Difference between revisions of "Willbender - Support Alacbender"

(minor fixes)
Line 21: Line 21:
 
| weapon3 = scepter
 
| weapon3 = scepter
 
| weapon4 = shield
 
| weapon4 = shield
| healing = "Receive the light!"
+
| healing = "Receive the Light!"
 
| utility1 = "Stand Your Ground!"
 
| utility1 = "Stand Your Ground!"
 
| utility2 = Hallowed Ground
 
| utility2 = Hallowed Ground

Revision as of 16:59, 18 December 2022

This is a test build. You may comment and rate it.

Focused on: CleansingBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: End of Dragons builds

Difficulty:
TBD


Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity, cleansing, healing and boon support.


Skill Bar

Staff
Scepter/Shield
Utility


Weapon Variants
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
Skill Variants
  • Mantra of Lore for large numbers or if rez is unneeded
  • Signet of Mercy for smaller numbers


Template Code

[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Weighty Terms can be useful for lower Mantra of Liberation cooldown, especially if Quickness Quickness is already covered


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
  • Sigil of Superior Sigil of Concentration for higher Stability Stability uptime
Runes
  • Rune of Superior Rune of the Monk better healing but less boons, boon uptime and survivability


Consumables

    • personal food option


Usage

General


Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • Signet of Mercy - if applicable
Moderate
  • Condition clear
  • CC
  • Healing
  • Primary boon support
Low
  • Cover boon support


Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This builds has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • "Stand Your Ground!" can be prioritized over Mantra of Liberation, but only if your entire party is in range and not stunned (or not in range of Mantra of Liberation)
Active defense priority
  • Mantra of Liberation - for stunbreaking
  • "Stand Your Ground!" - for stunbreaking
  • Tome of Resolve - for Immobilize Immobilize
  • Tome of Courage + Chapter 4 Stalwart Stand - for Immobilize Immobilize
  • Dodge
  • Empower - if you have time to finish cast
  • Holy Strike
  • Shield of Absorption - only if the knockback isn’t disruptive
  • Aegis Aegis
    • Protector's Strike
    • Shield of Judgment
    • Mantra of Solace


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • When using "Stand Your Ground!" cover the application by applying other boons immediately after the cast
    • Mantra of Solace is ideal for this
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability Stability priority


Stunbreaking

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear

  • You have limited condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
Condition clear priority


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority


Healing

  • Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with Mantra of Solace before casting Empower
Healing priority
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (only if the knockback isn’t disruptive)
  • Dodge (Selfless Daring)
  • Aegis Aegis
    • Protector's Strike
    • Shield of Judgment
  • Regeneration Regeneration
    • Symbol of Faith


Primary boons

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of Mantra of Solace
Primary boon priority


Cover boons

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible
Cover boon priority


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium