Holosmith - Power Tools Holo

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on September 24, 2023 and is up to date for the March 19, 2024 patch.

Overview

A Holosmith PvP build focusing on burst damage with very little downtime but equally little sustain.


Skill Bar

Sword/Shield
Utility


Skill Variants

Utility

Viable choices for the optional slot:

  • Rifle Turret - it's mostly for the toolbelt skill, Surprise Shot is an instant trigger for Static Discharge and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD.
  • Tool Kit - CC, block, and some decent damage on Pry Bar.
  • Elixir S - great panic button against any kind of pressure and even has Stealth Stealth access on toolbelt.
  • Spectrum Shield - defensive skill that also breaks stuns and its CD could be reduced when used at high heat levels.

Weapons

  • Hammer - players with the Secrets of the Obscure expansion may use Hammer too, it's a great and versatile weapon with plenty of damage, defense and even CC.

Heal

  • Med Kit - worse cleansing but higher healing thanks to the toolbelt skill Bandage Self and the water field the kit offers. Goes up in value when NOT playing with Enhanced Capacity Storage Unit.

Elite

  • Prime Light Beam - unblockable ranged CC on low CD.
  • Supply Crate - a different kind of AoE CC, and the combo field could even be used for Stealth Stealth stacking.


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Specializations

Variants

  • Big Boomer is better for burst damage, but not necessarily for sustain as the CC/blind from Flashbang often ends up cancelling out more damage than what Big Boomer could heal for.

Variants

  • Power Wrench trades burst damage for more frequent elite skill access. Note: his trait is useless with Elite Mortar Kit as the kit has no CD, but could be quite good when playing with other elites.
  • Take Adrenal Implant if you want more sustain.

Variants

  • Solar Focusing Lens could increase your damage in games where Tools Tools is enough to deal with conditions.
  • A combination of Thermal Release Valve and Adrenal Implant on Tools also works. This version offers better sustain, more frequent access to the Photon Forge, more Explosive Entrance synergy, but lowers your burst damage and some of your Holo skills become a bit weaker.


Equipment

Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic


Relics

  • Relic of Antitoxin - better condition cleansing.
  • Relic of the Daredevil - higher consistency in terms of damage.


Sigils

  • Sigil of Intelligence over Sigil of Cleansing - better damage, worse defense against conditions.


Usage

Elite specialization basics

  • Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
  • Reaching maximum heat (150) should be avoided as Overheating damages you and locks you out of the forge until heat goes back to 0.
  • Engage Photon Forge is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. Be careful when entering it above ~70 heat as you may risk overheating.
  • Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.


Forge skills

  • The autoattack chain can do considerable cleave damage especially with Quickness Quickness.
  • Holo Leap should be used on CD most of the time as this is an incredibly loaded skill on a very short CD. This skill provides mobility/cleansing via Crystal Configuration: Zephyr, does decent damage, and even functions as a Leap Finisher.
  • Corona Burst tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks Might Might. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form.
  • Photon Blitz can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
  • Holographic Shockwave is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait dodges from enemies.


General

  • The build has somewhat limited access to condition removal. When you're under heavy condition pressure always try to get a Holo Leap off for Crystal Configuration: Zephyr before leaving the forge, increasing the chance of removing damaging conditions with Prismatic Converter.
    • Against condition burst Cauterize is your only mass cleanse on toolbelt, keep it for emergencies. Becomes more effective above 50 heat.
    • Every toolbelt skill cleanses conditions via Mechanized Deployment which means even your offensive skills like Particle Accelerator could be used defensively too.
  • Coolant Blast and Photon Wall are best used above 50 heat for maximum effectiveness. For Sword skills you should be aiming for 100+ heat.
  • Superspeed on toolbelt is the only stun break in the build by default, but at least it recharges quickly. Slick Shoes could be used while stunned in hopes of CCing enemies.
  • Elite Mortar Kit is a versatile kit useful in just about any situation and has a lot of combo potential. It has a Poison Poison field for healing reduction (that could also make it harder for enemies to rez their downed allies), Blind Blind and Chill Chill to avoid damage or kite enemies, and a Water field to combo extra healing. Most skills also do solid damage and could be used to pressure targets both in melee and range, further reducing your downtime between burst combos.


Damage

  • The more heat you have, the more damage you do thanks to Laser's Edge and Enhanced Capacity Storage Unit.
  • After every dodge roll you gain Explosive Entrance which adds a decent damage proc to your next attack.
  • Right after exiting the forge follow up with Radiant Arc and Refraction Cutter while your heat is still high, preferably in this order (Radiant Arc is a leap which makes it easier to land Refraction Cutter in melee range which increases the chance of landing all projectiles on one target).
  • Particle Accelerator and Surprise Shot are the best skills for proccing Static Discharge. These provide frequently available instant burst damage and should be used as often as possible.
  • Photon Wall is primarily a defensive skill, but its chain skill lets you shoot it at nearby enemies for extra damage. Using this skill only for the damage is hardly ever worth it (as it's one of your few defensive CDs and doesn't hit that hard), but you should consider using Launch Wall when Photon Wall is about to expire.
  • If taken Prime Light Beam is a powerful unblockable ranged AoE CC on low CD and works great for setting up bursts. The skill is very telegraphed and somewhat easy to avoid if you don't have Quickness Quickness, but you could even pull some mind-games with it. PLB roots you in place and makes you face towards your target - with skill retargeting enabled under Combat/Movement Options you're able to cast it on target A, bait out a dodge and then switch to target B in the last moment, hitting them with the beam.
    • If target A dodges and there is no target B simply stow your weapon to cancel it and try again a few seconds later, don't waste your elite.
  • Once your heat is back at a reasonably low level enter holo mode and spam those skills, that's really all there is to it.


Mobility

  • Keep spamming Holo Leap while moving between capture points, but don't overheat.


Top Streamers


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
Hanz gave this build 5 stars • January 2024
Very solid damage with little to no downtime between bursts, excellent mobility with lots of superspeed. Condition management is slightly above what holos are used to. Sustain's overall a bit low even with the extra block from Toolkit, no stealth or elixir S can really be felt. Definitely a high skillcap build and it has everything needed to carry in ranked, but it can crumble fast when caught offguard. High risk, high reward. It's been on the edge of becoming meta for months, but it's not an easy build to pull off.
5 stars
DeDoctor gave this build 5 stars • July 2023
I've played this build for years and it's always been really good to me, the recent buffs have made even better. It has quite a learning curve though, but it is very fun when you get the hang of it! My main build for PvP (though, I play a variant, but plays the same basically). Lot's of big damage on low cooldowns with lots of mobility.
4 stars
Ethan gave this build 4 stars • May 2023
This build is alot of fun, super speed access, blocks, high damage, cc, sustain is a little iffy so I like taking elixer C for a mass cleanse. Only thing is that currently, scrapper does all of this and more, with higher stealth, higher superspeed access, higher burst, and potential for combos in a water field for more heals. The only thing I find holo does better is it's ability to cleanse conditions without sacrificing damage. But yeah, if you like engi but don't want cheesey one shots with the scrapper build, or if you don’t like grenades, I would suggest this one.
4 stars
Vex gave this build 4 stars • May 2023
Crazy burst and high skillcap but scrapper's better rn. maybe once that one gets nerfed people will swap to this, but if nades get nerfed and not scrapper then this will be dead too. Few builds have better bursts than this without being complete memes. A good holo is still terrifying to face.

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