This build is up to date for the September 23, 2025 patch.
Overview
Wand and Staff PvE build which provides great DPS while maintaining good healing capabilities even though it cannot be compared to a proper healer. The Staff offers the main burst damage of this Invocator build while Wand abilities like 
Touch of Despair offer good DoT damage throughout a fight while still being capable of healing your allies and yourself with 
Swift Healing.
This build is also available as a Healer alternative:
PvEModerateHealerDPS
Attributes
PRIMARY

Dexterity
+

Strength
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
Strength and Dexterity are the most important stats for this build. Focus on these early to boost damage. Keep adding points as your gear improves to get better crits, stronger heavy attacks, and some HP. Aim for 50 Strength and stack Dexterity. Perception and Wisdom are less important but still useful.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
Make sure to upgrade your main damaging skills like 
Judgment Lightning, 
Serial Fire Bombs and 
Infernal Meteor and 
Inferno Wave. You should try to upgrade these earliest to help with leveling and your self-sustain so you don't run into trouble when grinding contracts or looking to improve your character. Keep in mind however that 
Infernal Meteor requires omnipotence books so don't upgrade it until you have all other skills at least purple level 1.
The Invocator Wand DPS skills aren't doing as much damage as the staff skills but should still be secondary when it comes to upgrading as 
Corrupted Magic Circle, 
Time for Punishment and 
Touch of Despair are good for helping burn down enemies.
As far as healing skills go, 
Fountain of Life is perfect for healing your tank or even yourself when you are trying to stay in a position to deal damage without having to actively heal. 
Swift Healing on the other hand is great for emergency healing yourself or your party when dropping too low.
Equipment
Tier 3 (Work in progress)
Abyssal Renaissance Foci
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Primary
Deckman's Balefire Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Resonance Effect: Max Mana
Starlight Fur Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Spectral Overseer's Tunic
Debuff Duration
Magic Evasion
Mana Regen
Resonance Effect: Max Mana
Devious Hellfire Grips
Hit Chance
Ranged Evasion
Range
Resonance Effect: Max Mana
Feral Prophet's Pants
Magic Evasion
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Spectral Overseer's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Max Mana
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Side Critical Hit
Resonance Effect: Max Mana
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Mana
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Mana
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Spire of Torment
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Hit Chance
Primary
Lucien's Code of the Heretic
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Weapon Masteries
Wand

Staff

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Magic Critical Hit Chance
Magic Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone II
Defense: 160
Magic Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Magic Heavy Attack Chance
Magic Critical Hit Chance
Rotations
- Start the boss fight by using

Infernal Meteor and 
High Focus then apply 
Touch of Despair before continuing by placing a debuff on the boss with 
Time for Punishment.
- Continue your damage rotation with

Serial Fire Bombs followed by 
Inferno Wave before using 
Judgment Lightning (two times) and re-applying 
Touch of Despair. Then, use 
Corrupted Magic Circle and explode your curses using 
Curse Explosion.

Fountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift Healing: This is the perfect skill for single target healing and can be a great panic button that helps you stay alive.

Inner Peace: If playing in a coordinated group with a Bow user, you can ask them to use 
Nature's Blessing to boost your mana regen and make this spell recharge all of your mana. Timing it is important so make sure to ask them to let you know when they use 
Nature's Blessing.
Other Invocator Builds
PvPModerateHealer
PvPModerateHealer
PvEModerateHealerDPS