Invocator - Wand + Staff PvE Build
- Great Healing
- Decent Damage
- Low Mobility
Overview
Wand and Staff PvE build which provides excellent healing capabilities with decent damage dealing compared to other healing classes. The main hand weapon is the Wand however and so the build remains mainly a healer, but it is complemented by the Staff in the off-hand for extra damage.
This build is also available as a DPS alternative:
Attributes
For this build your main stat will be Wisdom and you should aim to reach high Wisdom to boost your max mana and make use of the Noble Revival to increase your overall healing. Afterwards, you should prioritize Dexterity for damage purposes. Strength provides extra max HP and defensive stats that will help you stay alive more, especially in difficult PvE content. Perception offers a bit of extra stats but isn't as important as the rest.
Skills
As your main goal remains to provide healing to your party, you want to always focus on improving your healing skills first. Fountain of Life, Swift Healing and Clay's Salvation are your healing skills and they should be prioritized as you make use of them most when playing this Wand & Staff build.
Your DPS skills shouldn't be forgotten though as you want to make great use of debuffs like Corrupted Magic Circle, Time for Punishment and Touch of Despair which should remain active on the boss as often as possible.
This build isn't lacking in direct damage either as you can use Judgment Lightning, Serial Fire Bombs and Infernal Meteor. You should always try to use these whenever you have the time between healing allies, usually easiest is to use them in the beginning of a fight.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from co-op dungeons or by completing your Litograph book, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Swirling Essence Robe or other archboss drops are superior but difficult to acquire for the majority of players. If you do manage to get the archboss gear for your build, feel free to use them over the gear shown here.
Weapon Masteries
Damage |
Bonus Damage |
Curse Damage |
Damage |
Skill Damage Boost |
Mana Regen |
Cooldown Speed |
Wisdom |
Cooldown Speed | ||||||||||
Skill Heal |
Melee Defense |
Added Attack Speed |
Magic Critical Hit Chance |
Melee Evasion |
Cooldown Speed |
Skill Heal |
Buff Duration |
Mana Regen |
Heavy Attack Chance | |||||||||
Mana Regen |
Weaken Chance |
Mana Cost Efficiency |
Max Mana |
Cooldown Speed |
Curse Duration |
Weaken Chance |
Magic Hit Chance |
Skill Damage Boost |
Melee Defense |
Mana Regen |
Mana Cost Efficiency |
Magic Hit Chance |
Melee Evasion |
Mana Regen |
Mana Regen |
Melee Defense |
Silence Resistance | ||||||||||
Mana Regen |
Damage |
Magic Hit Chance |
Magic Critical Hit Chance |
Damage |
Mana Regen |
Skill Damage Boost |
Cooldown Speed |
Bonus Damage |
Cooldown Speed | |||||||||
Mana Regen |
Weaken Chance |
Burning Damage |
Max Mana |
Magic Hit Chance |
Burning Chance |
Weaken Chance |
Wisdom |
Magic Damage Dealt |
Wand: To enhance the damage and curses of your skills, allocate 9 points into the Weaken row and the remaining 6 points into Recovery for Skill Heal and crit rate.
Staff: he Staff masteries are much more straight forward than the Wand though. You want to get 9 points into Attribute for a serious damage increase to your burns and overall magic damage dealt. The remaining 6 points go into Destroy to further improve your skill damage and critical hit chance that also affects your healing.
Rotations
- Start the boss by using Infernal Meteor and High Focus then apply Touch of Despair before continuing debuffing the boss with Time for Punishment. Begin your direct damage rotation with Serial Fire Bombs before using Judgment Lightning and Touch of Despair again, then use Corrupted Magic Circle and expload your curses using Curse Explosion.
Fountain of Life: You should use this skill to keep your tank and melee DPS healthy throughout the fight, allowing you to use your other skills to heal ranged DPS and yourself.
Swift Healing: This is the perfect skill for single target healing.
Clay's Salvation: This is your secondary AoE healing ability. Try to use it whenever your group mates are close together so the AoE heal can reach all of them.
Inner Peace: This staff ability is valuable for fast mana regeneration, but make sure to stand still while you use it, because it cancels the skill if you move.
Touch of Despair: While being one of your debuff abilities, when coupled with Vampiric Contract passive, it can provide significant passive healing as long as you maintain the curse stacks on the target. Ensure to keep the curse stacks up for optimal healing and to maximize the damage done.
Useful Information
- Select Lady Knight Kamarshea as your guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
- When you have your end game gear maxed out you should be able to reach 50 Wisdom, 40 Dexterity, 33 Strength and 30 Perception.
Comments
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