Difference between revisions of "Vindicator - Heal Vindicator (GvG)"

Line 20: Line 20:
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| legend1 = Archemorus
 
| legend1 = Archemorus
| legend2 = Jalis
+
| legend2 = Ventari
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Salvation|bot|bot|bot}}
+
{{Specialization|Salvation|bot|bot|top}}
{{Specialization|Retribution|top|top|mid}}
+
{{Specialization|Invocation|bot|top|mid}}
 +
;Variants
 +
* {{Trait|Cleansing Channel}}
 
{{Specialization|Vindicator|mid|bot|bot}}
 
{{Specialization|Vindicator|mid|bot|bot}}
  
Line 31: Line 33:
 
===Template Code===
 
===Template Code===
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkJJQw/RT7cEQAABhIAANQRAAArEgAAyhEAAAcDAAArEgYS1BEAAAAAAAA=]
+
code = []
 
}}
 
}}
  
Line 61: Line 63:
  
 
==Usage==  
 
==Usage==  
 +
===General===
 +
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 +
** Don't be afraid to stay in '''Alliance''' after your legend swap is ready
 +
*** Swap when out of energy or for burst healing
 +
** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold
 +
* Use {{Skill|Protective Solace}} any time your group is lacking projectile block against {{Skill|Lich Form}}
 +
 +
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
Line 68: Line 78:
 
* Condition clear
 
* Condition clear
 
* Boon rip
 
* Boon rip
* Jalis
 
  
 
;Low
 
;Low
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===Detailed Explanations===
 
===Detailed Explanations===
 
====Healing====
 
====Healing====
 +
;General
 +
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 +
;Alliance
 
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
 
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
** It can be worth delaying slightly if your ally hasn't taken damage yet
+
** Delay casting {{Skill|Tree Song}} until an ally has taken damage
 
* Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
 
* Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
 
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance'''
 
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance'''
 
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted
 
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
 
* Avoid using {{Skill|Renewing Wave}} in '''Alliance'''
 
* Avoid using {{Skill|Renewing Wave}} in '''Alliance'''
 +
;Ventari
 +
* In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed
 +
* Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills
  
 
{{Collapsible
 
{{Collapsible
Line 108: Line 122:
 
|;Healing priority
 
|;Healing priority
 
|
 
|
 +
;Vindicator
 +
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Tree Song}}
 
* {{Skill|Tree Song}}
 +
* {{Skill|Selfless Spirit}}
 +
;Ventari
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
* {{Skill|Selfless Spirit}}
+
* {{Skill|Natural Harmony}}
* {{Skill|Renewing Wave}}
+
* {{Skill|Energy Expulsion}}
 +
* {{Skill|Purifying Essence}}
 
}}
 
}}
  
  
 
====Condition clear====
 
====Condition clear====
* Your active condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes
+
;Alliance
 +
* Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes
 
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}}
 
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}}
 
+
;Ventari
 
+
* {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
====Jalis====
 
* Try to fit two casts of {{Skill|Inspiring Reinforcement}} and one cast of {{Skill|Rite of the Great Dwarf}} each time you swap into Jalis
 
* Aim {{Skill|Inspiring Reinforcement}} in the direction your group is moving, prioritizing the {{Tooltip|Stability}}
 
* Use {{Skill|Rite of the Great Dwarf}} just before your group enters the enemy spike range
 
  
  
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* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}
 
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}
 
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes
 
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes
 +
* {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse
  
  

Revision as of 21:02, 29 November 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on November 29, 2022 and is up to date for the April 16, 2024 patch.

Overview

This build provides extreme burst healing and condition cleanse.


Skill Bar

Staff
Staff
Utility
Utility

Specializations

Variants
  • Cleansing Channel


Template Code

[]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

General

  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Don't be afraid to stay in Alliance after your legend swap is ready
      • Swap when out of energy or for burst healing
    • Protective Solace can be useful to keep yourself under the energy threshold
  • Use Protective Solace any time your group is lacking projectile block against Lich Form


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses
Active defense priority
  • Awakening/Rite of the Great Dwarf/Alliance Tactics Reaver's Rage - for Stunbreaking
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Battle Dance
  • Selfless Spirit
  • Renewing Wave


Detailed Explanations

Healing

General
  • Use Energy Meld and Weapon Swap as often as possible to recharge your dodge for Saint of zu Heltzer
Alliance
  • Aim Tree Song to hit focus targets or allies caught in spikes
    • Delay casting Tree Song until an ally has taken damage
  • Other than Tree Song your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • Urn of Saint Viktor should be activated as soon as you enter Alliance
    • Use Drop Urn of Saint Viktor just before leaving Alliance or at any point you are being pressured/targeted
  • Avoid using Renewing Wave in Alliance
Ventari
  • In general your energy should be spent on Natural Harmony, swapping to Purifying Essence if cleanse is needed or Energy Expulsion for CC if your group is spiking and support isn't needed
  • Using Energy Expulsion to empower your tablet is not worth it compared to spending the energy on the other tablet skills
Healing priority
Vindicator
  • Dodge - Saint of zu Heltzer
  • Urn of Saint Viktor
  • Tree Song
  • Selfless Spirit
Ventari
  • Dodge - Saint of zu Heltzer
  • Natural Harmony
  • Energy Expulsion
  • Purifying Essence


Condition clear

Alliance
  • Your condition clear mainly comes attached to Tree Song, use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use Battle Dance when you don't have time to cast Tree Song, such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize
Ventari
  • Purifying Essence is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with Surge of the Mists
    • Use Surge of the Mists as your group crosses through the enemy or to disrupt rezzes
  • Energy Expulsion is worth casting on spikes but only if your group is not in need of healing/cleanse


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

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Comments

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