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| <span class="d-inline-flex align-items-center" style="vertical-align: middle;">[[File:Lequirus's Wicked Thorns.webp|24px|alt=Lequirus's Wicked Thorns|link=]]<span class="ms-1 hover-tooltip" data-hover-id="Lequirus's Wicked Thorns" data-hover-type="weapon2">Lequirus's Wicked Thorns</span></span>
| | ==Lists== |
| | | * [[User:Galaxian/Skills|Skills]] |
| <span class="d-inline-flex align-items-center" style="vertical-align: middle;">[[File:Heroic Longbow of the Resistance.webp|24px|alt=Heroic Longbow of the Resistance|link=]]<span class="ms-1 hover-tooltip" data-hover-id="Heroic Longbow of the Resistance" data-hover-type="weapon2">Heroic Longbow of the Resistance</span></span>
| | * [[User:Galaxian/Weapons|Weapons]] |
| -->
| | * [[User:Galaxian/Equipment|Equipment]] |
| <div class="accordion" id="accordionExample">
| | * [[User:Galaxian/All builds|All builds]] |
| <div class="accordion-item">
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| <h2 class="accordion-header">
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| <div class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapseOne" aria-expanded="true" aria-controls="collapseOne">Where are the exact stats?</div>
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| </h2>
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| <div id="collapseOne" class="accordion-collapse collapse show" data-bs-parent="#accordionExample">
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| <div class="accordion-body">
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| <div class="mb-2">With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.</div>Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
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| </div>
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| </div>
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| </div>
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| <div class="accordion-item">
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| <h2 class="accordion-header">
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| <div class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseTwo" aria-expanded="false" aria-controls="collapseTwo">Accordion Item #2</div>
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| </h2>
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| <div id="collapseTwo" class="accordion-collapse collapse" data-bs-parent="#accordionExample">
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| <div class="accordion-body">
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| <strong>This is the second item's accordion body.</strong> It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the <code>.accordion-body</code>, though the transition does limit overflow.
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| </div>
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| </div>
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| </div>
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| <div class="accordion-item">
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| <h2 class="accordion-header">
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| <div class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseThree" aria-expanded="false" aria-controls="collapseThree">Accordion Item #3</div>
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| </h2>
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| <div id="collapseThree" class="accordion-collapse collapse" data-bs-parent="#accordionExample">
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| <div class="accordion-body">
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| <strong>This is the third item's accordion body.</strong> It is hidden by default, until the collapse plugin adds the appropriate classes that we use to style each element. These classes control the overall appearance, as well as the showing and hiding via CSS transitions. You can modify any of this with custom CSS or overriding our default variables. It's also worth noting that just about any HTML can go within the <code>.accordion-body</code>, though the transition does limit overflow.
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| </div>
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| </div>
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| </div>
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| </div>
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| ==Lists==
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| * [[User:Galaxian/Skills|Galaxian: Skills]]
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| * [[User:Galaxian/Weapons|Galaxian: Weapons]]
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| * [[User:Galaxian/Equipment|Galaxian: Equipment]]
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| * [[User:Galaxian/All builds| Galaxian: All builds]]
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| {{#ask: | | {{Skill bar tmp |
| [[Category:PvP large-scale builds]]
| | | type = pve |
| [[Is archived build::false]]
| | | guardian = Lady Knight Kamarshea |
| |?Has build name<!--2--> | | | food = Quality Vegetable Stir-fry, Quality Wild Game Steak |
| |?Has weapon 1<!--3--> | | | defense = Patient Block |
| |?Has weapon 2<!--4--> | | | active 1 = Guillotine Blade |
| |?Is designed for<!--5--> | | | active 1 traits = 1 |
| |?Has build focus<!--6--> | | | active 2 = Javelin Surge |
| |?Has active skills<!--7--> | | | active 2 traits = 1 |
| |?Has passive skills<!--8--> | | | active 3 = Abyssal Cleave |
| |?Has build difficulty<!--9--> | | | active 3 traits = 1 |
| |?Has weapon 1<!--10--> | | | active 4 = Culling Arc |
| |?Has weapon 2<!--11--> | | | active 4 traits = 1 |
| |sort=Has build name | | | active 5 = Cyclonic Fury |
| |format=template | | | active 5 traits = 1, 2, 3 |
| |template=Build row tmp | | | active 6 = Rising Slash |
| |limit=5 | | | active 6 traits = 1, 3 |
| |searchlabel= | | | active 7 = Death Blow |
| | | active 7 traits = 1 |
| | | active 8 = Unyielding Sentinel |
| | | active 8 traits = 3 |
| | | active 9 = Stunning Blow |
| | | active 9 traits = 4 |
| | | active 10 = Ascending Slash |
| | | active 10 traits = 1, 2 |
| | | active 11 = Precision Dash |
| | | active 11 traits = 1 |
| | | active 12 = Vicious Fury |
| | | active 12 traits = 2 |
| | | passive 1 = Raging Frenzy |
| | | passive 2 = Indomitable Armor |
| | | passive 3 = Mortal Wrath |
| | | passive 4 = Retaliatory Strike |
| | | passive 5 = Robust Constitution |
| | | passive 6 = Cold Warrior |
| | | passive 7 = Vital Force |
| | | passive 8 = Victor's Morale |
| }} | | }} |