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Antiquary - Lucky Shot Roamer

This is a test build. You may comment and rate it.

Focused on: Condition damage

Designed for: WvW Roaming

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Beginner friendlyThis build is beginner friendly.
This build was last updated on November 14, 2025.

Overview

A condition-based Antiquary build for WvW roaming which uses a specific combo to repeatedly interrupt opponents while dealing moderate damage that bypasses defenses.


Skill Bar

Scepter/Pistol
Shortbow
Utility


Skill Variants

Weapons

  • Your second weapon set is there for matchups where you need to change your angle of attack. It is flexible between Shortbow, Spear, Sword, or any other utility set you prefer You will mostly stay in your primary weapon set. Adjust your sigils accordingly.


Healing

  • Antivenom Draught - if extra condi cleanse is needed (rarely the case).


Utility

You can consider replacing Roll for Initiative with:

  • Emergency Jade Shield - stun break with a lower cooldown and some barrier, which can be reactivated again with a risk of backfiring. Can disrupt your combo, but you can also play to mitigate the backfire.


Elite

  • Dagger Storm - panic button with a long evade frame that deals respectable AoE damage and even reflects projectiles.
  • Basilisk Venom - when roaming with allies, this can be a massive swing as it can proc your interrupt effects multiple times.


Template Code

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Specializations

Variants

  • Possessive Hoarder can be taken for more boons and sustain at the cost of some artifact refreshes, which could potentially causing you to run out of gas during a fight.


Equipment

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Trailblazer
Accessory
Trailblazer
Accessory
Trailblazer
Amulet
Trailblazer
Ring
Trailblazer
Ring
Trailblazer
Scepter
Trailblazer
Pistol
Trailblazer
Sigil
Sigil
Shortbow
Trailblazer
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Runes

  • Rune of Superior Rune of the Necromancer - slightly higher defense against strike burst without losing damage or too much condition resilience.


Sigils

  • Sigil of Superior Sigil of Ruthlessness - can replace Sigil of Superior Sigil of Absorption for more damage in longer fights or where boon stealing is less useful.


Consumables

Food


Utility


Usage

General

  • The basis for this build is to spam Head Shot at enemies to interrupt anything they try to cast and proc the following effects:
    • Pressure Striking - high condition damage.
    • Relic of Agony - damage over time (stacking).
    • Sigil of Superior Sigil of Draining - damage (instant) and self healing.
    • Sigil of Superior Sigil of Absorption / Sigil of Superior Sigil of Ruthlessness - boon stealing / Might Might stacking.
  • While the damage from Pressure Striking can be cleansed, Relic of Agony and Sigil of Superior Sigil of Draining cannot. All 3 bypass armor/incoming strike damage reduction and the latter 2 also bypass incoming condition duration/damage modifiers. However, only the Torment Torment from Pressure Striking is increased by modifiers such as Vulnerability Vulnerability.
  • What differentiates this from other similar builds is that it uses Scoundrel's Luck to allow you to cast Canach-Coin Toss repeatedly, maintaining extremely high initiative regeneration and cleansing conditions (or converting them into boons). Also, you gain an additional 2 initiative when using an artifact thanks to Enterprising Aristocrat.
  • You want to aim to begin a fight by using Head Shot once or twice, then Skritt Swipe to replenish initiative and gain artifacts. After another Head Shot, use Canach-Coin Toss to replenish initiative and cleanse/convert conditions. Then, you want to cast an artifact, wait for the Scoundrel's Luck buff to appear, and immediatley use Canach-Coin Toss again. Rinse and repeat by always using Canach-Coin Toss right after your artifact finishes and filling the space between your artifacts by spamming Head Shot until your enemy is dead.
  • Every 4 casts of Head Shot, give or take, you will get new artifacts for free due to Prodigious Pincher and they reduce the cooldown of Skritt Swipe due to Repeat Ransacker.
  • Make sure to use Skritt Swipe off cooldown to keep your boons up, refresh your artifacts, and get a free Daze Daze. You will also get more initiative and apply Poison Poison and potentially also Weakness Weakness from your Deadly Arts traits.
  • If your enemy begins blocking/reflecting projectiles, pause casting Head Shot and instead opt for Measured Shot/Endless Night as Endless Night is not a projectile and deals significant condition damage.
  • In a pinch, you can use Shadow Sap for some barrier and Protection Protection before incoming burst.
  • Roll for Initiative can be used aggressively just for the extra initiative to cast another Head Shot if you won't need the stun break.
  • If using Shortbow as your second weapon set, you can spam Choking Gas instead of Head Shot for a similar effect, but it is also unblockable and inflicts Poison Poison at the cost of being slower and requiring more initiative.


Ratings

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