Seeker - Wand + Longbow PvE Build (DPS)
- Great self-healing and party healing
- Good DPS
- Easy to play
- Great Utility
- Low Mobility
- Off-meta
Overview
This Wand & Longbow PvE build focuses on the DPS side of the Seeker instead of being a healer. While it doesn't have the same damage potential as other classes, it remains a good choice especially for new players that are looking for an easy build to play. This Seeker build also offers incredible utility thanks to skills like Time for Punishment and Deadly Marker while the healing side of the build remains very powerful.
This build is also available as a Healer alternative:
Attributes
Focus on Strength and Dexterity for maximum damage. Put points into them early and keep going as your gear improves. This will increase crits, heavy attacks, and HP. Aim for 50 Strength and a lot of Dexterity. Perception and Wisdom give small boosts but aren’t key.
Skills
Make sure to upgrade Zephyr's Nock, Strafing and the highest damaging skill Decisive Sniping first. Touch of Despair and Corrupted Magic Circle alongside Curse Explosion should be upgraded right after your bow DPS skills as the damage cannot be neglected. Ray of Disaster does decent AOE damage but its damage isn't quite as good when compared to the high AOE burst you deal when using Decisive Sniping so upgrade this last.
Even thought this isn't your main use in a party, you shouldn't neglect your healing skills as Fountain of Life is the perfect ability to use on a tank or on yourself to heal up constantly while you deal damage. Swift Healing is another good skill for quick healing for yourself or party members.
Your utility skills should be upgraded last but not forgotten as Deadly Marker, Time for Punishment and Blessed Barrier are great to improve overall damage for yourself and your party. You should always try to use these whenever you have the time between skills, essentially use them on cooldown!
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Damage |
Bonus Damage |
Curse Damage |
Damage |
Skill Damage Boost |
Mana Regen |
Cooldown Speed |
Wisdom |
Cooldown Speed | ||||||||||
Skill Heal |
Melee Defense |
Added Attack Speed |
Magic Critical Hit Chance |
Melee Evasion |
Cooldown Speed |
Skill Heal |
Buff Duration |
Mana Regen |
Heavy Attack Chance | |||||||||
Mana Regen |
Weaken Chance |
Mana Cost Efficiency |
Max Mana |
Cooldown Speed |
Curse Duration |
Weaken Chance |
Magic Hit Chance |
Skill Damage Boost |
Max Health |
Magic Defense |
Health Regen |
Movement Speed |
Buff Duration |
Skill Damage Resist |
Magic Evasion |
Perception |
Bind Resistance | ||||||||||
Mana Regen |
Ranged Hit Chance |
Movement Speed |
Bind Chance |
Max Mana |
Mana Regen |
Cooldown Speed |
Movement Speed |
Mana Cost Efficiency |
Bind Duration | |||||||||
Ranged Hit Chance |
Ranged Crit Hit Chance |
Damage |
Bonus Damage |
Damage |
Skill Damage Boost |
Added Attack Speed |
Ranged Crit Hit Chance |
Critical Damage |
Wand: Maximize skill damage by allocating 9 points into Damage. Next, put 9 points into Recovery to improve healing, critical rate, and heavy attack chances. Use the last point in Weaken for additional versatility.
Bow: Place 9 points in Sniping to boost your damage output and crit capabilities. Follow this with 9 points in Check for better cooldown speed. Finally, add 1 point in Support to enhance your Max Health for added survivability.
Rotations
- Start the boss by applying Deadly Marker and Touch of Despair before continuing debuffing the boss with Time for Punishment. Use Ray of Disaster and Touch of Despair to start your damage then transition into bow skills with Strafing (3 times) before using Zephyr's Nock and Decisive Sniping.
- Continue the rotation with Touch of Despair in order to refresh the debuff on your target and continue to make use of Vampiric Contract while also stacking up more damage. Finish the rotation with Corrupted Magic Circle and Curse Explosion.
Fountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself as you can place it down and forget about it as long you don't move out of its range.
Touch of Despair: While being one of your debuff abilities and capable of dealing good DoT damage, it is also useful when coupled with Vampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target, letting you passively heal while doing damage.
Nature's Blessing: This is an option instead of Fountain of Life as it also restores mana and can be used to help others, especially if you have staff users in your party using Inner Peace.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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