Sentinel - Greatsword + Staff PvE Build
- High Burst Damage
- High Single Target DPS
- Easy to Play
- Off-meta
- Low Utility
Overview
Staff and Greatsword build for PvE revolves around delivering quick bursts of damage to mobs quickly and clearing them out with ease. However, this build doesn't lack in AoE damage either as Serial Fire Bombs do a great deal of damage to stacked mobs, allowing you to clear out open world mob packs, especially while you are completing contracts. This build excels in the DPS role no matter the encounter though, capable of doing solid damage in all dungeons and even open world dungeons.
Attributes
In this build, prioritize allocating points into Strength and Dexterity to optimize your damage potential. Strength is crucial not only for increasing your heavy attack chance and skill damage, boosted by Vital Force, but also for enhancing your overall survivability through increased HP. Aim for 70 points in Strength as your gear improves, as the added health and heavy attack chance are invaluable in longer fights. Dexterity should be your secondary focus, as it boosts your critical hit rate and overall damage output. The remaining points should go into Perception to enhance your hit rate. Wisdom, on the other hand, isn't necessary for this build and can be avoided.
Skills
With the build making heavy use of Greatsword skills, you should prioritize them when upgrading. Skills like Death Blow and Gaia Crash or Guillotine Blade are your main DPS skills that offer incredible damage. The passives shouldn't be forgotten either as they provide an incredible boost to your damage, especially the combination between Robust Constitution and Vital Force as they compliment eachother perfectly, adding extra damage and health. Cold Warrior offers increased critical hit along with Heavy Attack Chance which is vital to the build.
From the staff side of the build, the Forbidden Sanctuary offers good extra skill damage which is very important for this build, especially with how expensive it is to get skill damage increases from the gear. Flame Condensation is another key passive as well, increasing your heavy attack rate when hitting burning enemies, making all your attacks much more dangerous.
While your staff abilities aren't as crucial to upgrade, both Judgment Lightning and Serial Fire Bombs deal good damage. Meanwhile, Icebound Tomb is a fantastic skill to help kite mobs and also increase the damage done through Gaia Crash.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Mana | Melee Defense |
Mana Regen |
Spell Flexibility |
Magic Hit Chance |
All Evasion |
Mana Blessing |
Mana Regen |
Melee Defense |
Reverberation Shield | ||||||||
Destroy | Damage |
Magic Hit Chance |
Fatal Incantation |
Damage |
Mana Regen |
Mana Intensification |
Cooldown Speed |
Bonus Damage |
Strange Spacetime | ||||||||
Attribute | Mana Regen |
Weaken Chance |
Flame Wound |
Max Mana |
Magic Hit Chance |
Ignition Booster |
Weaken Chance |
Wisdom |
Brutal Destruction |
Charge | Ranged Defense |
Melee Evasion |
Firm Will |
Max Health |
Cooldown Speed |
Overcome Snare |
Buff Duration |
Skill Damage Resistance |
Bold Steps | ||||||||
Incapacitate | Mana Regen |
Melee Hit Chance |
Ultimate Impact |
Damage |
Mana Regen |
Complete Stun |
Melee Hit Chance |
Stun Chance |
Firm Resolution | ||||||||
Face Off | Melee Hit Chance |
Damage |
Rough and Wild |
Melee Critical Hit Chance |
Mana Cost Efficiency |
Fierce Attack |
Skill Damage Boost |
Melee Hit Chance |
Fierce Glare |
Staff: To maximize your damage output, invest 9 points into Destroy to significantly increase skill damage and magical critical hit through the Weapon Masteries. The rest of 6 points can go Attribute for extra burn chance and overall fire damage.
Greatsword: The 9 points should go into Face Off to increase your damage and heavy attack chance. Afterwards, allocate 6 points into Incapacitate to increase stun duration and enhance your stun chance.
Rotations
- Use this rotation to kill mobs with low max HP or simply as the rotation you do before your main Melee Rotation. Begin with Serial Fire Bombs, fully charged up in order to maximize the burn stacks you land on the target. Follow up with Inferno Wave for some extra damage and burn stacks before finishing off the rotation using Judgment Lightning (two times if it procs).
- This rotation serves as your primary melee rotation. You It is best if you start this rotation after you've already used Serial Fire Bombs.
- The rotation is straightforward: begin with Precision Dash used two times to bind your target and boost your heavy attack chance. If your bind succeeds, use Ascending Slash to trip (Prone) your target (keep in mind that you cannot prone bosses).
Use Icebound Tomb to lock them in place and increase the damage done by your Gaia Crash. Continue with Stunning Blow and Death Blow before finishing them off with Guillotine Blade.
Icebound Tomb: This is the perfect skill for kiting high HP mobs, with a low cooldown and a great bind, it can be used both offensively and defensively while it pairs perfectly with Gaia Crash.
DaVinci's Courage: Use this skill as often as possible to boost your max health and improve your overall damage thanks to your passives while also helping your party!
Useful Information
- Lady Knight Kamarshea as your alternative guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
We are seeking an experienced Build Admin for Throne and Liberty with a deep understanding of the meta across most weapons and game modes. Get in touch with Galaxian on Discord if you're a good fit for the role or know someone else who is. This is a paid position.