Antiquary - Power Antiquary open world
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power antiquary build for open world. Assisted by their helpful skritt helpers, antiquaries to gain lots of new skills to turn the fight in their favor, should luck be on their side. They also provide themselves and nearby allies with permanent
Alacrity.
We do not recommed this build if you hate RNG, as it is present on the artefacts that you plunder, the artefacts you get from , and the chance to backfire on your utility skills. Additionally, this build isn't easy to play. On top of the normal
Spear minigame with its unique skill chains, you also need to juggle your artefacts and must learn what each one does.
Template Code
Skill Bar
Weapon Variants
Spear requires Janthir Wilds. If you don't have access to spear, replace it with dagger+dagger.
Rifle requires Weaponmaster Training with Secrets of the Obscure. If you don't have access to rifle or you'd rather use another option, replace it with pistol+pistol.
Skill variants
Backfire
Antiquary healing and utility skills can be used again while they are on cooldown, but doing so may trigger a backfire and block skill usage until it cools down. Generally speaking, backfires are bad.
Heal Skill
provides good passive healing.
- - weak healing but removes conditions. Heals for more, and removes more conditions, when it backfires.
Utility skills
is great for damage, never replace it. If it backfires, get away from the explosion, it deals significant damage and can get you killed.
is an offensive stun break with great boons and low cooldown. Can be replaced if needed.
gives initiative and removes conditions. If used while on cooldown and it backfires, you may instead not regain initiative and have your boons converted to conditions.
Other options you can consider are:
- - amazing mobility plus stunbreak and condi cleanse.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem, though its passive precision is not needed due to .
- - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
Elite Skill
is a great source of damage through artefacts. Although the skill cannot backfire, you have to be careful since the skritt have a chance to prank you and give you a deadly . Do not use this artefact. Other options can be considered.
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - good damage skill
Specializations
- Variants
- - sacrifices a small amount of damage for sustain. Great option for solo open world.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Exterminator" rifle, "Usoku's Needle" dagger, "Shattered Short Bow" shortbow. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- For the relic you can instead consider to trade a Quickness for sustain.
- For defense, equip the highest tier Jade Core you can afford.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Artefacts
The antiquary's profession mechanic are artefacts, which occupy the F2, F3, and F4 slots (you gain a third artefact due to . If needed, rebind these keys to something you can press with ease. You gain artefacts by using or . The F2 artefact will always be an offensive one, the F3 artefact will always be a defensive one, and the F4 is fully random. Note that might backfire and give you a instead, which deals huge damage to yourself.
Damage
Spear
Spear works with a combo mechanic of lead attack + follow up + finisher.
Engage enemies with a 2,3,2 combo: + + .
Now that you have finished a combo, you can start the next one with for a damage buff. Continue as normal with + . You can repeat this 4,3,2 combo once before your initiative runs low, unless you regain some with or .
Note that Distracting Throw has to be used within a 2~ second window of your previous combo for it to count as a combo starter lead attack and give its damage bonus. This means you can use an artifact in between your combos, but don't take too long or the combo chain will reset.
When low on initiative, you need to use the stealth attack to recover some. This can be done by using the guitar artefact, or by ending the spear combo with skill 3 to enter stealth, for example + + . After the stealth attack, continue with .
Example
- (2)
- (3)
- (2)
- (4)
- (3)
- (2)
- (4)
- (3)
- (2)
- (4)
- (3)
- (3)
- (1)
You can weave your and arterfacts inbetween these skills. Doing so gives you initiative thanks to .
Rifle
Rifle should only be used when ranged damage is needed. It has decent burst with . You can replenish initiative with . If you get the guitar artefact, you can also use the stealth skill for good damage. If using Action Camera, they keybind "Look Behind" can be used while casting to quickly and seamlessly jump forward. If you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.Use to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin. deals damage before teleporting, if you are in
Stealth, it will reveal you. Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
Artefacts
Aside from their on-cast effects, using an artefact provides a lingering buff for a few seconds, improved by . While artefacts can be ranked by the amount of damage they do, in open world one must also consider their deffensive utility or the buffs they provide. As such, you should adapt to the situation at hand to decide which artefact to use.
If damage is the only concern and utility is not needed, artefacts rank as follows:
- (stay near the enemy to drop the bombs from the lingering buff on them)
- (use it again if you hit an enemy)
Remember to adapt to your current fight. For example, if you are fighting an enemy that shoots dangerous projectiles, Chak Shield becomes a lot better; if your enemy inflicts crowd control, the stunbreak from Zephyrite Sun Crystal makes it a better choice, etc.
Using artefacts also gives you and nearby allies boons thanks to , most notably
Alacrity. is required, and can help if needed.
Notes
- Try to stay above 50% health to benefit from and .
- When possible, try to attack from behind to benefit from . This isn't required against bosses or other enemies with defiance bars, the trait is always active against them.
Defense
- Some of your artefacts heal, or evade, or let you dash to safety, or block projectiles. Review your options.
- provides some sustain, especially since this build has permanent
Fury. It stacks with . - Remember that you can always kill enemies with while running away, and they won't even come close to you.
Crowd Control
- or
- (it only dazes if the enemy already had a movement impairing condition, for example by using it two times in a row since the skill does Cripple)
- If you need more crowd control you can use , or , or .
Ratings
Comments
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