Difference between revisions of "Weaver - Earth Hammerweaver"

(Created page with "{{Build | profession = elementalist | specialization = weaver | designed for = Conquest | rating = test | focus = Condition Damage, Sustain | difficulty = 2 | xpac = PoF, EoD,...")
 
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==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = sword
+
| weapon1 = hammer
| weapon2 = focus
+
| weapon2 =  
 
| sigil1 = Cleansing
 
| sigil1 = Cleansing
 
| sigil2 = Energy
 
| sigil2 = Energy

Revision as of 16:22, 8 May 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Sustain

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

Overview

A condition damage-based Weaver build for PvP with medium damage and high survivability. Primarily serves as a duelist.


Skill Bar

Hammer
Utility


Template Code

[&DQYaOSUeOC8AFnQATwEAAPUVAAA1FwAAEhcAAAAAAAAAAAAAAAAAAAAAAAADMwBWAC8AAA==]
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Specializations

Variants

  • Every trait in the first slot of Weaver is viable.


Equipment

Hammer
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigil of Smoldering or Sigil of Doom over Sigil of Cleansing - if you can afford to give up condition removal for more damage.


Relics

  • Relic of Febe - better cleansing via Woven Stride synergy.
  • Relic of the Mirage - adds a new cover condition to the build for slightly higher damage and to make it harder to cleanse your more important conditions.


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • May 2024
Very unique and surprisingly effective build. Extremely tanky thanks to all the Earth traits which add a bunch of instant procs. High Stone Heart uptime is especially great and can be a huge help when you're trying to survive a 1v2. Weaver's considered to be one of the hardest elite specs to play but Hammer removes much of the initial learning curve too since there are no dual attacks to memorize and work into your combos (all the dual attacks are just passive orbs). Several important survival tools are available right on attunement swap which means you don't have to stress too much about planning ahead with skill 4-5 access for defensive purposes either (although on water and earth there are still some powerful ones). Damage is good both in 1v1s and teamfights, but killing high cleansing specs can take a while.

Comments

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