or a pet to inflict crowd control such as {{Tooltip|Boar}} which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use {{Tooltip|Jacaranda}} for its high damage and survivability. Below are some other alternatives.
 +
; High damage pets
 +
* {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}.
 +
; Good mix of damage and crowd control
 +
* {{Tooltip|Smokescale}}, {{Tooltip|Rock Gazelle}}, {{Tooltip|Boar}}, any canine such as {{Tooltip|Alpine Wolf}}.
 +
; Good on-demand crowd control
 +
* {{Tooltip|Rock Gazelle}}, {{Tooltip|Pink Moa}}, {{Tooltip|Electric Wyvern}}, {{Tooltip|Wolf}}.
 +
; Tanky pets
 +
* Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.
  
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Skirmishing|bot|top|bot}}
 
{{Specialization|Skirmishing|bot|top|bot}}
{{Specialization|Beastmastery|mid|mid|bot}}
+
{{Specialization|Marksmanship|mid|mid|mid}}
{{Specialization|Untamed|bot|mid|top}}
+
{{Specialization|Untamed|bot|top|top}}
;Variants
 
*{{Trait|Primal Reflexes}} - more dodges.
 
*{{Trait|Resounding Timbre}} - for more swiftness.
 
  
  
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Mace
| weapon2 =  
+
| weapon2 = Mace
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
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| weapon3-stats =  
 
| weapon3-stats =  
 
| weapon4-stats =  
 
| weapon4-stats =  
| infusion1 = Mighty +9 Agony Infusion
+
| relic = Relic of Nourys
| infusion1-qt = 18
 
| relic = Relic of the Thief
 
 
| head =  
 
| head =  
 
| shoulders =  
 
| shoulders =  
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| ring2 =  
 
| ring2 =  
 
}}
 
}}
 +
* If you don't have access to {{Relic|Relic of Nourys}}, use {{Relic|Relic of Fireworks}}.
  
  
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You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
 
You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
  
Your goal is to create windows of burst through {{Trait|Let Loose}}, which gives both {{Tooltip|Might}} and {{Tooltip|Quickness}} when you use an Unleashed Ambush, which you're going to use twice per weapon swap. This is possible because this trait resets the cooldown of Unleashed Ambushes when you weapon swap.
+
The trait {{Trait|Let Loose}} provides some {{Tooltip|quickness}} to nearby allies. Together with {{Trait|Enhancing Impact}}, you achieve permanent self-quickness.
 +
 
 +
Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is {{Skill|Rampant Growth}}, and with axe it's {{Skill|Sundering Volley}}. Thanks to {{Trait|Let Loose}} resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.
  
The general idea is to have the pet unleashed, send it to attack the enemy with {{Skill|Venomous Outburst}}, then use {{Skill|Unleash Ranger}} to unleash yourself and use your Unleashed Ambush. With axe that's {{Skill|Sundering Volley}} and with hammer that's {{Skill|Relentless Whirl}}. Then, use your weapon skills. When weapon swap is almost ready, Unleash Pet then Unleash Ranger and use your Unleashed Ambush. Then, weapon swap and use once more your Unleashed Ambush. In summary, you start and finish each weapon swap with your Unleashed Ambush.
+
Inflicting crowd control also provides self-quickness thanks to {{Trait|Enhancing Impact}}. You will trigger this with {{Skill|Path of Scars}}, {{Skill|Storm Spirit}}, {{Skill|Oaken Cudgel}} and {{Skill|Wild Strikes}}.
  
You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again.
+
You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.
  
 
A general rotation regardless of weapon goes as follows:
 
A general rotation regardless of weapon goes as follows:
 
#Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}.
 
#Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}.
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Relentless Whirl}}.
+
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
#Use all your weapon skills now that you have quickness and might. Then, autoattack.
+
#Use all your weapon skills.
 +
#{{Tooltip|Weapon swap}}
 +
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
 +
#Use all your weapon skills.
 
#When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}.
 
#When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}.
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Relentless Whirl}}
+
#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
#{{Tooltip|Weapon swap}} and repeat from step 2
+
#Repeat from step 4
 +
*When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
 +
* It's better to start fights in the axe weapon set and weapon swap after using all skills.
 +
* On the maces weapon set, your weapon skills will reset after using them all due to {{Tooltip|Nature's Strength}}. Use them again.
 +
* {{Relic|Relic of Nourys}} will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.
  
 
===Defense and sustain===
 
===Defense and sustain===
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* If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}.
 
* If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}.
 
* Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}.
 
* Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}.
 +
* {{Skill|Thistleguard}} provides barrier and cleanses conditions.
  
 
===Crowd control===
 
===Crowd control===
 
* {{Skill|Path of Scars}}
 
* {{Skill|Path of Scars}}
* {{Skill|Overbearing Smash}} (when the pet is unleashed)
+
* {{Skill|Wild Strikes}}
* {{Skill|Thump (untamed)}} (when the pet is unleashed)
+
* {{Skill|Oaken Cudgel}}

Latest revision as of 19:52, 12 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Hard
This build was last updated on April 12, 2024 and is up to date for the March 19, 2024 patch.

Overview

Power Untamed focuses on the trait Let Loose to spam Unleashed Ambushes which, together with Enhancing Impact, provide permanent Quickness Quickness to yourself and some quickness to nearby allies.

Template Code

[&DQQeNyA6SBd5AHkAtQC1ALsAuwATGxMbDxsPGwEvGAkAAAAAAAAAAAAAAAACMwAFAAFn9wAA]
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Skill Bar

Jungle Stalker
Tiger
Axe/Axe
Mace/Mace
Utility


Weapon Variants

  • If you don't have access to Expanded Weapon Proficiency with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness.


Skill Variants

Healing skill

  • Perilous Gift - can be used to negate incoming damage for 3 seconds, but overall has lower healing than "We Heal As One!".

Utility skills

  • Unnatural Traversal - mobility and quickness.
  • Mutate Conditions - if conditions are a problem.
  • Quickening Zephyr - stunbreak and quickness.

Elite Skill

  • Spirit of Nature - can be used when playing in groups to revive allies

Pet Variants

We suggest using Tiger Tiger or Lynx Lynx for their high damage. For your other pet, you can use a tanky pet such as Brown Bear Brown Bear or a pet to inflict crowd control such as Boar Boar which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use Jacaranda Jacaranda for its high damage and survivability. Below are some other alternatives.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.


Specializations


Equipment

Ascended equipment is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic
  • If you don't have access to Relic of Nourys, use Relic of Fireworks.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.

The trait Let Loose provides some quickness quickness to nearby allies. Together with Enhancing Impact, you achieve permanent self-quickness.

Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is Rampant Growth, and with axe it's Sundering Volley. Thanks to Let Loose resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.

Inflicting crowd control also provides self-quickness thanks to Enhancing Impact. You will trigger this with Path of Scars, Storm Spirit, Oaken Cudgel and Wild Strikes.

You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of Vow of the Untamed. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.

A general rotation regardless of weapon goes as follows:

  1. Start with the pet unleashed. Send the pet to attack with Venomous Outburst and use Unleash Ranger.
  2. Unleashed Ambush Sundering Volley or Rampant Growth.
  3. Use all your weapon skills.
  4. Weapon swap Weapon swap
  5. Unleashed Ambush Sundering Volley or Rampant Growth.
  6. Use all your weapon skills.
  7. When weapon swap is almost ready, use Unleash Pet and cast whatever F1,2,3 skills are ready, and Unleash Ranger.
  8. Unleashed Ambush Sundering Volley or Rampant Growth.
  9. Repeat from step 4
  • When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
  • It's better to start fights in the axe weapon set and weapon swap after using all skills.
  • On the maces weapon set, your weapon skills will reset after using them all due to Nature's Strength Nature's Strength. Use them again.
  • Relic of Nourys will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.

Defense and sustain

  • Unleashed Ambush heal you a little thanks to Natural Fortitude.
  • If a big attack is coming and you can't avoid it, use Unleash Pet to reduce incoming damage thanks to Vow of the Untamed.
  • Block projectiles with Enveloping Haze or reflect them with Whirling Defense.
  • Thistleguard provides barrier and cleanses conditions.

Crowd control

  • Path of Scars
  • Wild Strikes
  • Oaken Cudgel


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
4 stars
MagicAndrej gave this build 4 stars • February 2024
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.

Comments

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