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Seeker - Wand + Longbow PvE Build (DPS)

Overview
Class: Seeker
Weapons: Wand and Longbow
Designed for: PvE
Focused on: DPSRanged and AoE
Difficulty:
Easy
Strengths
  • Great self-healing and party healing
  • Good DPS
  • Easy to play
  • Great Utility
Weaknesses
  • Low Mobility
  • Off-meta
This build is up to date for the September 23, 2025 patch.

Overview

This Wand & Longbow PvE build focuses on the DPS side of the Seeker instead of being a healer. While it doesn't have the same damage potential as other classes, it remains a good choice especially for new players that are looking for an easy build to play. This Seeker build also offers incredible utility thanks to skills like Time for PunishmentUsed frame.webpTime for Punishment and Deadly MarkerUsed frame.webpDeadly Marker while the healing side of the build remains very powerful.

This build is also available as a Healer alternative:


Attributes

PRIMARY
Dexterity Dexterity
+
Strength Strength
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

Focus on Strength and Dexterity for maximum damage. Put points into them early and keep going as your gear improves. This will increase crits, heavy attacks, and HP. Aim for 50 Strength and a lot of Dexterity. Perception and Wisdom give small boosts but aren’t key.


Skills

Deadly MarkerUsed frame.webp
Deadly Marker
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Decisive Bombardment
Touch of DespairUsed frame.webp
Touch of Despair
Touch of Despair - Effect Duration ▲
Time for PunishmentUsed frame.webp
Time for Punishment
Time for Punishment - Effect Duration ▲
Ray of DisasterUsed frame.webp
Ray of Disaster
Ray of Disaster - Cooldown ▼
Ray of Disaster - Concentration Effect Time
Fountain of LifeUsed frame.webp
Fountain of Life
Swift HealingUsed frame.webp
Swift Healing
Swift Healing - Consecutive Use
Corrupted Magic CircleUsed frame.webp
Corrupted Magic Circle
Corrupted Magic Circle - Decaying Touch
Corrupted Magic Circle - Additional Damage
Curse ExplosionUsed frame.webp
Curse Explosion
Curse Explosion - Dark Explosion
Curse Explosion - Damage Increased
Curse Explosion - Focus target
Blessed BarrierUsed frame.webp
Blessed Barrier
Blessed Barrier - Valorous Barrier
Blessed Barrier - Duration Increased
Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Passives
Roxie's ArrowheadActive frame.webp
Rapidfire StanceActive frame.webp
Wraith's BeckonActive frame.webp
Noble RevivalActive frame.webp
Devotion and EmptinessActive frame.webp
Vampiric ContractActive frame.webp
Sniper's SenseActive frame.webp
Selfless SoulActive frame.webp
Defense
Chaotic ShieldUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Mushroom Stir Fry
Herb-Marinaded Chicken Drumstick
Purification Stone
Precious Purification Vigor Stone
Depending on which Dungeon/Dimensional Trial you might run, consider using Rare Roaring SteakRare Roaring Steak, Rare Thrilling PapilloteRare Thrilling Papillote, and even Rare Scorpion Tail FrittersRare Scorpion Tail Fritters to make it easier and also deal a lot more damage.

Make sure to upgrade Zephyr's NockUsed frame.webpZephyr's Nock, StrafingUsed frame.webpStrafing and the highest damaging skill Decisive SnipingUsed frame.webpDecisive Sniping first. Touch of DespairUsed frame.webpTouch of Despair and Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle alongside Curse ExplosionUsed frame.webpCurse Explosion should be upgraded right after your bow DPS skills as the damage cannot be neglected. Ray of DisasterUsed frame.webpRay of Disaster does decent AOE damage but its damage isn't quite as good when compared to the high AOE burst you deal when using Decisive SnipingUsed frame.webpDecisive Sniping so upgrade this last.

Even thought this isn't your main use in a party, you shouldn't neglect your healing skills as Fountain of LifeUsed frame.webpFountain of Life is the perfect ability to use on a tank or on yourself to heal up constantly while you deal damage. Swift HealingUsed frame.webpSwift Healing is another good skill for quick healing for yourself or party members.

Your utility skills should be upgraded last but not forgotten as Deadly MarkerUsed frame.webpDeadly Marker, Time for PunishmentUsed frame.webpTime for Punishment and Blessed BarrierUsed frame.webpBlessed Barrier are great to improve overall damage for yourself and your party. You should always try to use these whenever you have the time between skills, essentially use them on cooldown!


Equipment

Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Attack
Support
Defense
Primary
Deckman's Balefire Scepter
Deckman's Balefire Scepter
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Attack
Support
Defense
Crowned Skull of Victory
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Resonance Effect: Max Mana
Starlight Fur Cloak
Starlight Fur Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Spectral Overseer's Tunic
Spectral Overseer's Tunic
Debuff Duration
Magic Evasion
Mana Regen
Resonance Effect: Max Mana
Devious Hellfire Grips
Devious Hellfire Grips
Hit Chance
Ranged Evasion
Range
Resonance Effect: Max Mana
Feral Prophet's Pants
Feral Prophet's Pants
Magic Evasion
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Spectral Overseer's Boots
Spectral Overseer's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Max Mana
Earrings of Forlorn Elegance
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Side Critical Hit
Resonance Effect: Max Mana
Support
Attack
Defense
Pendant of Frozen Tears
Pendant of Frozen Tears
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Attack
Defense
Support
Barbed Cuffs of the Tormentor
Barbed Cuffs of the Tormentor
Max Health
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Mana
Attack
Attack
Attack
Ring of Spirited Desire
Ring of Spirited Desire
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Support
Attack
Defense
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Max Mana
Support
Attack
Defense
Belt of Claimed Trophies
Belt of Claimed Trophies
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Attack
Attack
Attack
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Loom of Entropy
Calanthia's Loom of Entropy
Hit Chance
Heavy Attack Chance
Critical Hit Chance
Attack
Support
Defense
Primary
Tevent's Grasp of Cremation
Tevent's Grasp of Cremation
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
Wand_Hero_Tactic_04
Wand_Hero_Defense_03
Wand_Hero_Util_02
Wand_Hero_Attack_01
Wand_Rare_Tac_Skill
Wand_Rare_Def_Skill
Wand_Rare_Util_Skill
Wand_Rare_Attack_Skill
Wand_Rare_TacticAttack_12
Wand_Rare_Tactic_10
Wand_Rare_Tactic_11
Wand_Rare_DefenseTactic_09
Wand_Rare_Defense_07
Wand_Rare_Defense_08
Wand_Rare_UtilDefense_06
Wand_Rare_Util_04
Wand_Rare_Util_05
Wand_Rare_AttackUtil_03
Wand_Rare_Attack_01
Wand_Rare_Attack_02
Wand_High_Tac_Skill
Wand_High_Def_Skill
Wand_High_Util_Skill
Wand_High_Attack_Skill
Wand_High_TacticAttack_12
Wand_High_Tactic_10
Wand_High_Tactic_11
Wand_High_DefenseTactic_09
Wand_High_Defense_07
Wand_High_Defense_08
Wand_High_UtilDefense_06
Wand_High_Util_04
Wand_High_Util_05
Wand_High_AttackUtil_03
Wand_High_Attack_01
Wand_High_Attack_02
Wand_Normal_Tac_Skill
Wand_Normal_Def_Skill
Wand_Normal_Util_Skill
Wand_Normal_Attack_Skill
Wand_Normal_TacticAttack_12
Wand_Normal_Tactic_10
Wand_Normal_Tactic_11
Wand_Normal_DefenseTactic_09
Wand_Normal_Defense_07
Wand_Normal_Defense_08
Wand_Normal_UtilDefense_06
Wand_Normal_Util_04
Wand_Normal_Util_05
Wand_Normal_AttackUtil_03
Wand_Normal_Attack_01
Wand_Normal_Attack_02
Attack
Tactic
Defense
Utility
Wand
PotentialUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Time BombUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Ranged Critical Hit Chance
Ranged Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 160
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Ranged Heavy Attack Chance
Ranged Critical Hit Chance


Rotations

Boss Damage Rotation ↴
Deadly MarkerUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Time for PunishmentUsed frame.webp
Arrow right.webp
Ray of DisasterUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
Touch of DespairUsed frame.webp
Arrow right.webp
Corrupted Magic CircleUsed frame.webp
Arrow right.webp
Curse ExplosionUsed frame.webp
  • Start the boss by applying Deadly MarkerUsed frame.webpDeadly Marker and Touch of DespairUsed frame.webpTouch of Despair before continuing debuffing the boss with Time for PunishmentUsed frame.webpTime for Punishment. Use Ray of DisasterUsed frame.webpRay of Disaster and Touch of DespairUsed frame.webpTouch of Despair to start your damage then transition into bow skills with StrafingUsed frame.webpStrafing (3 times) before using Zephyr's NockUsed frame.webpZephyr's Nock and Decisive SnipingUsed frame.webpDecisive Sniping.
  • Continue the rotation with Touch of DespairUsed frame.webpTouch of Despair in order to refresh the debuff on your target and continue to make use of Vampiric ContractActive frame.webpVampiric Contract while also stacking up more damage. Finish the rotation with Corrupted Magic CircleUsed frame.webpCorrupted Magic Circle and Curse ExplosionUsed frame.webpCurse Explosion.

Fountain of LifeUsed frame.webpFountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself as you can place it down and forget about it as long you don't move out of its range.

Touch of DespairUsed frame.webpTouch of Despair: While being one of your debuff abilities and capable of dealing good DoT damage, it is also useful when coupled with Vampiric ContractActive frame.webpVampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target, letting you passively heal while doing damage.

Nature's BlessingUsed frame.webpNature's Blessing: This is an option instead of Fountain of LifeUsed frame.webpFountain of Life as it also restores mana and can be used to help others, especially if you have staff users in your party using Inner PeaceUsed frame.webpInner Peace.


Useful Information

  • Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.


Other Seeker Builds


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