Daredevil - Power DPS

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityTanking.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

The power DPS raid build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with
and various raid boss stolen skills.
This guide is focused on raids. For the fractal version see Daredevil - Power DPS (Fractal).

Skill Bar

 
 
StaffHealingUtilityElite

Skill Variants

Healing Skills

  • for a relatively weak but continuous healing effect.
  • if you need an extra evade, or for fights that have a lot of movement impairing conditions.

Elite Skills

  • for breakbar damage during encounters where
    gets wasted on adds.
  • for extra burst damage.

Specializations

Variants

  • if you're having trouble surviving. This is a ~10% DPS loss.
  • Use
    for mobility between encounters.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • If your Druid doesn't run
    use Assassin's boots.
  • Your second weapon set is optional as you should not be swapping weapons as part of your DPS rotation - shortbow for the extra mobility from
    or a set with offhand pistol for access to
    in emergencies are both common choices.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    for optimal dps.
  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    good alternative if you can keep up the modifier

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable

Usage

The priority of your rotation is to use
and
while under the effects of both
and
.

Opening Rotation

  1. Dodge
  2. during the cast
  3. Fist Flurry Fist Flurry
    Not usable underwater.png
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 1,625
    Fist Flurry.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
     Forward arrow blue.png 
    Palm Strike Palm Strike
    ½Activation.png
    Palm Strike
    Physical. Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.
    Damage.pngDamage: 739
    Damage.pngSecond Strike Damage: 1,940
    Palm Strike.pngPulmonary Impact: Explosively damaging attack.
    Stun.pngStun: 2 seconds
    Range.pngRange: 130
  4. Dodge


Loop Rotation

  1. Dodge
  2. Staff Strike Staff Strike
    ½Activation.png
    Staff Strike
    Strike your enemies with your staff.
    Damage.pngDamage: 215
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Staff Bash Staff Bash
    ½Activation.png
    Staff Bash
    Swing your staff a second time, striking multiple foes.
    Damage.pngDamage: 254
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 516
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Targets.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  3. Staff Strike Staff Strike
    ½Activation.png
    Staff Strike
    Strike your enemies with your staff.
    Damage.pngDamage: 215
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Staff Bash Staff Bash
    ½Activation.png
    Staff Bash
    Swing your staff a second time, striking multiple foes.
    Damage.pngDamage: 254
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 516
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Targets.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  4. Repeat

Rotation Notes

  • Use your opening rotation again when
    comes off cooldown and you have max initiative.
  • Try to never have your endurance full to get the most out of
    .
  • Always flank the boss to get the bonus from
    .
  • Use
    to get back endurance to keep
    up as much as possible. Try to use it off cooldown so it lines up with
    .
  • Use
    off cooldown.
  • When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot. For example if you dodge through Artsariiv you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe. On other stationary bosses you might want to rotate your camera 180° every single time you dodge through them. For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally).

General Tips

  • You can use
    or
    as evades if you're out of dodges.
  • Use
    with nearby allies to break defiance bars.

Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • The stolen skill from this boss is Unstable Artifact Unstable Artifact which can be used to save downs or recover from getting ported by blue circles.
  • If your team needs you to cover green circles, use
    .
  • Coordinate
    with your Chronomancers so you don't waste your elite skills on the same breakbar.
Dark-icon-raid.png Ghost events
  • Consider equipping a shortbow,
    , and/or using
    .
Dark-icon-raid.png Gorseval the Multifarious
  • The stolen skill from this boss is Unstable Artifact Unstable Artifact which can be used to shadowstep between adds during the split phase.
  • Be careful using
    while the breakbar is active to not get killed by Gorseval's Retaliation.
Dark-icon-raid.png Bandit event
  • You can use
    for blocking projectiles and extra blinds.
  • Consider equipping Sword/Pistol to gain access to
    for AoE blinds.
Dark-icon-raid.png Sabetha the Saboteur
  • The stolen skill from Sabetha is Unstable Artifact Unstable Artifact which can be used to shadowstep to the launch pads. Alternatively you can steal Throw Magnetic Bomb Throw Magnetic Bomb from the champions which is a DPS increase.
  • If you are clearing cannons, or are a backup, you can use
    to reach the platforms faster.

Salvation Pass

Dark-icon-raid.png Slothasor
  • The stolen skill from this boss is Soul Stone Venom Soul Stone Venom which can be used to cleanse Slothasor's fear.
  • You can bring
    to break Slothasor's fear, and to block its high damaging attacks.
  • When fixated try not to move through the boss with
    .
  • If your group needs additional projectile blocking, use
    .
Dark-icon-raid.png Bandit Trio
  • The stolen skill from the champions is Throw Magnetic Bomb Throw Magnetic Bomb which can be used to do mortars.
  • If you are doing mortars, use
    ,
    , and Dagger/Pistol as your second weapon set. For the triple mortar spawn, you can use
    on the first target,
    Uppercut Uppercut
    Not usable underwater.png
    ¾Activation.png
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 1,331
    Launch.pngLaunch: 0
    Range.pngRange: 130
    on the second, and
    on the third. If you miss any of those skills, swap to Dagger/Pistol and use
    Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 61
    Daze.pngDaze (¼s): Unable to use skills.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    .
Dark-icon-raid.png Matthias Gabrel
  • You can use
    for mobility around the room.
  • You can activate
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to stun break the rain phase knockdown.
  • does not work on the breakbar, run
    instead.
  • You can bring
    Bandit's Defense Bandit's Defense
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
    Duration.pngDuration: 1½ seconds
    Stun-Break.pngBreaks Stun
    to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
  • Use
    for blocking projectiles, extra blinds, and AoE stealth.
  • You can use
    to hit up to five targets at once.
Dark-icon-raid.png Keep Construct
  • You permanently have the Revealed Revealed debuff during this encounter. This will trigger
    granting you 200 extra power for the entire fight.
  • If you are pushing the core, you should equip
    for the sustained healing.
Dark-icon-raid.png Twisted Castle
  • The Twisted Castle is mostly movement based. Consider equipping a shortbow and/or using
    .
  • You can use
    to hit up to five targets at once.
Dark-icon-raid.png Xera
  • The stolen skill from this boss is Soul Stone Venom Soul Stone Venom which can be used as an emergency cleanse.
  • Use
    for blocking projectiles, and extra blinds against Xera's minions.
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
14 Ratings
5 stars
Screaming gave this build 5 stars last month

Very good DPS, especially on any encounter where Throw Magnetic Bomb can be acquired. On some bosses, the utility of the stolen skills cannot be understated - Throw Magnetic Bomb makes Daredevil very strong for Samarog, Conjured Amalgamate, and Qadim, even if it falls short of Holosmith on the latter two it's probably the second best DPS to bring there.

The thing to be mindful of is positioning. Moreso than Deadeye, as you have to Bound around to maintain Bounding Dodger and on encounters where you can fall off the or there are instant death mechanics, be very careful.

5 stars
Chinkeeyong gave this build 5 stars September 2018

Extremely solid DPS with an easy rotation and high raid utility through stolen skills. Incredibly broken on Mursaat Overseer and Matthias thanks to the Detonate Plasma stolen skill.

5 stars
Lkilian gave this build 5 stars May 2016

High DPS, forgiving. Simple usage.

11 More Ratings
5 stars
Dahkeus gave this build 5 stars April 2016

Definitely a solid build and probably one of the most underestimated by many. As Scootts said, this probably outperforms Tempests in many fights not simply because of how forgiving the rotation is, but also because of how quickly you can move to and from a fight.

5 stars
Scootts gave this build 5 stars April 2016

I'd wager 99% of players would actually do more total damage per fight with a Daredevil then they would with a Tempest. Theoretical DPS is lower then that of the Tempest, but the rotation/build is ridiculously forgiving. It's hard to lose DPS with a build that auto-attacks and doesn't lose much damage when it dodges.

5 stars
TristanTzara gave this build 5 stars March 2016

Oh I just want to say that this build is absolutely amazing. It offers very high DPS and simple in usage.

5 stars
Chase gave this build 5 stars February 2016

Excellent DPS, very easy to play, extra dodges and skill-evade makes surviving better, excellent mobility. A very worthy addition to any raid group.

5 stars
Octavianrb gave this build 5 stars February 2016

Very good build and a worthy addition to any Raid team. I highly recommend staff over dagger. It adds additional mobility, better range, and more consistent DPS.

5 stars
Fredor gave this build 5 stars February 2016

The dps of this build is so humongous that perry wet himself

5 stars
FrostyStar gave this build 5 stars February 2016

Attack-Speed OP

5 stars
Khazik gave this build 5 stars January 2016

While I havent used this build for Tanking (I have a Chrono in Commanders stuff for that) I have used it for DPS. With recent changes to AA damage, Initiative can be used for Utility or burst (how it should be IMO). The rotations given are spot on and simple to maintain. This build and guide is top notch.

Personally, I'd suggest Staff for raids for 2 reasons: on-demand mobility via Vault (superb on Sab), and it's potential for higher +% dmg modifier than daggers because of Staff Master.

5 stars
Imyn wulf gave this build 5 stars January 2016

Used a variation of this for tanking last night. Switched out the channelled vigor with Signet of Malice for the heals on strike, and used staff and S/P.

Overall, it worked perfectly, until things went bad and I was unable to keep myself healed without having the healer focus on me. I'm not sure that channelled vigor would have helped in that situation though.

5 stars
Ishin rikku gave this build 5 stars January 2016

The recent buffs to Dagger auto makes this build AMAZING, ease of use makes it even more reliable and since initiative isnt needed for it to succeed, it can be used for utility!

5 stars
Mushweed gave this build 5 stars January 2016

The amount of damage and mobility makes it perfect for time-limited bosses. Although it lacks of group support it provides extraordinary damage, espacially compared to other tanks. With the mobility it can ensure saving phases at Vale Guardian and provides fast movement on the way to Gorseval.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.