Difference between revisions of "Vindicator - Support Vindicator"

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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = support, healing, condition cleanse
 
| focus = support, healing, condition cleanse
| rating = good
+
| rating = archived
 +
| meta =
 
| xpac = hot, eod
 
| xpac = hot, eod
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
This build provides condition cleanse, extreme burst and sustained healing
+
This build provides condition cleanse, extreme burst and sustained healing as well as the utility of Jalis in the form of {{Tooltip|Stability}} and {{Skill|Rite of the Great Dwarf}}
 
 
;Disclaimer
 
Currently all Vindicator dodges are bugged and interrupted by "line" type skills ({{Skill|Line of Warding}}) even with {{Tooltip|Stability}}. While this bug can be played around, make sure you are aware of it and do play around it if planning to play this build at the moment.
 
  
  
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| weapon3 = Staff
 
| weapon3 = Staff
 
| legend1 = Archemorus
 
| legend1 = Archemorus
| legend2 = Ventari
+
| legend2 = Jalis
 +
}}
 +
 
 +
 
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQkMPwMnRT7cEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Salvation|top|bot|top}}
+
{{Specialization|Salvation|bot|bot|top}}
{{Specialization|Invocation|bot|top|mid}}
+
{{Specialization|Retribution|top|top|mid}}
;Variants
 
* {{Trait|Cleansing Channel}}
 
 
{{Specialization|Vindicator|mid|bot|bot}}
 
{{Specialization|Vindicator|mid|bot|bot}}
  
  
===Template Code===
+
===Variants===
{{TemplateCode|
+
{{Specialization|Invocation|bot|top|mid|variant=y}}
code = []
+
;Variants
}}
+
* {{Trait|Cleansing Channel}}
  
  
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| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
| sigil4 = Superior Sigil of Transference
+
| sigil4 = Superior Sigil of Life
 
| infusion1 = Healing WvW Infusion
 
| infusion1 = Healing WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
 +
 +
 +
===Equipment Variants===
 +
;Sigils
 +
* {{Sigil|Superior Sigil of Stamina}}
  
  
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==Usage (WiP)==  
+
==Usage==  
 
===General===
 
===General===
* Always try to swap legends when off cooldown to refresh energy
+
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}}, swap back to the Staff without it and avoid swapping weapons
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 
*** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold
 
* Use {{Skill|Protective Solace}} any time your group is lacking projectile block
 
  
  
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;Moderate
 
;Moderate
 
* Condition clear
 
* Condition clear
 +
* '''Jalis'''
  
 
;Low
 
;Low
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* This builds has high active defenses
 
* This builds has high active defenses
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* {{Skill|Awakening}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
 
* {{Skill|Awakening}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
 
* '''Dodge'''
 
* '''Dodge'''
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* {{Skill|Renewing Wave}}
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Mender's Rebuke}}
 
* {{Skill|Mender's Rebuke}}
}}
+
{{Collapse end}}
  
  
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* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
;Alliance
 
;Alliance
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
+
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes as well as regenerating '''Endurance'''
 
** It can be worth delaying slightly if your ally hasn't taken damage yet
 
** It can be worth delaying slightly if your ally hasn't taken damage yet
* Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
+
* Other than {{Skill|Tree Song}} your heals are very short range, stay close to the center of your group
 
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance'''
 
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance'''
 
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted
 
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted
;Ventari
 
* In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed
 
* Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills
 
  
{{Collapsible
+
{{Collapse start|Healing priority}}
|width=85
+
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
|collapsed=true
 
|;Healing priority
 
|
 
;Vindicator
 
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Tree Song}}
 
* {{Skill|Tree Song}}
 
* {{Skill|Selfless Spirit}}
 
* {{Skill|Selfless Spirit}}
;Ventari
 
* {{Skill|Natural Harmony}}
 
* {{Skill|Energy Expulsion}}
 
* {{Skill|Purifying Essence}}
 
;General
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Mender's Rebuke}}
 
* {{Skill|Mender's Rebuke}}
}}
+
{{Collapse end}}
  
  
 
====Condition clear====
 
====Condition clear====
;Alliance
+
* Your active condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes
* Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes
 
 
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}}
 
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}}
;Ventari
+
 
* {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
+
 
 +
====Jalis====
 +
* Try to fit two casts of {{Skill|Inspiring Reinforcement}} and one cast of {{Skill|Rite of the Great Dwarf}} each time you swap into Jalis
 +
* Aim {{Skill|Inspiring Reinforcement}} in the direction your group is moving, prioritizing the {{Tooltip|Stability}}
 +
* Use {{Skill|Rite of the Great Dwarf}} just before your group enters the enemy spike range
  
  
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* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}
 
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}
 
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes
 
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes
* {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse
 
  
  

Latest revision as of 16:40, 27 June 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: SupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Easy

Overview

This build provides condition cleanse, extreme burst and sustained healing as well as the utility of Jalis in the form of Stability Stability and Rite of the Great Dwarf


Skill Bar

Staff
Staff
Utility
Utility


Template Code

[&DQkMPwMnRT7cEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations


Variants

Variants
  • Cleansing Channel


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal option


Usage

General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Life, swap back to the Staff without it and avoid swapping weapons


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Jalis
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses
Active defense priority Toggle
  • Awakening/Alliance Tactics Reaver's Rage - for Stunbreaking
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Battle Dance
  • Selfless Spirit
  • Renewing Wave
  • Mender's Rebuke


Detailed Explanations

Healing

  • Use Energy Meld and Weapon Swap as often as possible to recharge your dodge for Saint of zu Heltzer
Alliance
  • Aim Tree Song to hit focus targets or allies caught in spikes as well as regenerating Endurance
    • It can be worth delaying slightly if your ally hasn't taken damage yet
  • Other than Tree Song your heals are very short range, stay close to the center of your group
  • Urn of Saint Viktor should be activated as soon as you enter Alliance
    • Use Drop Urn of Saint Viktor just before leaving Alliance or at any point you are being pressured/targeted
Healing priority Toggle
  • Dodge - Saint of zu Heltzer
  • Urn of Saint Viktor
  • Tree Song
  • Selfless Spirit
  • Renewing Wave
  • Mender's Rebuke


Condition clear

  • Your active condition clear mainly comes attached to Tree Song, use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use Battle Dance when you don't have time to cast Tree Song, such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize


Jalis

  • Try to fit two casts of Inspiring Reinforcement and one cast of Rite of the Great Dwarf each time you swap into Jalis
  • Aim Inspiring Reinforcement in the direction your group is moving, prioritizing the Stability Stability
  • Use Rite of the Great Dwarf just before your group enters the enemy spike range


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with Surge of the Mists
    • Use Surge of the Mists as your group crosses through the enemy or to disrupt rezzes


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Arete gave this build 4 stars • March 2023
Has insane barrier output, the best burst healing in the game and respectable cleanse output. Pretty easy to use but has a decent skill cap with Tree Song. Easily outclasses every other healer in output when considering the barrier application. Compared to ventari version it gives some stability and damage reduction, but not enough to make up for the loss in cleanse and healing imo.

Comments

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