Antiquary - Power Antiquary open world
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power antiquary build for open world. Work in progress. Gives
Alacrity.
Note that this build isn't easy to play. On top of the normal
Spear minigame with its unique skill chains, you also need to juggle your artefacts and must learn what each one does.
Template Code
Skill Bar
Weapon Variants
Spear requires Janthir Wilds. If you don't have access to spear, replace it with dagger+dagger.
Rifle requires Weaponmaster Training with Secrets of the Obscure. If you don't have access to rifle, replace it with pistol+pistol.
Skill variants
Backfire
Antiquary healing and utility skills can be used again while they are on cooldown, but doing so may trigger a backfire and block skill usage until it cools down. Generally speaking, backfires are bad.
Heal Skill
provides good passive healing.
- - weak healing but removes conditions. Heals for more, and removes more conditions, when it backfires.
Utility skills
is great for damage, never replace it.
is an offensive stun break with great boons and low cooldown. Can be replaced if needed.
gives initiative and removes conditions. If used while on cooldown and it backfires, you may instead not regain initiative and have your boons converted to conditions.
Other options you can consider are:
- - amazing mobility plus stunbreak and condi cleanse.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem, though its passive precision is not needed due to .
- - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
Elite Skill
is a great source of damage through artefacts. Although the skill cannot backfire, you have to be careful since the skritt have a chance to prank you and give you a deadly . Do not use this artefact. Other options can be considered.
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - good damage skill
Specializations
- Variants
- - sacrifices a small amount of damage for sustain. Great option for solo open world.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Exterminator" rifle, "Usoku's Needle" dagger, "Shattered Short Bow" shortbow. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- For the relic you can instead consider to trade a Quickness for sustain.
- For defense, equip the highest tier Jade Core you can afford.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Artefacts
The antiquary's profession mechanic are artefacts, which occupy the F2, F3, and F4 slots (you gain a third artefact due to . If needed, rebind these keys to something you can press with ease. You gain artefacts by using or . The F2 artefact will always be an offensive one, the F3 artefact will always be a defensive one, and the F4 is fully random. Note that might backfire and give you a instead, which deals huge damage to yourself.
Damage
Spear
Work in progress. You'll need to learn the spear's combos. Normally you use 2,3,2; 4,3,2. However, when low on initiative, you need to use the stealth attack to recover some. This can be done by using the guitar artefact, or by ending the spear combo with skill 3 to enter stealth, for example 2,3,3.
Rifle
Rifle should only be used when ranged damage is needed. It has decent burst with . You can replenish initiative with . If you get the guitar artefact, you can also use the stealth skill for good damage.
Notes
- inflicts
Revealed when cast, so it will always make use of . - Try to stay above 50% health to benefit from and .
- When possible, try to attack from behind to benefit from . This isn't required against bosses or other enemies with defiance bars, the trait is always active against them.
- If using Action Camera, they keybind "Look Behind" can be used while casting to quickly and seamlessly jump forward.
- if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.
- Use to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin.
- deals damage before teleporting. If you are in
Stealth, it will reveal you. - Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
Defense
- Some of your artefacts heal, or evade, or let you dash to safety.
- provides some sustain, especially since this build has permanent
Fury. It stacks with . - Remember that you can always kill enemies with while running away, and they won't even come close to you.
Crowd Control
- Some of your artefacts inflict crowd control.
- (it only dazes if the enemy already had a movement impairing condition, for example by using it two times in a row since the skill does Cripple)
- If you need more crowd control you can use , or , or .
Ratings
Comments
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