Difference between revisions of "Vindicator - Ventari Support"

 
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| specialization = Vindicator
 
| specialization = Vindicator
 
| designed for = Conquest
 
| designed for = Conquest
| rating = test
+
| rating = good
 
| focus = Support
 
| focus = Support
| xpac = EoD
+
| xpac = HoT, EoD, SotO
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
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| profession = revenant
 
| profession = revenant
 
| specialization = vindicator
 
| specialization = vindicator
| weapon1 = greatsword
+
| weapon1 = sword
| weapon2 =  
+
| weapon2 = shield
 
| weapon3 = staff
 
| weapon3 = staff
 
| legend1 = ventari
 
| legend1 = ventari
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'''Weapons'''
 
'''Weapons'''
 
* ''Scepter'' over ''Sword'' - another viable option, requires the Secrets of the Obscure expansion.
 
* ''Scepter'' over ''Sword'' - another viable option, requires the Secrets of the Obscure expansion.
 +
 +
* If you don't have ''Secrets of the Obscure'' and ''Heart of Thorns'' you're going to have to play with '''Greatsword''' instead of '''Sword/Shield'''.
  
  
Line 58: Line 60:
  
 
==Usage==
 
==Usage==
To be added
+
'''General'''
 +
*Invoking a legend resets energy to 50, removes 1 condition, procs {{Trait|Song of the Mists}}, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
 +
 
 +
* {{Skill|Energy Meld}} (F2) is your other big resource management tool, restoring both energy and endurance, extending the time you can spend in a given legend without having to swap.
 +
 
 +
* {{Skill|Legendary Alliance Stance}} Vindicators have access to 3 legends in a way, but swapping between the '''Kurzick''' legend Saint Viktor and the '''Luxon''' legend Archemorus does not proc legend swap related traits and class mechanics.
 +
** You can swap between the two with Alliance Tactics (F3 by default).
 +
 
 +
* On {{Skill|Legendary Alliance Stance}} you'll be spending most of your time in the Kurzick (blue) side.
 +
 
 +
* Even your endurance can be used to support allies as dodging heals, cleanses, and applies barrier to all allies within its impact area.
 +
 
 +
* Most of your grou support comes from legend skills while weapons are there to ensure ''your'' survival. Both sets have means of avoiding damage such as {{Skill|Unrelenting Assault}} and {{Skill|Crystal Hibernation}} on Sword/Shield or {{Skill|Warding Rift}} on Staff.
 +
 
 +
* That doesn't mean weapon skills can't be used to help your team. Shield still has {{Skill|Envoy of Exuberance}} and most Staff skills have supportive elements (just not as powerful as legend skills). Even {{Skill|Surge of the Mists}} can be used to peel for the team.
 +
 
 +
 
 +
'''Saint Viktor'''
 +
* This is the Kurzick half of {{Skill|Legendary Alliance Stance}} and an important part of your healing toolkit.
 +
 
 +
* {{Skill|Selfless Spirit}} heals allies around you while channeled. Unfortunately the long cast time make it easy to interrupt and the healing isn't a lot for how long it takes to cast so it's not great at burst healing, but fairly good at maintaining the health of allies. This is more of a personal healing skill for yourself, but you should try to share it with teammates whenever possible.
 +
 
 +
* {{Skill|Tree Song}} cleanses conditions while acting as a second healing skill as it heals for each condition removed.
 +
 
 +
* {{Skill|Urn of Saint Viktor}}'s role is twofold.
 +
** It's a decent passive AoE healing tool for the team, but be aware that this does NOT heal ''you''. Quite the opposite, it damages you and prevents you from getting healed from other sources. Should be fine to use when you're not in danger of dying and it does allow you to cast other skills, but you won't benefit from any healing skill you cast on allies while this is active so don't maintain this for long.
 +
** This skill CAN be used defensively for personal benefit despite all the negative effects, because it heavily '''mitigates incoming damage''' and can be activated even while stunned! If you can't dodge and you're out of options for avoiding damage while focused by the enemy team you might want to pop this skill for a few seconds, it could save your life.
 +
** You can cancel this skill either by using its chain skill (which has a cast time and can be interrupted) or by swapping to Ventari.
 +
 
 +
* {{Skill|Awakening}} is the stunbreak here, but one that should only be used if both you and nearby allies need to break free from CC. Otherwise the Luxon variant of the skill, {{Skill|Reaver's Rage}} is actually superior. Reaver's Rage not only breaks stun but also gives you {{Tooltip|Stability}} and {{Tooltip|Daze}}s nearby enemies, creating some breathing room for you. Even if allies need the stunbreak this could sometimes be better, because the daze might prevent enemies from pressuring your team and by the time the daze runs out maybe your team already broke free from the CC.
 +
 
 +
* {{Skill|Battle Dance}} is for personal survivability. You're never really going to use this to give allies boons, it's almost never worth the energy cost for that, but the evade frame can be quite handy for surviving damage. This skill can also be used while {{Tooltip|Immobilize}}d and the {{Tooltip|Resistance}} will let ignore this condition after the evade frame has ran out.
 +
 
 +
 
 +
'''Ventari'''
 +
* This legend has a unique mechanic, the tablet.
 +
 
 +
* {{Skill|Project Tranquility}} summons Ventari's tablet which you get to move around freely with its chain skill {{Skill|Ventari's Will}}.
 +
 
 +
* The other 4 skills all trigger around the tablet, so you must chase allies with it constantly.
 +
 
 +
* The first time you project the tablet into the battlefield your next Ventari skill becomes '''empowered'''.
 +
** To regain this empowerment buff you must destroy the tablet and resummon it, either with {{Skill|Energy Expulsion}} or by moving more than 1.5k range away from the tablet.
 +
 
 +
* The primary healing skill here is {{Skill|Natural Harmony}}. Very simple stuff, just a big AoE heal on a relatively low cost and low recharge.
 +
** '''Empowered:''' heals more and grants endurance.
 +
** Note: this skill has a delay. If you have to move the tablet to your teammate try to time it in a way that the healing goes off right as the tablet reaches the target. If you move the tablet in position '''before''' using the skill, chances are the one you're trying to heal will move out of range by the time it goes off.
 +
 
 +
* {{Skill|Purifying Essence}} is the main condi cleansing tool on this and heals for a decent amount after each condition removed. If an ally's heavily pressured by conditions prioritize this skill over {{Skill|Natural Harmony}}.
 +
** '''Empowered:''' removes more conditions.
 +
 
 +
* {{Skill|Protective Solace}} is a rather situational skill. It's an anti-projectile dome you can move around and maintain for extended periods of time, also servves as a Light field for condi cleansing combos. This is a proactive skill rather than reactive, preventing ranged enemy specs like Deadeyes from harming your team if you can activate it in time. If your energy allows it you can shield your team from incoming damage by maintaining the bubble while healing them up with other skills, but don't maintain it when it isn't necessary.
 +
** '''Empowered:''' grants {{Tooltip|Protection}}, further playing into the damage mitigation role.
 +
 
 +
* The elite {{Skill|Energy Expulsion}} is sort of a jack-of-all-trades skill, it does a bit of everything (healing, cleansing, knockdown, boon application, etc.) but the 2 most notable characteristics are the CC and the tablet reset. As an AoE CC skill this offers another form of mitigation, allowing you to sabotage enemy burst attempts and allow your team to escape. Using this skill also destroys the tablet which you should '''immediately resummon''', doing so will once again empower the next skill you use.
 +
** '''Empowered:''' grants {{Tooltip|Stability}} which is quite important on this legend as Ventari is extremely susceptible to CC.
 +
 
 +
* Ventari is the only Revenant legend which '''doesn't have a stunbreak,''' but at least all of its skills can be used while stunned. If you're afraid of getting CC chained to death you could open with {{Skill|Energy Expulsion}} right after swapping to Ventari from Alliance stance in which case this skill will be empowered and give you and your allies some much needed {{Tooltip|Stability}}. Even if you don't open with this and get caught in a CC this skill is still useful, as you can CC enemies right back by blowing up the tablet.
 +
 
 +
 
 +
'''Condition Cleansing'''
 +
* Dodging removes 1 condition from yourself and allies.
 +
 
 +
* Staff's {{Skill|Renewing Wave}} cleanses 2. This is also a Blast finisher and can be combo'd with {{Skill|Protective Solace}} for more AoE cleansing.
 +
 
 +
* Ventari has {{Skill|Purifying Essence}} which is instant and heals for each condition it removes.
 +
 
 +
* Saint Viktor's {{Skill|Tree Song}} works much like {{Skill|Purifying Essence}} but with a cast time.
 +
 
 +
* The Ventari elite {{Skill|Energy Expulsion}} also offers some cleansing and as a Blast finisher it can be combo'd with {{Skill|Purifying Essence}} just like Renewing Wave, but it has a delay and this combo cleanses fewer conditions than Purifying Essence while costing more energy. View it as more of a bonus, and resort to Purifying Essence as your go-to.

Latest revision as of 15:16, 15 May 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Support

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on May 15, 2024 and is up to date for the March 19, 2024 patch.

Overview

A PvP Vindicator support build using Ventari, Saint Viktor, and lots of empowered dodges to dish out massive heals.


Skill Bar

Sword/Shield
Staff
Utility
Utility


Skill Variants

Weapons

  • Scepter over Sword - another viable option, requires the Secrets of the Obscure expansion.
  • If you don't have Secrets of the Obscure and Heart of Thorns you're going to have to play with Greatsword instead of Sword/Shield.


Template Code

[&DQkMHwMZRTrcEdwR1BEGEisSKxIGEtQRyhHKEQcGAgAGEisS1BEAAAAAAAADVgBXAFkAAA==]
Copy Template Code


Specializations


Equipment

Sword
Shield
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Usage

General

  • Invoking a legend resets energy to 50, removes 1 condition, procs Song of the Mists, and could even proc the sigils of your current weapon set if they're no longer on CD. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
  • Energy Meld (F2) is your other big resource management tool, restoring both energy and endurance, extending the time you can spend in a given legend without having to swap.
  • Legendary Alliance Stance Vindicators have access to 3 legends in a way, but swapping between the Kurzick legend Saint Viktor and the Luxon legend Archemorus does not proc legend swap related traits and class mechanics.
    • You can swap between the two with Alliance Tactics (F3 by default).
  • On Legendary Alliance Stance you'll be spending most of your time in the Kurzick (blue) side.
  • Even your endurance can be used to support allies as dodging heals, cleanses, and applies barrier to all allies within its impact area.
  • Most of your grou support comes from legend skills while weapons are there to ensure your survival. Both sets have means of avoiding damage such as Unrelenting Assault and Crystal Hibernation on Sword/Shield or Warding Rift on Staff.
  • That doesn't mean weapon skills can't be used to help your team. Shield still has Envoy of Exuberance and most Staff skills have supportive elements (just not as powerful as legend skills). Even Surge of the Mists can be used to peel for the team.


Saint Viktor

  • This is the Kurzick half of Legendary Alliance Stance and an important part of your healing toolkit.
  • Selfless Spirit heals allies around you while channeled. Unfortunately the long cast time make it easy to interrupt and the healing isn't a lot for how long it takes to cast so it's not great at burst healing, but fairly good at maintaining the health of allies. This is more of a personal healing skill for yourself, but you should try to share it with teammates whenever possible.
  • Tree Song cleanses conditions while acting as a second healing skill as it heals for each condition removed.
  • Urn of Saint Viktor's role is twofold.
    • It's a decent passive AoE healing tool for the team, but be aware that this does NOT heal you. Quite the opposite, it damages you and prevents you from getting healed from other sources. Should be fine to use when you're not in danger of dying and it does allow you to cast other skills, but you won't benefit from any healing skill you cast on allies while this is active so don't maintain this for long.
    • This skill CAN be used defensively for personal benefit despite all the negative effects, because it heavily mitigates incoming damage and can be activated even while stunned! If you can't dodge and you're out of options for avoiding damage while focused by the enemy team you might want to pop this skill for a few seconds, it could save your life.
    • You can cancel this skill either by using its chain skill (which has a cast time and can be interrupted) or by swapping to Ventari.
  • Awakening is the stunbreak here, but one that should only be used if both you and nearby allies need to break free from CC. Otherwise the Luxon variant of the skill, Reaver's Rage is actually superior. Reaver's Rage not only breaks stun but also gives you Stability Stability and Daze Dazes nearby enemies, creating some breathing room for you. Even if allies need the stunbreak this could sometimes be better, because the daze might prevent enemies from pressuring your team and by the time the daze runs out maybe your team already broke free from the CC.
  • Battle Dance is for personal survivability. You're never really going to use this to give allies boons, it's almost never worth the energy cost for that, but the evade frame can be quite handy for surviving damage. This skill can also be used while Immobilize Immobilized and the Resistance Resistance will let ignore this condition after the evade frame has ran out.


Ventari

  • This legend has a unique mechanic, the tablet.
  • Project Tranquility summons Ventari's tablet which you get to move around freely with its chain skill Ventari's Will.
  • The other 4 skills all trigger around the tablet, so you must chase allies with it constantly.
  • The first time you project the tablet into the battlefield your next Ventari skill becomes empowered.
    • To regain this empowerment buff you must destroy the tablet and resummon it, either with Energy Expulsion or by moving more than 1.5k range away from the tablet.
  • The primary healing skill here is Natural Harmony. Very simple stuff, just a big AoE heal on a relatively low cost and low recharge.
    • Empowered: heals more and grants endurance.
    • Note: this skill has a delay. If you have to move the tablet to your teammate try to time it in a way that the healing goes off right as the tablet reaches the target. If you move the tablet in position before using the skill, chances are the one you're trying to heal will move out of range by the time it goes off.
  • Purifying Essence is the main condi cleansing tool on this and heals for a decent amount after each condition removed. If an ally's heavily pressured by conditions prioritize this skill over Natural Harmony.
    • Empowered: removes more conditions.
  • Protective Solace is a rather situational skill. It's an anti-projectile dome you can move around and maintain for extended periods of time, also servves as a Light field for condi cleansing combos. This is a proactive skill rather than reactive, preventing ranged enemy specs like Deadeyes from harming your team if you can activate it in time. If your energy allows it you can shield your team from incoming damage by maintaining the bubble while healing them up with other skills, but don't maintain it when it isn't necessary.
    • Empowered: grants Protection Protection, further playing into the damage mitigation role.
  • The elite Energy Expulsion is sort of a jack-of-all-trades skill, it does a bit of everything (healing, cleansing, knockdown, boon application, etc.) but the 2 most notable characteristics are the CC and the tablet reset. As an AoE CC skill this offers another form of mitigation, allowing you to sabotage enemy burst attempts and allow your team to escape. Using this skill also destroys the tablet which you should immediately resummon, doing so will once again empower the next skill you use.
    • Empowered: grants Stability Stability which is quite important on this legend as Ventari is extremely susceptible to CC.
  • Ventari is the only Revenant legend which doesn't have a stunbreak, but at least all of its skills can be used while stunned. If you're afraid of getting CC chained to death you could open with Energy Expulsion right after swapping to Ventari from Alliance stance in which case this skill will be empowered and give you and your allies some much needed Stability Stability. Even if you don't open with this and get caught in a CC this skill is still useful, as you can CC enemies right back by blowing up the tablet.


Condition Cleansing

  • Dodging removes 1 condition from yourself and allies.
  • Staff's Renewing Wave cleanses 2. This is also a Blast finisher and can be combo'd with Protective Solace for more AoE cleansing.
  • Ventari has Purifying Essence which is instant and heals for each condition it removes.
  • Saint Viktor's Tree Song works much like Purifying Essence but with a cast time.
  • The Ventari elite Energy Expulsion also offers some cleansing and as a Blast finisher it can be combo'd with Purifying Essence just like Renewing Wave, but it has a delay and this combo cleanses fewer conditions than Purifying Essence while costing more energy. View it as more of a bonus, and resort to Purifying Essence as your go-to.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • May 2024
It did see some play in the mAT recently but I still think several other support builds are better than this. Good things first, the healing is amazing and the cleansing's fairly good too. Tablet can be janky at times but it does have its moments, especially when you need to heal allies in hard to reach places. But its toolkit is not that versatile, doesn't really provide any special benefits to the team like auras on Tempest and its access to boons is rather limited and doesn't even have any additional rez power (no rez skill or rez speed increase). Getting caught in a CC on Ventari can often be fatal with how much damage is flying around these days, and while Ventari skills are instant they do have delays and sometimes you die before the skill even goes off. It's not bad but I don't think it's great.
2 stars
Nobby gave this build 2 stars • April 2022
Needs more access to stability to be more useful. Once youre focused youre gonna die pretty quick. Without stab, your dodge heal is interuptable. Tablet skills offer no stability and no stunbreak. This is a good fractal build though.
5 stars
Handee Dandee gave this build 5 stars • March 2022
I've been using this build for the past week and have won ~76% of my ranked games with almost 600k healing each game; however, I chose Resolute Evasion over Dwarven Battle Training and Rite of the Great Dwarf over Steadfast Rejuvenation. If you add in transference sigil to both weapons, your healing skyrockets and makes Tree Song heal for 4200+ with full condition removal. All in all this build is a pure example of its name: support. You go in with your team, and so long as they are near you, they will not, and I mean will not, die.

Comments

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