This build is up to date for the May 1, 2025 patch.
Overview
Wand and Staff PvE build which provides great DPS while maintaining good healing capabilities even though it cannot be compared to a proper healer. The Staff offers the main burst damage of this Invocator build while Wand abilities like 
Touch of Despair offer good DoT damage throughout a fight while still being capable of healing your allies and yourself with 
Swift Healing.
This build is also available as a Healer alternative:
PvEModerateHealerDPS
Attributes
PRIMARY

Dexterity
+

Strength
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
Strength and Dexterity are the most important stats for this build. Focus on these early to boost damage. Keep adding points as your gear improves to get better crits, stronger heavy attacks, and some HP. Aim for 50 Strength and stack Dexterity. Perception and Wisdom are less important but still useful.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
Make sure to upgrade your main damaging skills like 
Judgment Lightning, 
Serial Fire Bombs and 
Infernal Meteor and 
Inferno Wave. You should try to upgrade these earliest to help with leveling and your self-sustain so you don't run into trouble when grinding contracts or looking to improve your character. Keep in mind however that 
Infernal Meteor requires omnipotence books so don't upgrade it until you have all other skills at least purple level 1.
The Invocator Wand DPS skills aren't doing as much damage as the staff skills but should still be secondary when it comes to upgrading as 
Corrupted Magic Circle, 
Time for Punishment and 
Touch of Despair are good for helping burn down enemies.
As far as healing skills go, 
Fountain of Life is perfect for healing your tank or even yourself when you are trying to stay in a position to deal damage without having to actively heal. 
Swift Healing on the other hand is great for emergency healing yourself or your party when dropping too low.
Equipment
Staff of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Primary
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Max Mana
Debuff Duration
Skill Damage Resistance
Heroic Robes of the Resistance
Melee Endurance
Magic Endurance
Max Health
Handguards of the Resistance
Magic Endurance
Ranged Endurance
Max Mana
Pants of the Resistance
Max Health
Magic Endurance
Melee Endurance
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Bracelet of Liberation
Max Mana
Skill Damage Resistance
Sophia's Ring of Strength
Ring of Robustness
Max Mana
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from co-op dungeons or by completing your Litograph book, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is important and should be your main focus.
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Excavator's Mysterious Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Phantom Wolf Gloves
Magic Endurance
Ranged Endurance
Added Attack Speed
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Boots
Ranged Endurance
Magic Endurance
Move Speed
Slayer's Quicksilver Pendant
Skill Damage Boost
Max Health
Buff Duration
Ancient Saurodoma Bracers
Mana Regen
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Swirling Essence Robe or other archboss drops are superior but difficult to acquire for the majority of players. If you do manage to get the archboss gear for your build, feel free to use them over the gear shown here.
Abyssal Renaissance Foci
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Primary
Deckman's Balefire Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Crowned Skull of Victory
Max Health
Magic Endurance
Mana Cost Efficiency
Resonance Effect: Max Mana
Opulent Noble's Mantle
Max Mana
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Transcendent Tempest's Armor
Debuff Duration
Magic Endurance
Ranged Endurance
Resonance Effect: Max Mana
Spectral Overseer's Handguards
Hit Chance
Ranged Endurance
Range
Resonance Effect: Max Mana
Spectral Overseer's Trousers
Magic Endurance
Ranged Endurance
Max Health
Resonance Effect: Max Mana
Transcendent Tempest's Boots
Ranged Endurance
Magic Endurance
Movement Speed
Resonance Effect: Max Mana
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Mana
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Mana
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Abyssal Renaissance Foci
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Primary
Deckman's Balefire Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Resonance Effect: Max Mana
Starlight Fur Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Spectral Overseer's Tunic
Debuff Duration
Magic Evasion
Mana Regen
Resonance Effect: Max Mana
Devious Hellfire Grips
Hit Chance
Ranged Evasion
Range
Resonance Effect: Max Mana
Feral Prophet's Pants
Magic Evasion
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Spectral Overseer's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Max Mana
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Side Critical Hit
Resonance Effect: Max Mana
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Mana
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Resonance Effect: Max Mana
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Mana
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Weapon Masteries
Wand

Staff

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Chaos Harbinger Talistone I
Damage: 10
Critical Hit Chance
Magic Critical Hit Chance
Magic Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
CC Resistance
Weaken Resistance
Amitoi Healing
Chaos Harbinger Talistone II
Defense: 200
Ranged Evasion
Evasion
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Magic Heavy Attack Chance
Magic Critical Hit Chance
Critical Hit Chance
Rotations
- Start the boss fight by using

Infernal Meteor and 
High Focus then apply 
Touch of Despair before continuing by placing a debuff on the boss with 
Time for Punishment.
- Continue your damage rotation with

Serial Fire Bombs followed by 
Inferno Wave before using 
Judgment Lightning (two times) and re-applying 
Touch of Despair. Then, use 
Corrupted Magic Circle and explode your curses using 
Curse Explosion.

Fountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift Healing: This is the perfect skill for single target healing and can be a great panic button that helps you stay alive.

Inner Peace: If playing in a coordinated group with a Bow user, you can ask them to use 
Nature's Blessing to boost your mana regen and make this spell recharge all of your mana. Timing it is important so make sure to ask them to let you know when they use 
Nature's Blessing.
Other Invocator Builds
PvPModerateHealer
PvPModerateHealer
PvEModerateHealerDPS