Difference between revisions of "Weaver - Power Weaver"

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==Template Code==
 
==Template Code==
 
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{{TemplateCode|
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}}
 
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==Skill Bar==
 
==Skill Bar==
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|healing = Arcane Brilliance
 
|healing = Arcane Brilliance
 
|utility1 = Primordial Stance
 
|utility1 = Primordial Stance
|utility2 = Arcane Blast
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|utility2 = Glyph of Storms
|utility3 = Glyph of Storms
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|utility3 = Signet of Air
 
|elite = Weave Self
 
|elite = Weave Self
 
}}
 
}}
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====Utilities====
 
====Utilities====
 +
{{Skill|Signet of Air}} is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Arcane Shield}} - defense
 
* {{Skill|Twist of Fate}} - stunbreak and evade
 
* {{Skill|Twist of Fate}} - stunbreak and evade
Line 53: Line 53:
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|bot|mid|top}}
+
{{Specialization|Air|top|mid|top}}
{{Specialization|Arcane|top|mid|top}}
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{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Weaver|top|mid|top}}
 
{{Specialization|Weaver|top|mid|top}}
  
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====Defense====
 
====Defense====
 
* Invest in a Jade Core for additional HP and access to Jade Protocols.
 
* Invest in a Jade Core for additional HP and access to Jade Protocols.
* {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}}.
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* {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}} or {{Rune|Superior Rune of the Pack}}
* {{Tooltip|Knight|Knight's Trinkets}} - extra defense
+
* {{Tooltip|Knight|Knight's Trinkets}}
* {{Sigil|Superior Sigil of Energy}} - increased evasion
+
* {{Sigil|Superior Sigil of Energy}}
  
 
====Budget====
 
====Budget====
* {{Rune|Superior Rune of Infiltration}} - budget replacement for {{Rune|Superior Rune of the Scholar}}
+
* {{Rune|Superior Rune of the Pack}}
  
 
<br>
 
<br>
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==Usage==
 
==Usage==
====Outdated====
+
===Damage===
This section is currently out of date due to Weaponmaster and is pending a review.
+
====Basics====
 +
This is an oversimplification. For a detailed guide on how to properly deal damage with Condition Weaver, see [[Build:Weaver_-_Power DPS|The Raid Build]]
 +
* Rotate between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}, making sure to double-attune to each when possible.
 +
* Use blast finishers in Fire Fields to generate {{Tooltip|Might}}
 +
* Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}}
 +
* Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Tooltip|Relic of Fireworks}}
 +
 
 +
====Opener====
 +
Start in {{Skill|Air Attunement}} / {{Skill|Air Attunement}}. Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement|Double-Air}}.
 +
 
 +
# {{Skill|Weave Self}} (Make sure you're in combat first)
 +
# {{Skill|Glyph of Storms}}
 +
# {{Skill|Lightning Orb}} - for {{Tooltip|Relic of Fireworks}}
 +
# Optional: {{Skill|Cyclone}} to group enemies.
 +
# {{Skill|Fire Attunement}} (F/A)
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Pyro Vortex}}
 +
# {{Skill|Fire Attunement}} (F/F)
 +
# {{Skill|Wildfire}} - for {{Tooltip|Relic of Fireworks}}
 +
# {{Skill|Cauterizing Strike}}
 +
# [{Skill|Earth Attunement}} (E/F)
 +
# {{Skill|Lava Skin}}
 +
# {{Skill|Dust Storm}} - for {{Tooltip|Relic of Fireworks}}
 +
# {{Skill|Earthen Vortex}}
 +
# {{Skill|Fire Attunement}} (F/E)
 +
# {{Skill|Flame Uprising}}
 +
# {{Skill|Air Attunement}} (A/F)
  
'''General'''
+
====Loops====
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
+
After your opener, refer to the loose priority loops below. Use {{Skill|Pyro Vortex|Dual Attacks}} off cooldown, other than {{Skill|Gale Strike}}.
  
'''Damage'''
+
{{Skill|Fire Attunement}}:
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
+
# {{Skill|Wildfire}} - for {{Tooltip|Relic of Fireworks}}
* Air/Air: Prioritize {{Skill|Quantum Strike}} and AA Chains
+
# {{Skill|Flame Uprising}}
* Fire/Air: {{Skill|Flame Uprising}} > {{Skill|Pyro Vortex}} > {{Skill|Ride the Lightning}}
+
# {{Skill|Cauterizing Strike}}
* Fire/Fire: {{Skill|Fire Grab}} > {{Skill|Ring of Fire (elementalist)}} > {{Skill|Flame Uprising}} > {{Skill|Cauterizing Strike}}
 
* Air/Fire: AA Chains
 
  
If you wind up in Water:
+
{{Skill|Air Attunement}}:
* {{Skill|Twin Strike}} > Water AA Chain > {{Skill|Shearing Edge}}
+
# {{Skill|Lightning Orb}} - {{Tooltip|Relic of Fireworks}} / {{Tooltip|Vulnerability}}
 +
# {{Skill|Quantum Strike}}
 +
# Try not to interrupt auto-attack chains.
  
Earth:
+
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Earth actually has a few useful blast finishers which can help with might if you have a fire field down
+
* {{Skill|Twin Strike}}
* {{Skill|Earthquake}} > {{Skill|Lava Skin}} Try to leave earth as soon as possible
+
* {{Skill|Lava Skin}}
  
Ideally you'll use your {{Skill|Primordial Stance}} in Air for {{Tooltip|Vulnerability}}, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
+
====Weave Self====
 +
There are two ways to use {{Skill|Weave Self}}. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack {{Tooltip|Alacrity}} due to the altered recharge.  
  
 +
For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
  
'''Defense'''
+
Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend.
Sword/Dagger's defense is somewhat low.
 
* {{Skill|Riptide}} - heal and evade
 
* {{Skill|Frost Aura}} - damage reduction
 
* {{Skill|Cleansing Wave}} - condi cleanse
 
* {{Skill|Earthen Vortex}} - evade & blast finisher
 
  
Focus has significantly more defensive options & CC, though loses DPS:
+
===Defense===
* {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}} - projectile hate
+
* {{Skill|Riptide}} - evade + heal + water field
* {{Skill|Obsidian Flesh}} - invuln
+
* {{Skill|Aqua Siphon}} - heal
 +
* {{Skill|Tidal Surge}} - heal
 +
* {{Skill|Water Globe}} - heal + water field
 +
* {{Skill|Earthen Vortex}} - evade
 +
* {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}}
 +
* {{Skill|Dust Storm}} - area {{Tooltip|Blindness}}
 +
* Blast water fields to heal
  
'''Crowd Control'''
+
===Crowd Control===
* {{Skill|Updraft}}
+
* {{Skill|Tidal Surge}}
* {{Skill|Earthquake}}
+
* {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}.
 +
* {{Skill|Polaric Leap}}
 
* {{Skill|Gale Strike}}
 
* {{Skill|Gale Strike}}

Revision as of 06:02, 27 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 27, 2023 and is up to date for the March 19, 2024 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

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Skill Bar

Sword/Warhorn
Staff
Utility

Skill Variants

Heals

  • Glyph of Elemental Harmony - burst heal
  • Signet of Restoration - passive healing

Utilities

Signet of Air is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.

  • Arcane Shield - defense
  • Twist of Fate - stunbreak and evade
  • Glyph of Storms - high damage and AOE blind
  • Arcane Wave - more AOE
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility
  • Stone Resonance - defensive barrier and stability
  • Conjure Lightning Hammer - Burst damage and cleave

Elites

  • Glyph of Elementals - Summon provides damage in fire, tanking in earth or sustain in water

Specializations

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
Warhorn
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Relic

Variant Equipment

Relics

There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.

Defense

  • Invest in a Jade Core for additional HP and access to Jade Protocols.
  • Full Dragon Full Dragon - luxury set: trades damage for a massive boost to HP; pair with Signet of Fire or Rune of Superior Rune of the Pack
  • Knight's Trinkets Knight's Trinkets
  • Sigil of Superior Sigil of Energy

Budget

  • Rune of Superior Rune of the Pack


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

Basics

This is an oversimplification. For a detailed guide on how to properly deal damage with Condition Weaver, see The Raid Build

  • Rotate between Fire Attunement and Air Attunement, making sure to double-attune to each when possible.
  • Use blast finishers in Fire Fields to generate Might Might
  • Use Primordial Stance in Air Attunement to apply Vulnerability Vulnerability
  • Use long-cooldown skills, such as Wildfire and Lightning Orb, to proc Relic of Fireworks Relic of Fireworks

Opener

Start in Air Attunement / Air Attunement. Use Primordial Stance in Air Attunement.

  1. Weave Self (Make sure you're in combat first)
  2. Glyph of Storms
  3. Lightning Orb - for Relic of Fireworks Relic of Fireworks
  4. Optional: Cyclone to group enemies.
  5. Fire Attunement (F/A)
  6. Flame Uprising
  7. Pyro Vortex
  8. Fire Attunement (F/F)
  9. Wildfire - for Relic of Fireworks Relic of Fireworks
  10. Cauterizing Strike
  11. [{Skill|Earth Attunement}} (E/F)
  12. Lava Skin
  13. Dust Storm - for Relic of Fireworks Relic of Fireworks
  14. Earthen Vortex
  15. Fire Attunement (F/E)
  16. Flame Uprising
  17. Air Attunement (A/F)

Loops

After your opener, refer to the loose priority loops below. Use Pyro Vortex off cooldown, other than Gale Strike.

Fire Attunement:

  1. Wildfire - for Relic of Fireworks Relic of Fireworks
  2. Flame Uprising
  3. Cauterizing Strike

Air Attunement:

  1. Lightning Orb - Relic of Fireworks Relic of Fireworks / Vulnerability Vulnerability
  2. Quantum Strike
  3. Try not to interrupt auto-attack chains.

Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:

  • Twin Strike
  • Lava Skin

Weave Self

There are two ways to use Weave Self. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack Alacrity Alacrity due to the altered recharge.

For a simplified method of using Weave Self, simply use the skill and then ensure you double-attune to both Fire Attunement Fire Attunement and Air Attunement Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.

Alternatively, use Glyph of Elementals instead. This is a small DPS loss but provides a huggable friend.

Defense

  • Riptide - evade + heal + water field
  • Aqua Siphon - heal
  • Tidal Surge - heal
  • Water Globe - heal + water field
  • Earthen Vortex - evade
  • Sand Squall - Magnetic Aura Magnetic Aura + Protection Protection
  • Dust Storm - area Blindness Blindness
  • Blast water fields to heal

Crowd Control

  • Tidal Surge
  • Cyclone - very good for grouping trash into your Lightning Orb.
  • Polaric Leap
  • Gale Strike


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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