This build is up to date for the March 14, 2025 patch.
Overview
First thing you should know is that this Greatsword and Wand Large Scale PvP build is off-meta and not one of the top picks when it comes to large scale PVP but still a decent build as it offers great CC through 
Cursed Nightmare and 
Karmic Haze from the Wand part of the build while the Greatsword is capable of AOE stunning enemies with 
Devastating Smash. This build is also more than capable of healing friendly players with 
Fountain of Life and 
Clay's Salvation or 
Swift Healing.
Attributes
PRIMARY

Strength
+

Dexterity
SECONDARY

Perception
+

Wisdom
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
For attributes, focus on Strength and Dexterity as your primary stats. Strength will boost your damage, increase the chance of heavy attacks (and stronger heals), and provide more health, which is essential for PvP survival. Additionally, 
Vital Force enhances both skill damage and healing effectiveness. Aim for 60 points in Strength to gain extra HP and improve your heavy attack chances along with your survivability. Dexterity increases your critical hit rate, improving your overall damage. Lastly, any remaining points should be invested in Perception for better hit rate, while Wisdom holds less importance for this build.
Skills
The Greatsword & Wand build is a great choice for those looking to play an off-meta build while still supporting their team and being generally useful as it enables for big plays to take place through its use of stuns and sleeps.
The highest single target damaging skills in your arsenal are 
Death Blow and 
Guillotine Blade and while they are single target skills, it allows you to peel for yourself, especially when paired with 
Stunning Blow. Meanwhile, 
Devastating Smash remains the main AOE CC while 
Karmic Haze and 
Cursed Nightmare are on cooldown. All these skills should take priority when upgrading and advancing your character!
Don't neglect the healing side of the build either though! 
Fountain of Life is a great AOE heal and can top up your entire group with ease between engages while also offering good mana regeneration to help with staying in the fight for longer. 
Swift Healing should be generally used on your other party members as it also heals you when used and 
Clay's Salvation is another AOE healing option you should use very often to keep your team healthy.
For passives, you should focus on upgrading 
Robust Constitution for additional health and health regen. 
Vital Force matches well with 
Robust Constitution and considerably increases your damage & Healing. 
Noble Revival is a direct passive increase to your healing while 
Selfless Soul allows for good mana regeneration.
Equipment
Broadsword of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Scepter of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Duke Magna's Fury Warblade
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Heroic Armor of the Resistance
Melee Endurance
Ranged Endurance
Max Health
Gauntlets of the Field General
Ranged Endurance
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Sabatons of the Field General
Movement Speed
Melee Endurance
Ranged Endurance
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Butcher's Belt
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Adentus's Gargantuan Greatsword
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Shadow Harvester Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Gauntlets of the Field General
Ranged Endurance
Melee Endurance
Added Attack Speed
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Magic Endurance
Sabatons of the Field General
Movement Speed
Melee Endurance
Ranged Endurance
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Adentus's Gargantuan Greatsword
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Lequirus's Coveted Tome
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Shadow Harvester Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Swirling Essence Robe
Buff Duration
Melee Endurance
Magic Endurance
Gauntlets of the Field General
Ranged Endurance
Melee Endurance
Added Attack Speed
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Magic Endurance
Sabatons of the Field General
Movement Speed
Melee Endurance
Ranged Endurance
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Immortal Titanic Quakeblade
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Overture of Eternal Salvation
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Crowned Skull of Victory
Max Health
Magic Endurance
Mana Cost Efficiency
Cloak of Victorious Destiny
Max Health
Debuff Duration
Skill Damage Resistance
Transcendent Tempest's Armor
Debuff Duration
Magic Endurance
Ranged Endurance
Spectral Overseer's Handguards
Hit Chance
Ranged Endurance
Range
Spectral Overseer's Trousers
Magic Endurance
Ranged Endurance
Max Health
Transcendent Tempest's Boots
Ranged Endurance
Magic Endurance
Movement Speed
Death Knell Gorget
Skill Damage Boost
Max Health
Buff Duration
Primal Golden Cuffs
Mana Regen
Skill Damage Resistance
Debuff Duration
Ring of Eternal Flames
Skill Damage Boost
Max Health
Buff Duration
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Weapon Masteries
Greatsword

Wand

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Abyssal Beast Talistone I
Damage: 10
Heavy Attack Chance
Critical Hit Chance
Bonus Damage
Abyssal Beast Solarstone
Weaken Chance
Bind Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1750
Max Stamina
Stamina Regen
Amitoi Healing
Chaos Harbinger Talistone II
Defense: 200
Ranged Endurance
Magic Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Bind Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1750
Heavy Attack Evasion
Heavy Attack Chance
Ranged Endurance
Rotations
Single Target Kill Rotation ↴
- This rotation is mostly to help yourself get out of sticky situations when an enemy is pressuring you. However, you can also use it to kill a lone target if needed. Begin with

Precision Dash followed by another one to latch onto the target and bind them. Continue with 
Stunning Blow and 
Death Blow before finishing them off with 
Guillotine Blade.
- This combo is simple but requires careful positioning, as you need to be close to your enemies to execute it effectively. Look for tightly grouped enemies, either during an enemy push or when your team is advancing towards the opposing zerg and your shotcaller is preparing for engagement. Start by selecting a target within the enemy cluster and use

Touch of Despair followed by 
Cursed Nightmare. This will apply the 
Touch of Despair debuff and put the target to sleep. Then, cast 
Karmic Haze to spread both the 
Cursed Nightmare and 
Touch of Despair effects to nearby enemies, maximizing the debuff and crowd control across multiple targets.

Devastating Smash: Use this skill on its own to lock down enemies when you catch a group stacked together. You can also follow up by using the Green Ranger Elowen guardian to maintain the enemies caught in place by rooting.
Paladin Builds
PvPEasySupportHealer
PvEEasyDPSSupport
PvPEasyDPSSupport