This build is up to date for the March 14, 2025 patch.
Overview
Longbow and Sword build for PVE which is perfect for newer players that want an alternative from Sword + Wand or Sword + Greatsword while remaining a good choice for tanking in dungeons or any other PVE content in Throne and Liberty. This build has the potential to heal itself well without the need for too much attention from a healer as 
Nature's Blessing and 
Healing Touch remain very potent healing abilities.
Attributes
PRIMARY

Strength
+

Dexterity
SECONDARY

Wisdom
+

Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
With this build, your primary attribute focus should be strength and dexterity, as they provide high max HP and boost your defensive stats, improving your resistance to ranged, magic, and melee attacks, along with enhancing health regeneration. Your secondary focus should be on wisdom and perception, which increase your cooldown speed and damage output, while also improving your ability to heal both yourself and your party members.
Skills
Depending on which Dungeon/Dimensional Trial you might run, consider using
Rare Roaring Steak,
Rare Thrilling Papillote, and even
Rare Scorpion Tail Fritters to make it easier and also deal a lot more damage.
As far as Longbow offensive skills go, you only have 
Zephyr's Nock & 
Strafing and you should try to level them up as early as possible to help you progress easier when solo farming mobs while 
Deadly Marker is a great debuff that enhances your overall damage (and your party's!).
The Longbow also acts as your healing weapon with a combination between 
Nature's Blessing and 
Healing Touch allowing you to heal yourself throughout fights and making it very difficult for mobs to kill you. Keep in mind however that you can also use these two skills to heal your teammates while in a pinch. Also make sure to also upgrade the 
Earth's Blessing to boost your overall healing!

Counter Barrier stands out as your most crucial defensive ability. Upgrading it first is strongly advised, as it enables you to counter both ranged and magic attacks effectively. Additionally, 
Shield Strike is fantastic for keeping aggro on the mobs you pull, pairing perfectly with 
Provoking Roar if you need to hold aggro of multiple mobs.

Annihilating Slash is your bread and butter for keeping AOE mob aggro as it can be used two times and hits all mobs around you so make sure to upgrade it too.
Regarding passives, this build incorporates mostly defensive passives which makes it almost ridiculously easy for you to stay alive. The primary aim is to enhance this passive defense with passives such as 
Distorted Sanctuary, 
Skillful Evasion and 
Devoted Shield providing great defense.

Resilient Mind comes into play as your main passive helping your mana sustain while 
Impenetrable increases your defense based on the amount of mobs stacked around you, pairing perfectly with 
Aegis Shield which increases your defenses based on your shield block chance and is the reason why you should always aim to acquire swords with high shield block chance.
Equipment
Blade of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Max Health
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Skill Damage Resistance
Max Health
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Karnix's Netherbow
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Debuff Duration
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Visage of the Executioner
Mana Regen
Ranged Endurance
Magic Endurance
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Heroic Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Swirling Essence Shoes
Max Health
Magic Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like
Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Visage of the Executioner
Mana Regen
Ranged Endurance
Magic Endurance
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Heroic Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Swirling Essence Shoes
Max Health
Magic Endurance
Melee Endurance
Clasp of the Conqueror
Skill Damage Boost
Buff Duration
Max Health
Ruby Bangle
Max Health
Skill Damage Resistance
Collision Resistance
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
Bulwark of Invulnerability
Heavy Attack Chance
Max Health
Hit Chance
Primary
Arc of Lunar Radiance
Heavy Attack Chance
Max Health
Hit Chance
Auric Vanguard's Barbute
Max Health
Melee Endurance
Ranged Endurance
Cloak of Victorious Destiny
Max Health
Weaken Resistance
Skill Damage Resistance
Auric Vanguard's Full Plate
Max Health
Melee Endurance
Ranged Endurance
Auric Vanguard's Gauntlets
Hit Chance
Ranged Endurance
Melee Endurance
Auric Vanguard's Gaiters
Melee Endurance
Ranged Endurance
Max Health
Royal Praetor's Sabatons
Ranged Endurance
Melee Endurance
Max Health
Noble Birthright Brooch
Skill Damage Boost
Max Health
Buff Duration
Bangle of the Clearest Night
Max Mana
Skill Damage Resistance
Debuff Duration
Solitare of Purity
Max Health
Skill Damage Boost
Buff Duration
Honor's Promise Signet
Skill Damage Boost
Buff Duration
Max Health
Hero's Legacy Warbelt
Max Health
Debuff Duration
Skill Damage Resistance
Weapon Masteries
Sword

Longbow

You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.
Artifacts
Greedseeker Talistone I
Damage: 10
Hit Chance
Heavy Attack Chance
Melee Heavy Attack Chance
Ancestral Armor Solarstone
CC Chance
Stun Chance
Bind Chance
CC Chance
Abyssal Beast Talistone III
Max Health: 1750
Max Stamina
CC Resistances
Healing Received
Abyssal Beast Talistone II
Defense: 200
Endurance
Magic Endurance
Magic Heavy Attack Evasion
Greedseeker Lunarstone
CC Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Ancestral Armor Talistone IV
Max Health: 1750
Endurance
Magic Heavy Attack Evasion
Melee Hit Chance
Rotations
- Start by debuffing the boss with

Deadly Marker before moving into range with 2x 
Strafing followed by 
Zephyr's Nock and 
A Shot at Victory to boost your 
Shield Strike damage.
- Thanks to

Strafing, 
Zephyr's Nock cooldown should be ready by the time you move into boss range so use it again next. Follow with 
Healing Touch on yourself to keep your health up (and keep casting this skill throughout the fight to maintain 3 stacks).
- Finally, use

Annihilating Slash twice to finish up the rotation.
- This rotation is intended for use in open world dungeons or when AOE grinding mobs. Begin by pulling the mobs close, rounding them up before using

Provoking Roar to force aggro onto yourself before continuing with 
A Shot at Victory to boost your sword skill damage. Use 
Shield Strike to maintain aggro before following up with 
Annihilating Slash in the middle of the pack to keep the aggro.
Healing Touch & Nature's Blessing Combo ↴
- This rotation focuses on boosting the healing received by targets affected by your

Healing Touch (or yourself). Once you've placed a 
Healing Touch buff on a target (preferably 3 times to have 3 stacks), continue by using 
Nature's Blessing to boost their regeneration.

Counter Barrier: Activate this skill when you expect heavy damage, but it can also be used during the beginning of a boss fight.

Stalwart Bastion: Use this in the same manner as 
Immortal Pride to boost your whole party's resistances and make it easier for your team to tank boss mechanics or stay alive if pulling too many mobs.

Immortal Pride: This is a great buff for yourself and your party members, temporarily increasing max HP and allowing you to survive mechanics that would otherwise wipe the party. Make sure that you use this when you notice one of your party members getting a bit too low on HP or as a pre-buff against AOE attacks that deal high damage.