Difference between revisions of "Untamed - Power Untamed"

(from draft to full build. Ferocious Symbiosis simply can't compete with that op cdr. Quick draw wasn't doing anything key, either)
 
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| rating = great
 
| rating = great
 
| xpac = eod
 
| xpac = eod
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| difficulty = 3
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
+
Power Untamed focuses on the trait {{Trait|Let Loose}} to spam Unleashed Ambushes which, together with {{Trait|Enhancing Impact}}, provide permanent {{Tooltip|Quickness}} to yourself and some quickness to nearby allies.
 
 
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|code = [&DQQeNyA6SBd5AHkAtQC1ALsAuwATGxMbDxsPGwEvGAkAAAAAAAAAAAAAAAACMwAFAAFn9wAA]}}
 
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 21: Line 19:
 
|profession = ranger
 
|profession = ranger
 
|specialization = untamed
 
|specialization = untamed
|weapon1 = Hammer
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|weapon1 = Axe
|weapon2 =  
+
|weapon2 = Axe
|weapon3 = Axe
+
|weapon3 = Mace
|weapon4 = Axe
+
|weapon4 = Mace
|healing = Perilous Gift
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|healing = "We Heal As One!"
|utility1 = Exploding Spores
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|utility1 = Frost Trap
|utility2 = Frost Trap
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|utility2 = "Protect Me!"
|utility3 = "Protect Me!"
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|utility3 = Storm Spirit
|pet1 = Smokescale
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|pet1 = Jungle Stalker
|pet2 = Rock Gazelle
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|pet2 = Tiger
 
|elite = Forest's Fortification
 
|elite = Forest's Fortification
 
}}
 
}}
  
==Weapon variants==
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* Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
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==Weapon Variants==
 +
* If you don't have access to [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness.
 +
 
  
 
==Skill Variants==
 
==Skill Variants==
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
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===Healing skill===
* {{Skill|Frost Spirit}} - large boost to squad DPS when playing in groups.
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* {{Skill|Perilous Gift}} - can be used to negate incoming damage for 3 seconds, but overall has lower healing than {{Skill|"We Heal As One!"}}.
* {{Skill|Signet of Stone}} - passive toughness + panic button
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===Utility skills===
* {{Skill|Lightning Reflexes}} - stunbreak + evade
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* {{Skill|Unnatural Traversal}} - mobility and quickness.
* {{Skill|Quickening Zephyr}} - stunbreak + quickness
 
 
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 +
* {{Skill|Quickening Zephyr}} - stunbreak and quickness.
 +
===Elite Skill===
 +
* {{Skill|Spirit of Nature}} - can be used when playing in groups to revive allies
 +
===Pet Variants===
 +
We suggest using {{Tooltip|Tiger}} or {{Tooltip|Lynx}} for their high damage. For your other pet, you can use a tanky pet such as {{Tooltip|Brown Bear}} or a pet to inflict crowd control such as {{Tooltip|Boar}} which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use {{Tooltip|Jacaranda}} for its high damage and survivability. Below are some other alternatives.
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; High damage pets
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* {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}.
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; Good mix of damage and crowd control
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* {{Tooltip|Smokescale}}, {{Tooltip|Rock Gazelle}}, {{Tooltip|Boar}}, any canine such as {{Tooltip|Alpine Wolf}}.
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; Good on-demand crowd control
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* {{Tooltip|Rock Gazelle}}, {{Tooltip|Pink Moa}}, {{Tooltip|Electric Wyvern}}, {{Tooltip|Wolf}}.
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; Tanky pets
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* Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Marksmanship|mid|bot|top}}
 
 
{{Specialization|Skirmishing|bot|top|bot}}
 
{{Specialization|Skirmishing|bot|top|bot}}
{{Specialization|Untamed|top|top|top}}
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{{Specialization|Marksmanship|mid|mid|mid}}
'''Variants'''
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{{Specialization|Untamed|bot|top|top}}
* {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed.
 
* {{Trait|Primal Reflexes}} - if more dodges are required, or when not running any trap.
 
  
  
 
==Equipment==
 
==Equipment==
Ascended gear is not required.
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Ascended equipment is not required.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
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| weapon1 = Mace
| weapon2 =  
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| weapon2 = Mace
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Accuracy
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| sigil2 = Superior Sigil of Impact
| weapon3 = Sword
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| weapon1-stats =
 +
| weapon2-stats =
 +
| weapon3 = Axe
 
| weapon4 = Axe
 
| weapon4 = Axe
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Accuracy
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| sigil4 = Superior Sigil of Impact
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| weapon3-stats =
 +
| weapon4-stats =
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| relic = Relic of Nourys
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| head =
 +
| shoulders =
 +
| chest =
 +
| hands =
 +
| legs =
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| feet =
 +
| backpiece =
 +
| accessory1 =
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| accessory2 =
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| amulet =
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| ring1 =
 +
| ring2 =
 
}}
 
}}
* {{Tooltip|Knight}} - defensive trinkets
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* If you don't have access to {{Relic|Relic of Nourys}}, use {{Relic|Relic of Fireworks}}.
* {{Tooltip|Marauder}} - defensive gear
 
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
  
  
 
==Consumables==
 
==Consumables==
:'''Food'''
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Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
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* {{food|Peppermint Omnomberry Bar}} - farming
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===DPS===
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
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* Prioritize '''Steak''' Ascended food.
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
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* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
 +
 
 +
===Defense===
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* {{Food|Bowl of Orrian Truffle and Meat Stew}}
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* {{Food|Fried Oyster Sandwich}}
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* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
:'''Utility'''
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===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
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* Prioritize '''Steak''' Ascended food.
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
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* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
===Set up===
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You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.
The build requires a lot of button pressing to reach its true potential. In short, you are going to {{Skill|Unleash Pet}} to use CC skills, and {{Skill|Unleash Ranger}} to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to {{Trait|Vow of the Untamed}}, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.
+
 
 +
The trait {{Trait|Let Loose}} provides some {{Tooltip|quickness}} to nearby allies. Together with {{Trait|Enhancing Impact}}, you achieve permanent self-quickness.
 +
 
 +
Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is {{Skill|Rampant Growth}}, and with axe it's {{Skill|Sundering Volley}}. Thanks to {{Trait|Let Loose}} resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.
  
To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like {{Skill|Smoke Cloud}}, ''you'' are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like {{Skill|Venomous Outburst}}, ''your pet'' is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.
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Inflicting crowd control also provides self-quickness thanks to {{Trait|Enhancing Impact}}. You will trigger this with {{Skill|Path of Scars}}, {{Skill|Storm Spirit}}, {{Skill|Oaken Cudgel}} and {{Skill|Wild Strikes}}.
  
To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
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You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of {{Trait|Vow of the Untamed}}. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.
  
;Hammer
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A general rotation regardless of weapon goes as follows:
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
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#Start with the pet unleashed. Send the pet to attack with {{Skill|Venomous Outburst}} and use {{Skill|Unleash Ranger}}.
* Skills 2 {{Skill|Unleashed Wild Swing}} and 4 {{Skill|Unleashed Savage Shock Wave}} are damage skills and should be used when you are unleashed.
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#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
* Skills 3 {{Skill|Overbearing Smash}} and 5 {{Skill|Thump (untamed)}} are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
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#Use all your weapon skills.
;Axe offhand
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#{{Tooltip|Weapon swap}}
In the axe offhand weapon set, always stay unleashed.
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#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
Skill 4 {{Skill|Path of Scars}} is a CC skill and skill 5 {{Skill|Whirling Defense}} is a damage skill.
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#Use all your weapon skills.
;Other sources of CC
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#When weapon swap is almost ready, use {{Skill|Unleash Pet}} and cast whatever F1,2,3 skills are ready, and {{Skill|Unleash Ranger}}.
* {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
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#Unleashed Ambush {{Skill|Sundering Volley}} or {{Skill|Rampant Growth}}.
* Your pet skills also CC, but this CC does not count towards {{Trait|Fervent Force}}. With {{Tooltip|Smokescale}}, Takedown (F1). And with {{Tooltip|Rock Gazelle}}, {{Skill|Head Toss}}(F2) and Charge(F3).
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#Repeat from step 4
 +
*When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
 +
* It's better to start fights in the axe weapon set and weapon swap after using all skills.
 +
* On the maces weapon set, your weapon skills will reset after using them all due to {{Tooltip|Nature's Strength}}. Use them again.
 +
* {{Relic|Relic of Nourys}} will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.
  
===Damage===
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===Defense and sustain===
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}}, {{Trait|Spotter}} and your berserker gear you will have very high crit chance, or 100% when attacking from behind due to {{Trait|Hunter's Tactics}}.
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* Unleashed Ambush heal you a little thanks to {{Trait|Natural Fortitude}}.
===Defense===
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* If a big attack is coming and you can't avoid it, use {{Skill|Unleash Pet}} to reduce incoming damage thanks to {{Trait|Vow of the Untamed}}.
* {{Skill|Perilous Gift}} - you can't die during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown.
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* Block projectiles with {{Skill|Enveloping Haze}} or reflect them with {{Skill|Whirling Defense}}.
* {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction.
+
* {{Skill|Thistleguard}} provides barrier and cleanses conditions.
===Sustain===
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* Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit.
+
===Crowd control===
===Crowd Control===
 
* {{Skill|Overbearing Smash}}
 
* {{Skill|Thump}}
 
 
* {{Skill|Path of Scars}}
 
* {{Skill|Path of Scars}}
* {{Skill|Exploding Spores}}
+
* {{Skill|Wild Strikes}}
* {{Skill|Head Toss}}
+
* {{Skill|Oaken Cudgel}}

Latest revision as of 19:52, 12 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Hard
This build was last updated on April 12, 2024 and is up to date for the March 19, 2024 patch.

Overview

Power Untamed focuses on the trait Let Loose to spam Unleashed Ambushes which, together with Enhancing Impact, provide permanent Quickness Quickness to yourself and some quickness to nearby allies.

Template Code

[&DQQeNyA6SBd5AHkAtQC1ALsAuwATGxMbDxsPGwEvGAkAAAAAAAAAAAAAAAACMwAFAAFn9wAA]
Copy Template Code

Skill Bar

Jungle Stalker
Tiger
Axe/Axe
Mace/Mace
Utility


Weapon Variants

  • If you don't have access to Expanded Weapon Proficiency with Secrets of the Obscure, you will not be able to wield maces. Use hammer instead but you will have a harder time maintaining Quickness.


Skill Variants

Healing skill

  • Perilous Gift - can be used to negate incoming damage for 3 seconds, but overall has lower healing than "We Heal As One!".

Utility skills

  • Unnatural Traversal - mobility and quickness.
  • Mutate Conditions - if conditions are a problem.
  • Quickening Zephyr - stunbreak and quickness.

Elite Skill

  • Spirit of Nature - can be used when playing in groups to revive allies

Pet Variants

We suggest using Tiger Tiger or Lynx Lynx for their high damage. For your other pet, you can use a tanky pet such as Brown Bear Brown Bear or a pet to inflict crowd control such as Boar Boar which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use Jacaranda Jacaranda for its high damage and survivability. Below are some other alternatives.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.


Specializations


Equipment

Ascended equipment is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic
  • If you don't have access to Relic of Nourys, use Relic of Fireworks.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.

The trait Let Loose provides some quickness quickness to nearby allies. Together with Enhancing Impact, you achieve permanent self-quickness.

Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is Rampant Growth, and with axe it's Sundering Volley. Thanks to Let Loose resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.

Inflicting crowd control also provides self-quickness thanks to Enhancing Impact. You will trigger this with Path of Scars, Storm Spirit, Oaken Cudgel and Wild Strikes.

You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of Vow of the Untamed. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.

A general rotation regardless of weapon goes as follows:

  1. Start with the pet unleashed. Send the pet to attack with Venomous Outburst and use Unleash Ranger.
  2. Unleashed Ambush Sundering Volley or Rampant Growth.
  3. Use all your weapon skills.
  4. Weapon swap Weapon swap
  5. Unleashed Ambush Sundering Volley or Rampant Growth.
  6. Use all your weapon skills.
  7. When weapon swap is almost ready, use Unleash Pet and cast whatever F1,2,3 skills are ready, and Unleash Ranger.
  8. Unleashed Ambush Sundering Volley or Rampant Growth.
  9. Repeat from step 4
  • When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
  • It's better to start fights in the axe weapon set and weapon swap after using all skills.
  • On the maces weapon set, your weapon skills will reset after using them all due to Nature's Strength Nature's Strength. Use them again.
  • Relic of Nourys will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.

Defense and sustain

  • Unleashed Ambush heal you a little thanks to Natural Fortitude.
  • If a big attack is coming and you can't avoid it, use Unleash Pet to reduce incoming damage thanks to Vow of the Untamed.
  • Block projectiles with Enveloping Haze or reflect them with Whirling Defense.
  • Thistleguard provides barrier and cleanses conditions.

Crowd control

  • Path of Scars
  • Wild Strikes
  • Oaken Cudgel


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
4 stars
MagicAndrej gave this build 4 stars • February 2024
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.

Comments

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