Difference between revisions of "Vindicator - Heal Vindicator (GvG)"

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|;Active defense priority
 
|;Active defense priority
 
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* {{Skill|Awakening}}/{{Skill|Pain Absorption}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
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* {{Skill|Awakening}}/{{Skill|Rite of the Great Dwarf}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Warding Rift}}
 
* {{Skill|Warding Rift}}

Revision as of 13:07, 19 October 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on October 19, 2022 and is up to date for the April 16, 2024 patch.

Overview

This build provides extreme burst healing and condition cleanse.


Skill Bar

Staff
Staff
Utility
Utility

Specializations


Template Code

[&DQkJJQw/RT7cEQAABhIAANQRAAArEgAAyhEAAAcDAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
  • Jalis
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses
Active defense priority
  • Awakening/Rite of the Great Dwarf/Alliance Tactics Reaver's Rage - for Stunbreaking
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Battle Dance
  • Selfless Spirit
  • Renewing Wave


Detailed Explanations

Healing

  • Aim Tree Song to hit focus targets or allies caught in spikes
    • It can be worth delaying slightly if your ally hasn't taken damage yet
  • Other than Tree Song your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • Urn of Saint Viktor should be activated as soon as you enter Alliance
    • Use Drop Urn of Saint Viktor just before leaving Alliance or at any point you are being pressured/targeted
  • Use Energy Meld and Weapon Swap as often as possible to recharge your dodge for Saint of zu Heltzer
  • Avoid using Renewing Wave in Alliance
Healing priority
  • Urn of Saint Viktor
  • Tree Song
  • Dodge - Saint of zu Heltzer
  • Selfless Spirit
  • Renewing Wave


Condition clear

  • Your active condition clear mainly comes attached to Tree Song, use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use Battle Dance when you don't have time to cast Tree Song, such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize


Jalis

  • Try to fit two casts of Inspiring Reinforcement and one cast of Rite of the Great Dwarf each time you swap into Jalis
  • Aim Inspiring Reinforcement in the direction your group is moving, prioritizing the Stability Stability
  • Use Rite of the Great Dwarf just before your group enters the enemy spike range


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with Surge of the Mists
    • Use Surge of the Mists as your group crosses through the enemy or to disrupt rezzes


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

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Comments

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