Difference between revisions of "Forging Steel Strike Mission Strategy Guide"

(finishing first draft)
Line 5: Line 5:
 
As this mission begins, the squad will have 10 minutes of preparation. This section can be finished early by completing all four of the training events in the starting area. These events will introduce you to the key elements of the upcoming mission:
 
As this mission begins, the squad will have 10 minutes of preparation. This section can be finished early by completing all four of the training events in the starting area. These events will introduce you to the key elements of the upcoming mission:
 
While none of them need to be completed, it is highly recommended that Nicabar’s event is done, as it will provide a buff for the group.
 
While none of them need to be completed, it is highly recommended that Nicabar’s event is done, as it will provide a buff for the group.
 +
  
  
Line 11: Line 12:
  
 
:{{gw2wiki|Longshot}} – Fire a powerful long-range rifle shot at the target. Unlimited ammo when near Vishen Steelshot at her sniper perches.  
 
:{{gw2wiki|Longshot}} – Fire a powerful long-range rifle shot at the target. Unlimited ammo when near Vishen Steelshot at her sniper perches.  
 
 
:{{gw2wiki|Team Fire}} – Take aim and fire a heavy armor-piercing round in tandem with Vishen, inflicting {{gw2wiki|Burning}} on the target. If the target is [[File:Bloodstone-Infused shield.png|25px|link=gw2:Dwarven_Shield_(effect)|shielded]] [[gw2:Dwarven_Shield_(effect)|shielded]], the round breaks defensive shields and deals severe damage. Only usable when near Vishen Steelshot.
 
:{{gw2wiki|Team Fire}} – Take aim and fire a heavy armor-piercing round in tandem with Vishen, inflicting {{gw2wiki|Burning}} on the target. If the target is [[File:Bloodstone-Infused shield.png|25px|link=gw2:Dwarven_Shield_(effect)|shielded]] [[gw2:Dwarven_Shield_(effect)|shielded]], the round breaks defensive shields and deals severe damage. Only usable when near Vishen Steelshot.
  
Line 26: Line 26:
  
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#The_Spotter_.7C_10_AP|The Spotter]] – Participate in 25 sniping events. A small jumping puzzle will be required to reach Vishen in each location.
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#The_Spotter_.7C_10_AP|The Spotter]] – Participate in 25 sniping events. A small jumping puzzle will be required to reach Vishen in each location.
 +
  
  
Line 32: Line 33:
  
 
:{{gw2wiki|Rifle Shot}} – Mounted rifle shot.
 
:{{gw2wiki|Rifle Shot}} – Mounted rifle shot.
 
 
:{{gw2wiki|Grenade Shot}} – Shoot a grenade that fragments upon impact.
 
:{{gw2wiki|Grenade Shot}} – Shoot a grenade that fragments upon impact.
 
 
:[[File:Harpoon (TT6-B Devourer).png|25px|link=gw2:Harpoon (TT6-B Devourer)|Harpoon]] [[gw2:Harpoon (TT6-B Devourer)|Harpoon]] → {{gw2wiki|Grapple Target}} – Shoot a harpoon that connects to the target → Pull the harpooned target toward the tank.
 
:[[File:Harpoon (TT6-B Devourer).png|25px|link=gw2:Harpoon (TT6-B Devourer)|Harpoon]] [[gw2:Harpoon (TT6-B Devourer)|Harpoon]] → {{gw2wiki|Grapple Target}} – Shoot a harpoon that connects to the target → Pull the harpooned target toward the tank.
 
 
:{{gw2wiki|Smoke Grenade}} – Create a smoke that causes missiles to miss and [[File:Blind.png|25px|link=gw2:Blinded|Blinds]] [[gw2:Blinded|Blinds]] foes.
 
:{{gw2wiki|Smoke Grenade}} – Create a smoke that causes missiles to miss and [[File:Blind.png|25px|link=gw2:Blinded|Blinds]] [[gw2:Blinded|Blinds]] foes.
  
Line 68: Line 66:
  
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Engineer.27s_Apprentice_.7C_10_AP|Engineer’s Apprentice]] – Pick up ammo drops and scrap metal.
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Engineer.27s_Apprentice_.7C_10_AP|Engineer’s Apprentice]] – Pick up ammo drops and scrap metal.
 +
  
  
Line 74: Line 73:
  
  
After the event succeeds Nicabar will throw out five tonics. Picking one up grants a [https://wiki.guildwars2.com/wiki/Special_action_skill special action skill] (SAS) that throws the potion on the ground, providing the following benefits to five targets:
+
After the event succeeds Nicabar will throw out five tonics. Picking one up grants a [https://wiki.guildwars2.com/wiki/Special_action_skill special action skill] (SAS) that throws the potion on the ground, providing healing and 20 seconds of {{gw2wiki|Regeneration}}, {{gw2wiki|Quickness}} and {{gw2wiki|Vigor}}. It also applies {{Gw2wiki|Revitalized}}, granting the following benefits for two minutes:
 +
* +20% Damage
 +
* +25% Magic Find
 +
* Chance to gain {{gw2wiki|Quickness}}, {{gw2wiki|Regeneration}}, and {{gw2wiki|Vigor}} on Critical Hit
  
  
As each potion provides two minutes duration, and the buff stacks for up to 10 minutes, a total of 10 potions must be thrown to max out the buff on a full squad of 10 players. This means all players can easily max out the buff by stacking, and still have one SAS “saved” to top-up later in the encounter.
+
{{Gw2wiki|Revitalized}} stacks for up to 10 minutes, a total of 10 potions must be thrown to max out the buff on a full squad of 10 players. This means all players can easily max out the buff by stacking, and still have one SAS “saved” to top-up later in the encounter. It is strongly recommended that the squad stack as a group to use the potions, so that everyone has the maximum duration.
  
  
Line 88: Line 90:
  
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Field_Medicine_.7C_10_AP|Field Medicine]] – Participate in 15 gathering events.
 
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Field_Medicine_.7C_10_AP|Field Medicine]] – Participate in 15 gathering events.
 +
  
  
Line 101: Line 104:
 
<big>'''Related Achievements'''</big>
 
<big>'''Related Achievements'''</big>
  
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Heavy_Rival_.7C_5_AP|Heavy Rival]] – Kill more enemies than Cinder in 10 competitions.
+
[[Guide:Visions_of_the_Past:_Steel_and_Fire_Achievement_Guide#Heavy_Rival_.7C_5_AP|Heavy Rival]] – Kill more enemies than Cinder in 10 competitions. These events can succeed even if they are cancelled by the mission progressing, but they will not count towards the achievement unless they are completed fully.
 +
 
 +
 
 +
 
 +
===Challenges and Mission Rank===
 +
Loot from this mission is based upon the final rank achieved. This rank is increased by successfully completing side events, preventing the tank from falling below 50% health, completing the escort section of the mission within 30 minutes, and for each active challenge.
 +
 
 +
 
 +
 
  
  
Line 111: Line 122:
 
<div style="background:#171717">
 
<div style="background:#171717">
 
:[[File:Dark-icon-guild_fights.png]] <span style="color:orange">'''Snipe Enemies with Vishen'''</span>
 
:[[File:Dark-icon-guild_fights.png]] <span style="color:orange">'''Snipe Enemies with Vishen'''</span>
:[https://wiki.guildwars2.com/wiki/Vishen_Steelshot Vishen] will set up a sniping spot here. This spot is within range of the closest portal, so that should be the first target. Otherwise the snipers should focus on any elites that spawn. This event lasts for two minutes, during which the tank will remain stationary.
+
:[https://wiki.guildwars2.com/wiki/Vishen_Steelshot Vishen] will set up a sniping spot here. This spot is within range of the closest portal, so that should be the first target. Otherwise the snipers should focus on any veterans that spawn. This event lasts for two minutes, during which the tank will remain stationary.
 
</div>
 
</div>
  
Line 183: Line 194:
  
 
After the defence, players can lower a bridge by standing on three glowing runes on the floor (also marked on the map).
 
After the defence, players can lower a bridge by standing on three glowing runes on the floor (also marked on the map).
 +
  
  

Revision as of 19:05, 22 May 2020

Introduction

This mission is very easy and can even be soloed. The suggestions in this guide are intended to work with every challenge mode active – they will also be effective without challenge modes but will by no means be required. Moving too far ahead of the tank at any time will cause you to be teleported back to the Warband Camp


As this mission begins, the squad will have 10 minutes of preparation. This section can be finished early by completing all four of the training events in the starting area. These events will introduce you to the key elements of the upcoming mission: While none of them need to be completed, it is highly recommended that Nicabar’s event is done, as it will provide a buff for the group.


Vishen (sniping)

Using one of Vishen’s rifles will provide two skills:

Longshot Longshot – Fire a powerful long-range rifle shot at the target. Unlimited ammo when near Vishen Steelshot at her sniper perches.
Team Fire Team Fire – Take aim and fire a heavy armor-piercing round in tandem with Vishen, inflicting Burning Burning on the target. If the target is shielded shielded, the round breaks defensive shields and deals severe damage. Only usable when near Vishen Steelshot.


These attacks will always crit, and inherit attributes and traits from the player, so power DPS builds will deal significantly more damage than others.


Later in the mission

At various points in the mission, Vishen will teleport to a nearby vantage point and begin sniping enemies. Players may complete a short jumping puzzle to reach her. During later events certain enemies will be shielded shielded and immune to damage – Team Fire Team Fire can be used to remove the shield.


Related Achievements

The Spotter – Participate in 25 sniping events. A small jumping puzzle will be required to reach Vishen in each location.


Ranoah (tank)

Interacting with the TT6-B Devourer near Ranoah will allow players to enter the tank and gain four skills:

Rifle Shot Rifle Shot – Mounted rifle shot.
Grenade Shot Grenade Shot – Shoot a grenade that fragments upon impact.
Harpoon HarpoonGrapple Target Grapple Target – Shoot a harpoon that connects to the target → Pull the harpooned target toward the tank.
Smoke Grenade Smoke Grenade – Create a smoke that causes missiles to miss and Blinds Blinds foes.


Unlike Vishen’s rifles, players in the tank will have their attributes fixed and will not benefit from traits, so any player will be equally effective in the tank.


Tank skills can fire in all directions, apart from Rifle Shot Rifle Shot, which can only fire forward. The Harpoon Harpoon skill will attach a harpoon to a target for a few seconds, and the skill will flip over to Grapple Target Grapple Target – a skill that will pull the target (dealing some defiance bar damage) on a very low cooldown. Players can simply hold down this key to repeatedly CC the target.


Later in the mission

Throughout the mission players will find ammo crates that provide 10 rifle ammunition (to a maximum of 60) and two grenades (to a maximum of 5).


The tank can be healed and buffed the same way a player can, so this mission can be sped up by maintaining swiftness and/or superspeed on the tank.


Should the tank fall below 50% health, it will stop moving until it is repaired. Should the tank fall below 10% health, it will stop moving and players will not be able to enter it until it is repaired.


Related Achievements

Alpha Strike – Use the heavy gun on the final boss after its defiance bar is broken.

Artillery Specialist – Kill enemies using tank skills.

Emergency Maintenance – Use scrap kits on the tank, either by throwing them at the tank or interacting with it while holding a scrap kit. The tank does not need to be missing health for this achievement to progress.

Engineer’s Apprentice – Pick up ammo drops and scrap metal.


Nicabar (tonics)

Nicabar needs four ingredients for his tonics: grubs, cave mushrooms, snow, and alpine blossoms.


After the event succeeds Nicabar will throw out five tonics. Picking one up grants a special action skill (SAS) that throws the potion on the ground, providing healing and 20 seconds of Regeneration Regeneration, Quickness Quickness and Vigor Vigor. It also applies Revitalized Revitalized, granting the following benefits for two minutes:


Revitalized Revitalized stacks for up to 10 minutes, a total of 10 potions must be thrown to max out the buff on a full squad of 10 players. This means all players can easily max out the buff by stacking, and still have one SAS “saved” to top-up later in the encounter. It is strongly recommended that the squad stack as a group to use the potions, so that everyone has the maximum duration.


Later in the mission

Twice during the mission Nicabar will request that players gather nearby ingredients to make a new batch of tonics. If players progress the mission before completing these events, they will fail.


Related Achievements

Field Medicine – Participate in 15 gathering events.


Cinder (competition)

Cinder offers a very simple event – go into the forest and kills Sons of Svanir. Killing the Champion will cause the event to complete faster, but is not required.


Later in the mission

Twice during the mission Cinder will compete with nearby players to see who can kill the most of a specific enemy that assaults the tank. The first to 15 kills will win. If players progress the mission before completing these events, they will fail.


Related Achievements

Heavy Rival – Kill more enemies than Cinder in 10 competitions. These events can succeed even if they are cancelled by the mission progressing, but they will not count towards the achievement unless they are completed fully.


Challenges and Mission Rank

Loot from this mission is based upon the final rank achieved. This rank is increased by successfully completing side events, preventing the tank from falling below 50% health, completing the escort section of the mission within 30 minutes, and for each active challenge.




Escorting the T66-B Devourer

After the training events have been completed, or 10 minutes has passed, the tank will begin moving along the path. Waves of Icebrood will spawn and move towards the tank. The tank will pause if enemies get too close, so moving ahead of the group to clear them early will speed things up. Shortly after crossing the bridge, portals will spawn ahead and waves of Icebrood will attack. Destroying the portals will reduce the number of enemies being faced. Players should be wary of groups of Icebrood coming up from the river.

Dark-icon-guild fights.png Snipe Enemies with Vishen
Vishen will set up a sniping spot here. This spot is within range of the closest portal, so that should be the first target. Otherwise the snipers should focus on any veterans that spawn. This event lasts for two minutes, during which the tank will remain stationary.


After the defence event, the tank will continue moving and almost immediately another portal will spawn, alongside a Champion Icebrood Kodan. As before, destroying the portal first is recommended, and then players should focus on the Champion. The champion will initially move to the tank, but will attack players when engaged.


Powerful Foes – If the powerful foes challenge mode is enabled, the champion will have the Flash Freeze Unstable Magic Ability.


When all the enemies are defeated, the escort will resume.


As the tank enters a turn in the path, where the snow is stained orange, another group of Icebrood will attack. After they are dispatched, another wave will spawn, along with several tar elementals behind the tank.

Dark-icon-guild fights.png Compete with Cinder to defeat the most tar elementals
Cinder will begin an event to see who can kill 15 tar elementals the first. Player may wish to focus on this event, as it will end once all the Icebrood are defeated.


The escort will continue through more waves of Icebrood.

Event collect.png Collect supplies for Nicabar's tonics
As the tank approaches the top of the hill, Nicabar will begin an event for collecting tonic ingredients – alpine blossoms and grubs.


Additionally, two portals will spawn ahead and the warband will find their way blocked by a large gate. The tank will move into position in front of the gates, and players will need to use the tank’s gun to destroy two warding seals, then use the harpoon gun to break the gate’s defiance bar and open the way. Nicabar’s event will fail if it has not finished by the time the tank moves through the gate, so players may wish to ensure the tonics have been made before opening the gate.


As the warband enters the Stoneward Halls, they will be faced with several Stone Summit cannoneers on a bridge. Many of the cannoneers have a protective shield that will prevent damage to them. At the same time a group of Stone Summit dwarves will run down the hill towards the tank.

Dark-icon-guild fights.png Snipe Enemies with Vishen
Vishen sets up a sniper nest nearby, and the Team Fire Team Fire ability can be used to remove the shields from the cannoneers.


When a cannoneer dies, it drops its cannon, which can fire a single Cannon Blast Cannon Blast. This attack may also be used to remove shields from cannoneers.


Defeating the first group of enemies will allow the tank to progress, and the warband will face a second set of shielded cannoneers.

Dark-icon-guild fights.png Snipe Enemies with Vishen
Vishen will move to a second sniping spot and repeat the previous event.


Vishen’s sniping events will persist until all the shields have been stripped, so players may wish to delay doing so in order to keep the sniper rifles for as long as possible.


As the tank progresses, destroyers will start appearing alongside the Stone Summit. As the tank reaches a turn in the path it will be halted by a group of dwarves and Darkrime Skelk.

Dark-icon-guild fights.png Compete with Cinder to defeat the most skelk
Cinder will start a second competition here to see who can kill 15 skelk the fastest. As before, players may wish to complete this event before clearing the way forward.


The path ahead opens into a ruined fortress.

Event collect.png Collect supplies for Nicabar's tonics
Nicabar will begin another ingredient collection event – this time for cave mushrooms and :snow.


In the center of the ruins is a Champion Drake Rider. Breaking its defiance bar will cause it to fall off the drake. Defeating it will allow the tank to move forward and take up a position near another gate. A 2:30 minute defence event will start.

Dark-icon-guild fights.png Snipe Enemies with Vishen
Vishen will set up another sniper spot overlooking the ruins. There will be several Stone Summit cannoneers in inaccessible locations that the snipers may wish to focus on.


After the defence, players can lower a bridge by standing on three glowing runes on the floor (also marked on the map).



The Ancient Forgeman

Gw014.jpg

Once the bridge is lowered, the tank can cross to face the final boss – an Ancient Forgeman. The ancient forgeman is beyond the reach of melee weapons, and is protected by a Hardened Shell Hardened Shell that significantly reduces damage to it. Despite this, players can stand near the edge of the platform and attack from range to get some extra damage in.


As the fight starts, the Forgeman will immediately raise its arms in the air like it just don’t care, and two nearby runes will light up. There are four runes near the boss, and the two that light up is random. Players have 10 seconds to stand on these runes in order to raise some blast shields that will partially protect the tank and players. The Forgeman will spit out a Molten Volley towards the tank that deal heavy damage. The tank will move to the side to avoid them, but will take some damage regardless.


After the tank returns to the center, the blast wall runes will activate again and the forgeman will repeat the attack. The runes will activate for a third time, but before the Forgeman starts another Molten Volley, it will pull on a large chain and target every player with an AoE that drops a Flame Bomb on them when it fills.


As before, the tank will move to the side, but as it returns to the center, the Foregeman will vent pressure, leaving it vulnerable. It will gain a defiance bar, and at least two players should jump in the tank and harpoon the boss to help break it. The Forgeman’s Hardened Shell Hardened Shell will be replaced with Exposed Weakness Exposed Weakness, and after 10 seconds it will fall forward, enabling players to attack it in melee range. The Forgeman will regain its Hardened Shell Hardened Shell after 20 seconds so players should get as much damage in as possible.


After the burn phase, the fight will resume just as before, by activating two runes.

Comments