Weaver - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on February 21, 2023 and is up to date for the March 19, 2024 patch.

Overview

A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.


Skill Bar

Sword/Dagger
Utility


Skill Variants

Healing

  • Arcane Brilliance is a blast finisher, which may be useful in fractals as Might Might can run low if your group is running without a healer.
  • Aquatic Stance provides more group healing at the expense of personal healing.
  • Signet of Restoration will provide the most Rune of Superior Rune of the Scholar uptime in fights with very low pressure where you aren't pressing your heal skill.


Utility

  • Conjure Lightning Hammer for large hitbox bosses, where you know you will be able to pick up the second conjure.
  • Unravel can replace Primordial Stance or Arcane Blast, particularly useful in very fast fractal groups.
  • Lightning Flash is a DPS loss compared to Arcane Blast, but a 900-range teleport can come in useful.


Elite

  • Glyph of Elementals (fire) is a minor DPS loss and much simpler to use. Particularly beneficial if you won't get a use out of the second FGS.
    • Summon the elemental in Fire Attunement and use the flip skill off cooldown.


Template Code

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Specializations


Trait Variants

  • You should bring Raging Storm if Fury Fury uptime is bad.
  • Bolt to the Heart can be swapped to Fresh Air for an alternative rotation.
  • Master's Fortitude might be worth taking in fractals as Weakness Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via Elements of Rage, but you will still need to make up the rest.


Equipment

Optimised Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Sigil of Superior Sigil of the Night or slaying sigils if applicable.


Consumables

Food

  • or ascended versions


Utility

  • or slaying potions


Usage

Bolt to the Heart Rotation

Start in Air Attunement/Air Attunement

Starting in Air Attunement/Fire Attunement and attuning to Air Attunement/Air Attunement just before starting the encounter or phase will mean you have Elements of Rage active for your opening burst.

Autoattacks are omitted from the written rotation for ease of reading. During the Loop you should attempt to finish your autoattack chains, but during the Weave Self sections you don't need to worry about this.


Weave Self

Part 1

  1. Weave Self
  2. Lightning Storm
  3. Quantum Strike
  4. Fire Attunement
  5. Flame Uprising
  6. Pyro Vortex
  7. Fire Attunement
  8. Cauterizing Strike
  9. Ring of Fire (elementalist)
  10. Fire Grab
  11. Earth Attunement
  12. Lava Skin
  13. Earthen Vortex
  14. Fire Attunement
  15. Earthquake
  16. Flame Uprising
  17. Churning Earth
  18. Air Attunement during the cast of Churning Earth
  19. Autoattack and Air Attunement again as soon as you are able
  20. Auto Attack until Fire Attunement is available


Part 2

  1. Quantum Strike
  2. Fire Attunement
  3. Flame Uprising
  4. Pyro Vortex
  5. Fire Attunement
  6. Cauterizing Strike
  7. Ring of Fire (elementalist)
  8. Water Attunement
  9. Fire Grab
  10. Twin Strike
  11. Air Attunement
  12. Shearing Edge
  13. Autoattack and Air Attunement again as soon as you are able
  14. Autoattack until Fire Attunement is available


Loop

  1. Quantum Strike
  2. Fire Attunement
  3. Flame Uprising
  4. Pyro Vortex
  5. Fire Attunement
  6. Cauterizing Strike
  7. Ring of Fire (elementalist)
  8. Fire Grab
  9. Flame Uprising
  10. Air Attunement
  11. Auto Attack chain twice
  12. Air Attunement
  13. Auto Attack chain twice
  14. Repeat from step 1


Video example (Bolt to the Heart)

Video example (Fresh Air)

Video example (Unravel rotation)


General Tips

  • Repeat the Loop until Weave Self is available again.
  • If you aren't fast enough to reach the Water Attunement part of the Weave Self burst before the buff runs out, just skip the water section entirely and proceed to the main loop.
  • Make sure to use Arcane Blast enough that it isn't sitting at full ammo. You should only use it when in Fire Attunement/Air Attunement, and should try to line it up with other damage modifiers, such or Fresh Air or the bonus power from Conjure Fiery Greatsword.
  • Use Primordial Stance shortly after you swap to Fire Attunement/Air Attunement to make sure as many of its ticks happen while you're in double fire as possible.
  • After the first use of Glyph of Storms (in either attunement), use Firestorm (Glyph of Storms) off cooldown. Use Lightning Storm instead if you know the target will die or phase within 20 seconds.
  • Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
  • In encounters you should always be looking for opportunities to reset your attunement back to Air Attunement/Air Attunement so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter Air Attunement/Air Attunement just before the target becomes vulnerable again so that you will benefit from Elements of Rage.
  • Make sure that you have the boss selected before casting Ride the Lightning to avoid flying away to your death.
    • This is also relevant for Fiery Rush, and also Flame Uprising to a lesser extent.


Breakbars

  • Polaric Leap inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
  • Updraft is available as your Air Attunement 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
  • Earthquake is available as your Earth Attunement 4 skill.
  • Gale Strike is available as your Air/Earth 3 skill.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • May 2023
Great burst and sustained damage more than make up for the fully melee requirement, squishiness and forced movement. Very strong in fractals and even stronger in raids.
5 stars
Screaming gave this build 5 stars • September 2018
High damage with good mobility and being actually fun to play (unlike Staff Weaver) makes this among the best choices for small hitbox bosses.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An extremely strong and versatile burst DPS build.

Comments

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