Difference between revisions of "Willbender - Support Alacbender"

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(cleanup + moved to good)
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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
| rating = test
+
| rating = good
| xpac = eod
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| xpac = hot, eod
 
}}
 
}}
  
  
 
==Overview==
 
==Overview==
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}}, cleansing, healing and boon support.
+
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}} as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with ~3 primary healers per alacbender it can provide significant offensive boons ({{tooltip|Alacrity}}, {{tooltip|Might}}) for a subgroup with pure DPS like Revenants and Dragonhunters.
  
  
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| elite = Signet of Courage
 
| elite = Signet of Courage
 
}}
 
}}
 +
  
 
;Weapon Variants
 
;Weapon Variants
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==Specializations==
 
==Specializations==
 
{{Specialization|Honor|top|top|top}}
 
{{Specialization|Honor|top|top|top}}
 +
;Variants
 +
* {{Trait|Pure of Heart}} if running shield can improve healing
 
{{Specialization|Virtues|bot|mid|mid}}
 
{{Specialization|Virtues|bot|mid|mid}}
 
{{Specialization|Willbender|bot|top|top}}
 
{{Specialization|Willbender|bot|top|top}}
  
;Trait variant
 
~{{Trait|Pure of Heart}} can be taken if running shield to improve healing
 
  
 
==Equipment==
 
==Equipment==
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* {{Sigil|Superior Sigil of Concentration}} for higher boon uptime
 
* {{Sigil|Superior Sigil of Concentration}} for higher boon uptime
 
* {{Sigil|Superior Sigil of Water}} healing on crits every 5s, with symbols you'll use it everytime it's available.
 
* {{Sigil|Superior Sigil of Water}} healing on crits every 5s, with symbols you'll use it everytime it's available.
 +
 +
 
===Consumables===
 
===Consumables===
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
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==Usage==
 
==Usage==
 
===General===
 
===General===
*Focus on using your skills to cleanse allies
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* Focus on using your skills to cleanse allies
*Make sure to have the active effect from {{Skill|Flowing Resolve}} as much as possible
+
* Make sure to have the active effect from {{Skill|Flowing Resolve}} as often as possible
*Use your burst heal to help during pressuring moments
+
* Use your burst heal to help during high pressure moments
 +
 
  
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
*Condition Removal
+
* Condition Removal
*{{tooltip|Alacrity}}
+
* {{Tooltip|Alacrity}}
 
;Moderate
 
;Moderate
*Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
+
* Other Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
*Healing
+
* Healing
 
;Low
 
;Low
*Crowd Control
+
* Crowd Control
 +
 
  
 
====Surviving====
 
====Surviving====
* This build has high passive defense from minstrel armor
+
* This build has high passive defense
* This build has high mobility skill access (f1-f2-f3)
+
* This build has high mobility skill access
* This build has high active defense (condition removal / burst healing / Aegis)
+
** Make sure to drop target when using {{Skill|Rushing Justice}} for mobility
 +
* This build has high active defense
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
 +
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85
 
|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|"Advance!"}} - Aegis + 2 Conditions cleansed
+
* {{Skill|"Save Yourselves!"}} - stunbreaking
 +
* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}}
 +
* {{Tooltip|Dodge}}
 +
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
 +
* {{Skill|Rushing Justice}}
 
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
 
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
+
* {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed
 +
* {{Skill|"Receive The Light!"}}
 
}}
 
}}
 +
  
 
===Detailed Explanations===
 
===Detailed Explanations===
 
====Condition Removal====
 
====Condition Removal====
 
* Use shouts to cleanse your allies with {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
 
* Use shouts to cleanse your allies with {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
** {{Skill|"Advance!"}}, {{Skill|"Save Yourselves!"}}, {{Skill|"Receive the Light!"}}
+
** Use {{Skill|"Advance!"}} frequently to cleanse small amounts of conditions
* Use F2 {{Skill|Flowing Resolve}} to Cleanse allies with {{Trait|Absolute Resolve}} working on both charges
+
** Use {{Skill|"Save Yourselves!"}} to pull large amounts of conditions
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
+
*** You'll need to cleanse yourself after casting {{Skill|"Save Yourselves!"}}, make sure {{Skill|"Advance!"}} or {{Skill|Flowing Resolve}} are ready to follow up
 +
** Ideally save {{Skill|"Receive the Light!"}} for healing, but if needed it can be a last resort cleanse
 +
* Use F2 {{Skill|Flowing Resolve}} to cleanse allies with {{Trait|Absolute Resolve}}
 +
** Be careful not to overlap the {{Skill|Flowing Resolve}} buff unless absolutely necessary
 +
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against the enemy well bombs
 
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets
 
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets
* {{Skill|Cleansing Flame}} is a skill that pulse condition removal in a cone facing you. You can use it while moving, making it a great tool to help allies cross wells/winds of disenchantement.
+
* Use {{Skill|Cleansing Flame}} while shouts/{{Skill|Flowing Resolve}} aren't available and against pulsing condition application
 +
** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}}
 +
 
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85
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|;Condition Removal priorities
 
|;Condition Removal priorities
 
|
 
|
* {{Skill|"Advance!"}} 2 conditions removed per charge (mostly to cleanse low amount)
+
* {{Skill|"Advance!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
* {{Skill|Flowing Resolve}} 3 conditions removed per charge (moderate amount)
+
* {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}}
* {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
+
* {{Skill|"Save Yourselves!"}}
* {{Skill|Purging Flames}} static condition removal
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* {{Skill|Purging Flames}}
* {{Skill|Cleansing Flame}} to fill when you don't have shouts/f2 up or to clean while moving through red zones
+
* {{Skill|Cleansing Flame}}
* {{Skill|"Receive the Light!"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch
+
* {{Skill|"Receive the Light!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
 
}}
 
}}
 +
  
 
====Alacrity====
 
====Alacrity====
 
* Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}}  
 
* Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}}  
 
** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
 
** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
** You need to hit targets to gain alacrity while Flowing Resolve is active
+
** You need to hit targets to gain {{Tooltip|Alacrity}} while Flowing Resolve is active
 
*** Avoid using {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}} while {{Skill|Flowing Resolve}} is active if not needed
 
*** Avoid using {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}} while {{Skill|Flowing Resolve}} is active if not needed
 +
  
 
====Boon Application====
 
====Boon Application====
 +
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 +
** Apply {{tooltip|Aegis}} for enemy ranged spikes
 +
* Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive
 +
 +
{{Collapsible
 +
|width=85
 +
|collapsed=true
 +
|;Boon sources
 +
|
 
* {{tooltip|Might}}
 
* {{tooltip|Might}}
 
** {{Skill|Empower}}
 
** {{Skill|Empower}}
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** {{Skill|Symbol of Punishment}} (if squad push inside of it)
 
** {{Skill|Symbol of Punishment}} (if squad push inside of it)
 
* {{tooltip|Aegis}}
 
* {{tooltip|Aegis}}
** {{Skill|Shield of Judgment}} if shield is taken
+
** {{Skill|Shield of Judgment}} (if applicable)
 
** {{Skill|"Advance!"}}
 
** {{Skill|"Advance!"}}
 +
* {{tooltip|Protection}}
 +
** {{Skill|Shield of Judgment}}  (if applicable)
 +
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
 
* {{tooltip|Regeneration}}
 
* {{tooltip|Regeneration}}
 
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
 
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
* {{tooltip|Protection}}
+
}}
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
+
 
** {{Skill|Shield of Judgment}} (use it to sponge the first ranged spike as it also gives aegis)
 
  
 
====Healing====
 
====Healing====
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* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling)
 
* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling)
 
}}
 
}}
 +
  
 
====Crowd Control====
 
====Crowd Control====
 +
* Use {{Skill|Chains of Light}} to {{Tooltip|Immobilize}} enemies at the tail of an enemy group moving away from or through yours
 
* Use your CC when:
 
* Use your CC when:
 
** Your group calls a spike or bomb:
 
** Your group calls a spike or bomb:
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|;CC Priority
 
|;CC Priority
 
|
 
|
* {{Skill|Line of Warding}} one of the strongest CC in the game
+
* {{Skill|Line of Warding}}
* {{Skill|Chains of Light}} 900 range {{Tooltip|Immobilize}}, deadly on a late target
+
* {{Skill|Chains of Light}}
* {{Skill|Shield of Absorption}} knock back foes (if shield is taken)
+
* {{Skill|Shield of Absorption}} (if applicable)
 
}}
 
}}
 
  
 
===Settings===
 
===Settings===
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===Tips & Tricks===
 
===Tips & Tricks===
* {{Skill|"Save Yourselves!"}} is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of {{Skill|Flowing Resolve}} or {{Skill|"Advance!"}} to cleanse yourself after using it.
 
 
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
 
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
*** F1 will follow a targeted ennemie or go straight in the direction your character is facing while F2 and F3 will follow you're cursor.
+
*** F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
*{{Trait|Restorative Virtues}} permits you to use your weapon skills more often if you hit ennemies, this will help you give more boons and healing.
+
* {{Trait|Restorative Virtues}} permits you to use your weapon skills more often if you hit enemies, this will help you give more boons and healing.
* Your sustained heal is inferior to other cleaning sources (but higher than firebrand), it's recommended to play this when there are already "regular" healers in the squad (~3 druid/scrapper/vindicator per Alacbender as the healing is spread between subs). But your alac uptime is the highest while giving a good amount of might, enhancing pure dps a lot (such as Revenants and Dragonhunters). It also synergise well with a mesmer if you don't know where to put in the squad (as alacrity will be covered, he'll be able to take quickness trait {{Trait|Seize the Moment}} helping the group have a better uptime).
+
* Mesmer with {{Trait|Seize the Moment}} works well in a alacbender party.
 +
 
  
 
===Gameplay Videos===
 
===Gameplay Videos===

Revision as of 16:35, 2 January 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on January 02, 2023 and is up to date for the April 16, 2024 patch.


Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with ~3 primary healers per alacbender it can provide significant offensive boons (Alacrity Alacrity, Might Might) for a subgroup with pure DPS like Revenants and Dragonhunters.


Skill Bar

Staff
Scepter/Torch
Utility


Weapon Variants
  • Shield provides projectile hate, crowd control and protection uptime.
Skill Variants
  • "Stand Your Ground!" if more stability is needed
  • "Feel My Wrath!" good fury uptime + 2 condition removal but lose the burst heal from signet
  • Signet of Mercy if you want res utility


Template Code

[&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Pure of Heart if running shield can improve healing


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Torch
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Concentration for higher boon uptime
  • Sigil of Superior Sigil of Water healing on crits every 5s, with symbols you'll use it everytime it's available.


Consumables

    • personal food option


Usage

General

  • Focus on using your skills to cleanse allies
  • Make sure to have the active effect from Flowing Resolve as often as possible
  • Use your burst heal to help during high pressure moments


Overall Priorities

High
Moderate
Low
  • Crowd Control


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Make sure to drop target when using Rushing Justice for mobility
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority
  • "Save Yourselves!" - stunbreaking
  • Flowing Resolve - for Immobilize Immobilize
  • Dodge Dodge
  • Crashing Courage - 600 range shadowstep + personal stability and aegis
  • Rushing Justice
  • Flowing Resolve - 3 Conditions cleansed + 3/4s Evade
  • "Advance!" - Aegis Aegis + 2 Conditions cleansed
  • "Receive The Light!"


Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with Pure of Voice and Rune of Superior Rune of the Trooper
    • Use "Advance!" frequently to cleanse small amounts of conditions
    • Use "Save Yourselves!" to pull large amounts of conditions
      • You'll need to cleanse yourself after casting "Save Yourselves!", make sure "Advance!" or Flowing Resolve are ready to follow up
    • Ideally save "Receive the Light!" for healing, but if needed it can be a last resort cleanse
  • Use F2 Flowing Resolve to cleanse allies with Absolute Resolve
    • Be careful not to overlap the Flowing Resolve buff unless absolutely necessary
  • Use Purging Flames to cleanse in static situation (stairs / choke point) or against the enemy well bombs
  • Blasting symbols or Light Fields with Holy Strike will remove 1 condition on 5 targets
  • Use Cleansing Flame while shouts/Flowing Resolve aren't available and against pulsing condition application
    • Cleansing Flame is a great tool to help allies cross wells/Winds of Disenchantment
Condition Removal priorities
  • "Advance!" - Pure of Voice and Rune of Superior Rune of the Trooper
  • Flowing Resolve - Absolute Resolve
  • "Save Yourselves!"
  • Purging Flames
  • Cleansing Flame
  • "Receive the Light!" - Pure of Voice and Rune of Superior Rune of the Trooper


Alacrity

  • Use Flowing Resolve before casting your Symbol skills Symbol of Punishment Symbol of Swiftness
    • Alacrity Alacrity is shared because Battle Presence interacts with Phoenix Protocol
    • You need to hit targets to gain Alacrity Alacrity while Flowing Resolve is active
      • Avoid using Rushing Justice and Crashing Courage while Flowing Resolve is active if not needed


Boon Application

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
    • Apply Aegis Aegis for enemy ranged spikes
  • Offensive boons like Might Might should be prioritized when your group is on the offensive
Boon sources
  • Might Might
    • Empower
    • Rushing Justice with Inspired Virtue
    • Symbol of Punishment (if squad push inside of it)
  • Aegis Aegis
    • Shield of Judgment (if applicable)
    • "Advance!"
  • Protection Protection
    • Shield of Judgment (if applicable)
    • Crashing Courage with Inspired Virtue
  • Regeneration Regeneration
    • Flowing Resolve with Inspired Virtue


Healing

  • Be careful when healing others, Empower, Signet of Courage and Selfless Daring are powerful heals but can easily leave you out of position if misused
    • Understanding when to use Signet of Courage can be hard but it can really carries the party in difficult moments
Healing priority
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (also projectile-hate, you may want to keep it a bit)
  • Dodge (Selfless Daring)
  • Aegis Aegis if Pure of Heart is taken
    • "Advance!"
    • Shield of Judgment
  • Regeneration Regeneration
    • Flowing Resolve
  • "Receive the Light!" (Can almost full heal someone if aimed correctly)
  • Signet of Courage (Huge Burst heal pulsing Protection and Resolution while channeling)


Crowd Control

  • Use Chains of Light to Immobilize Immobilize enemies at the tail of an enemy group moving away from or through yours
  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority
  • Line of Warding
  • Chains of Light
  • Shield of Absorption (if applicable)


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • Rushing Justice and Crashing Courage
    • They are mobility skills you can use them to go support someone really fast to save them with "Receive the Light!" (or to come back to squad)
      • F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
  • Restorative Virtues permits you to use your weapon skills more often if you hit enemies, this will help you give more boons and healing.
  • Mesmer with Seize the Moment works well in a alacbender party.


Gameplay Videos


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

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