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Invocator - Wand + Staff PvE Build

Overview
Class: Invocator
Weapons: Wand and Staff
Designed for: PvE
Focused on: Healer and DPS
Difficulty:
Normal
Strengths
  • Great Healing
  • Decent Damage
Weaknesses
  • Low Mobility
This build is up to date for the December 5, 2024 patch.

Overview

Wand and Staff PvE build which provides excellent healing capabilities with decent damage dealing compared to other healing classes. The main hand weapon is the Wand however and so the build remains mainly a healer, but it is complemented by the Staff in the off-hand for extra damage.

This build is also available as a DPS alternative:


Attributes

PRIMARY
Wisdom Wisdom
+
Dexterity Dexterity
SECONDARY
Strength Strength
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

For this build your main stat will be Wisdom and you should aim to reach high Wisdom to boost your max mana and make use of the Noble RevivalActive frame.webpNoble Revival to increase your overall healing. Afterwards, you should prioritize Dexterity for damage purposes. Strength provides extra max HP and defensive stats that will help you stay alive more, especially in difficult PvE content. Perception offers a bit of extra stats but isn't as important as the rest.


Skills

Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Duration Increased
Serial Fire BombsUsed frame.webp
Serial Fire Bombs
Serial Fire Bombs - Focused Fire Bombs
Serial Fire Bombs - Directional Tempest
Serial Fire Bombs - Projectile Speed Increased
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Fountain of LifeUsed frame.webp
Fountain of Life
Fountain of Life - Mana Recovery
Fountain of Life - Range Increase
Fountain of Life - Extended Staggering
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Dark Explosion
Curse Explosion - Damage Increased
Curse Explosion - Focus target
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Consecutive Use
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Corrupted Magic Circle - Additional Damage
Clay's SalvationUsed frame.webp
Clay's Salvation
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
High FocusUsed frame.webp
High Focus
High Focus - Base Damage Boost
Inner PeaceUsed frame.webp
Inner Peace
Inner Peace - Immune to CC
Infernal MeteorUsed frame.webp
Infernal Meteor
Infernal Meteor - Hellfire Rain
Infernal Meteor - Frequent Bloodleech
Passives
Mana AmpActive frame.webp
Forbidden SanctuaryActive frame.webp
AsceticismActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Full of CorruptionActive frame.webp
Wraith's BeckonActive frame.webp
Defense
Chaotic ShieldUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Rare Laslan-Style Braised Meat

As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of LifeUsed frame.webpFountain of Life, Swift HealingUsed frame.webpSwift Healing and Clay's SalvationUsed frame.webpClay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Staff build.

Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle, Time for PunishmentUsed frame.webpTime for Punishment and Touch of DespairUsed frame.webpTouch of Despair which should remain active on the boss as often as possible.

This build isn't lacking in direct damage either as you can use Judgment LightningUsed frame.webpJudgment Lightning, Serial Fire BombsUsed frame.webpSerial Fire Bombs and Infernal MeteorUsed frame.webpInfernal Meteor. You should always try to use these whenever you have the time between healing allies, usually easiest is to use them in the beginning of a fight.


Equipment

Scepter of the Resistance
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Deadeye's Cloak
Max Mana
Debuff Duration
Skill Damage Resistance
Heroic Robes of the Resistance
Heroic Robes of the Resistance
Melee Endurance
Magic Endurance
Max Health
Handguards of the Resistance
Handguards of the Resistance
Magic Endurance
Ranged Endurance
Max Mana
Pants of the Resistance
Pants of the Resistance
Max Health
Magic Endurance
Melee Endurance
Glade Stalker Boots
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Sophia's Necklace of Strength
Sophia's Necklace of Strength
Bracelet of Liberation
Bracelet of Liberation
Max Mana
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Robustness
Ring of Robustness
Max Mana
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.

Lequirus's Coveted Tome
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Supreme Devotion
Supreme Devotion
Max Mana
Debuff Duration
Skill Damage Resistance
Heroic Robes of the Resistance
Heroic Robes of the Resistance
Melee Endurance
Magic Endurance
Max Health
Ascended Guardian Gloves
Ascended Guardian Gloves
Melee Endurance
Magic Endurance
Max Mana
Pants of the Resistance
Pants of the Resistance
Melee Endurance
Magic Endurance
Max Health
Glade Stalker Boots
Glade Stalker Boots
Ranged Endurance
Magic Endurance
Max Health
Ecliptic Pendant
Ecliptic Pendant
Skill Damage Boost
Max Mana
Buff Duration
Bracers of the Primal King
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Violent Signet
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Belt of the Midnight Hunt
Belt of the Midnight Hunt
Skill Resistance
Max Mana
Debuff Duration

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from co-op dungeons or by completing your Litograph book, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is important and should be your main focus.

Excavator's Mysterious Scepter
Excavator's Mysterious Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Defense
Support
Primary
Toublek's Shattering Quarterstaff
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Defense
Support
Gilded Raven Mask
Gilded Raven Mask
Ranged Endurance
Magic Endurance
Cooldown Speed
Blessed Templar Cloak
Blessed Templar Cloak
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Ascended Guardian Gloves
Ascended Guardian Gloves
Added Attack Speed
Melee Endurance
Magic Endurance
Ascended Guardian Pants
Ascended Guardian Pants
Melee Endurance
Magic Endurance
Debuff Duration
Shock Commander Sabatons
Shock Commander Sabatons
Ranged Endurance
Melee Endurance
Max Health
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Mana Regen
Buff Duration
Support
Defense
Attack
Bracers of Unrelenting
Bracers of Unrelenting
Max Health
Skill Damage Resistance
Debuff Duration
Attack
Support
Defense
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Defense
Support
Band of Universal Power
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Defense
Support
Belt of Bloodlust
Belt of Bloodlust
Max Health
Skill Damage Resistance
Debuff Duration
Support
Attack
Defense

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Swirling Essence RobeSwirling Essence Robe or other archboss drops are superior but difficult to acquire for the majority of players. If you do manage to get the archboss gear for your build, feel free to use them over the gear shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Damage
Bonus Damage
Curse Damage
Damage
Skill
Damage Boost
Mana Regen
Cooldown Speed
Wisdom
Cooldown Speed
Skill Heal
Melee Defense
Added
Attack Speed
Magic Critical
Hit Chance
Melee Evasion
Cooldown Speed
Skill Heal
Buff Duration
Mana Regen
Heavy
Attack Chance
Mana Regen
Weaken Chance
Mana
Cost Efficiency
Max Mana
Cooldown Speed
Curse Duration
Weaken Chance
Magic
Hit Chance
Skill
Damage Boost
Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt

Wand: Invest 9 points in Weaken to significantly boost your overall Healing. Spend 9 points on Recovery for better cooldown speed and sustainability. The final point goes into Damage for extra heal amount.

Staff: Start by putting 9 points into Destroy to reduce cooldowns and boost damage output, a key advantage for this build. Follow up with Attribute to amplify burning damage and chance. Use the last 1 point on Mana.


Rotations

Boss Damage Rotation ↴
Infernal MeteorUsed frame.webp
Arrow right.webp
High FocusUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Serial Fire BombsUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • Start the boss by using Infernal MeteorUsed frame.webpInfernal Meteor and High FocusUsed frame.webpHigh Focus then apply Touch of DespairUsed frame.webpTouch of Despair before continuing debuffing the boss with Time for PunishmentUsed frame.webpTime for Punishment. Begin your direct damage rotation with Serial Fire BombsUsed frame.webpSerial Fire Bombs before using Judgment LightningUsed frame.webpJudgment Lightning and Touch of DespairUsed frame.webpTouch of Despair again, then use Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and expload your curses using Curse ExplosionUsed frame.webpCurse Explosion.

Fountain of LifeUsed frame.webpFountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.

Swift HealingUsed frame.webpSwift Healing: This is the perfect skill for single target healing.

Clay's SalvationUsed frame.webpClay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.

Inner PeaceUsed frame.webpInner Peace: This staff ability is valuable for fast mana regeneration, but make sure to stand still while you use it, because it cancels the skill if you move.

Touch of DespairUsed frame.webpTouch of Despair: While being one of your debuff abilities, when coupled with Vampiric ContractActive frame.webpVampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
  • When you have your end game gear maxed out you should be able to reach 50 Wisdom, 40 Dexterity, 33 Strength and 30 Perception.


Comments

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