Daredevil - Power DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Raids
The power DPS raid build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with and various raid boss stolen skills.
This guide is focused on raids. For the fractal version see Daredevil - Power DPS (Fractal).
- Dual pistols are a good option to switch to if you ever find yourself losing melee uptime for extended periods of time, such as if the boss is animation locked out of range. Good examples of this happening are Deimos during Mind Crush, Dhuum during Greater Death Mark, and Samarog immediately after split phase. Also very useful on Xera for shards.
- Shortbow can be used for mobility such as getting to green circles on Dhuum.
- A second staff with can be brought to swap to in case you are unable to flank. This is highly recommended on Qadim.
- for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
- if you need an extra evade, or for fights that have a lot of movement impairing conditions.
- if you need dodges more than damage.
Utility Skills You can swap for any useful utility, such as:
- if you do not have in your subgroup.
- for projectile defence.
- for niche situations such as Qadim.
- offers some self-quickness in groups where the supports aren't doing their job.
- for breakbar damage during encounters where gets wasted on adds.
- for extra burst damage.
- Use if you're having trouble surviving. This is a ~10% DPS loss.
- Use for mobility between encounters.
- Use if you need extra condition cleanses.
- Use if you want some more consistent endurance, particularly if using .
- In situations where you will not have in your subgroup, running full berserker and instead of will be higher DPS.
- Your second weapon set is situational.
- Dual pistols for ranged damage.
- A second staff with if you are unable to flank.
- A shortbow for mobility.
The Daredevil rotation consists of two major parts: the signet burst, and the looping rotation. You open with the signet burst, then repeat the looping rotation until is available for your next signet burst.
The idea of the signet burst is to deal as much damage as possible with and while under the effects of the active cast and . The looping rotation deals consistent damage by maintaining and while allowing your initiative to slowly recharge. This allows you to perform the next signet burst with max initiative.
- before you land the dodge
- or Dodge
- Repeat your auto-attack chain until your next dodge is up
- If using , prepare the skill off cooldown (when you're not bursting), and trigger it during your burst.
- Use your signet burst again when comes off cooldown.
- If is about to come off cooldown but you will only have half a bar of endurance or less when it does, use to immediately get endurance to perform the signet burst. In this case, use a Dodge at step 8 instead of .
- If the boss is about to phase, feel free to spam to get some extra damage in (while maintaining ).
- Try to dodge off cooldown, keeping no dodge bars left, to maximize uptime.
- Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all! You can leave one emergency dodge bar up for a ~5% dps loss while getting accustomed to the build.
- Generally you should avoid interrupting your autochain when possible, as the third skill does a lot of damage. If you get a dodge bar mid-chain, you can dodge and then finish the chain after you land, before using .
- Always flank the boss to get the +7% critical chance bonus from .
- When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot.
- For example, if you dodge through Artsariiv, you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe.
- On other stationary bosses you might want to rotate your camera 180° every single time you dodge through them, so you maintain flanking by dodging on either side of the boss. For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally).
- animation locks you, and it cannot be canceled with a dodge or weapon stow (this is why is delayed - to allow for the potential dodge at step 8). Be sure to watch boss mechanics so that you are not hit while animation locked - you can delay during the looping rotation, or switch it with , if you anticipate that you need to move or jump a mechanic.
- You can use or as evades if you're out of dodges.
- Use with nearby allies to break defiance bars.
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