Difference between revisions of "Weaver - Power Weaver"

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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYpGyUpOBknDwAAUAEAADUXAADLAAAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQYpGyUpOBknDwAAUAEAADUXAAC+AQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
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|utility1 = Primordial Stance
 
|utility1 = Primordial Stance
 
|utility2 = Arcane Blast
 
|utility2 = Arcane Blast
|utility3 = Signet of Fire
+
|utility3 = Glyph of Storms
 
|elite = Weave Self
 
|elite = Weave Self
 
}}
 
}}
  
====Weapons====
+
===Skill Variants===
* We take Sword/Dagger as they are the highest DPS options for this build.
+
====Heals====
* Staff is useful for farm zergs as it has quite a lot of AoE.
 
 
 
====Skill Variants====
 
'''Healing Skills'''
 
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal
 
* {{Skill|Signet of Restoration}} - passive healing
 
* {{Skill|Signet of Restoration}} - passive healing
  
'''Utility Skills'''
+
====Utilities====
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 
* {{Skill|Glyph of Storms}} - high damage and AOE blind
 
* {{Skill|Arcane Wave}} - more AOE
 
* {{Skill|Arcane Wave}} - more AOE
 +
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Lightning Flash}} - mobility
 
* {{Skill|Lightning Flash}} - mobility
 
* {{Skill|Stone Resonance}} - defensive barrier and stability
 
* {{Skill|Stone Resonance}} - defensive barrier and stability
 
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
 
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
  
'''Elite Skills'''
+
====Elites====
 
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
 
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
 
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Air|bot|mid|top}}
 
{{Specialization|Air|bot|mid|top}}
{{Specialization|Arcane|top|mid|mid}}
+
{{Specialization|Arcane|top|mid|top}}
{{Specialization|Weaver|bot|mid|top}}
+
{{Specialization|Weaver|top|mid|top}}
 
 
====Trait Variants====
 
* {{Trait|Fresh Air}} - Higher burst damage, especially good against trash
 
* {{Trait|Zephyr's Boon}} - Swiftness and fury uptime if running Fire traitline due to {{Trait|Sunspot}}
 
* {{Trait|One with Air}} - Mobility
 
* {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense
 
* {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped
 
 
 
'''Fire'''
 
Fire can replace Arcane as an alternative damage option and might generation if needed.
 
{{Specialization|Fire|top|bot|mid|variant=y}}
 
* {{Trait|Conjurer}} - Use this if you plan on holding onto conjures
 
* {{Trait|Burning Fire}} - Passive condition cleanse
 
* {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere
 
  
 
==Equipment==
 
==Equipment==
 
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
 
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
===General PVE===
+
===Standard Equipment===
* This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE
+
This gearset is useful in all of PVE.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
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}}
 
}}
  
===Dragon Gear===
+
===Variant Equipment===
This set uses gear that is mostly only useful in open world, but provides a significant increase to HP while maintaining nearly identical DPS.
+
====Other Options====
{{PvE equipment
+
* {{Rune|Superior Rune of the Ogre}} - competes with {{Rune|Superior Rune of the Scholar}} but easier to use and grants a pet
| weight = Light
+
* {{Rune|Superior Rune of the Pack}} - higher DPS than {{Rune|Superior Rune of the Scholar}} due to {{Tooltip|Swiftness}}'s interaction with {{Trait|Swift Revenge}}.
| stats = Dragon
+
 
| rune = Superior Rune of the Scholar
+
====Defense===
| rune-qt = 6
+
* Invest in a Jade Core for additional HP and access to Jade Protocols.
| weapon1 = sword
+
* {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}}.
| weapon2 = dagger
+
* {{Tooltip|Knight|Knight's Trinkets}} - extra defense
| sigil1 = Superior Sigil of Force
+
* {{Rune|Superior Rune of Vampirism}} - cheap, large boost to defense and sustain
| sigil2 = Superior Sigil of Strength
+
* {{Sigil|Superior Sigil of Energy}} - increased evasion
| weapon3 = staff
+
 
| weapon4 =  
+
====Budget====
| sigil3 = Superior Sigil of Force
+
* {{Rune|Superior Rune of Infiltration}} - budget replacement for {{Rune|Superior Rune of the Scholar}}
| sigil4 = Superior Sigil of Frenzy
+
* {{Rune|Superior Rune of the Pack}} - budget replacement for {{Rune|Superior Rune of the Thief}}
}}
 
'''Variants'''
 
* {{Rune|Superior Rune of the Flame Legion}} / {{Rune|Superior Rune of Strength}} - budget DPS
 
* {{Rune|Superior Rune of Vampirism}} - defense
 
  
 
<br>
 
<br>
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==Usage==
 
==Usage==
 
'''General'''
 
'''General'''
 
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
  
 
'''Damage'''
 
'''Damage'''
 
 
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
 
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
 
* Air/Air: Prioritize {{Skill|Quantum Strike}} and AA Chains
 
* Air/Air: Prioritize {{Skill|Quantum Strike}} and AA Chains
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'''Defense'''
 
'''Defense'''
 
 
Sword/Dagger's defense is somewhat low.
 
Sword/Dagger's defense is somewhat low.
 
* {{Skill|Riptide}} - heal and evade
 
* {{Skill|Riptide}} - heal and evade

Revision as of 01:19, 21 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 21, 2023 and is up to date for the March 19, 2024 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

[&DQYpGyUpOBknDwAAUAEAADUXAAC+AQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Dagger
Staff
Utility

Skill Variants

Heals

  • Glyph of Elemental Harmony - burst heal
  • Signet of Restoration - passive healing

Utilities

  • Arcane Shield - defense
  • Twist of Fate - stunbreak and evade
  • Glyph of Storms - high damage and AOE blind
  • Arcane Wave - more AOE
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility
  • Stone Resonance - defensive barrier and stability
  • Conjure Lightning Hammer - Burst damage and cleave

Elites

  • Glyph of Elementals - Summon provides damage in fire, tanking in earth or sustain in water

Specializations

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
dagger
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Variant Equipment

Other Options

  • Rune of Superior Rune of the Ogre - competes with Rune of Superior Rune of the Scholar but easier to use and grants a pet
  • Rune of Superior Rune of the Pack - higher DPS than Rune of Superior Rune of the Scholar due to Swiftness Swiftness's interaction with Swift Revenge.

=Defense

  • Invest in a Jade Core for additional HP and access to Jade Protocols.
  • Full Dragon Full Dragon - luxury set: trades damage for a massive boost to HP; pair with Signet of Fire.
  • Knight's Trinkets Knight's Trinkets - extra defense
  • Rune of Superior Rune of Vampirism - cheap, large boost to defense and sustain
  • Sigil of Superior Sigil of Energy - increased evasion

Budget

  • Rune of Superior Rune of Infiltration - budget replacement for Rune of Superior Rune of the Scholar
  • Rune of Superior Rune of the Pack - budget replacement for Rune of Superior Rune of the Thief


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

General This build relies heavily on cycling between Fire Attunement and Air Attunement while double attuning to each in order to maintain Elements of Rage. Water Attunement and Earth Attunement are typically only used for defense or crowd control.

Damage This build is quite easy to deal damage with if you follow this skill priority based on your attunement:

  • Air/Air: Prioritize Quantum Strike and AA Chains
  • Fire/Air: Flame Uprising > Pyro Vortex > Ride the Lightning
  • Fire/Fire: Fire Grab > Ring of Fire (elementalist) > Flame Uprising > Cauterizing Strike
  • Air/Fire: AA Chains

If you wind up in Water:

  • Twin Strike > Water AA Chain > Shearing Edge

Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down

  • Earthquake > Lava Skin Try to leave earth as soon as possible

Ideally you'll use your Primordial Stance in Air for Vulnerability Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.


Defense Sword/Dagger's defense is somewhat low.

  • Riptide - heal and evade
  • Frost Aura - damage reduction
  • Cleansing Wave - condi cleanse
  • Earthen Vortex - evade & blast finisher

Focus has significantly more defensive options & CC, though loses DPS:

  • Magnetic Wave, Swirling Winds - projectile hate
  • Obsidian Flesh - invuln

Crowd Control

  • Updraft
  • Earthquake
  • Gale Strike


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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