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Berserker - Chinese Longbow Berserker

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Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
Easy

Overview

A variation of Build:Berserker_-_Longbow_Berserker originating on the Chinese GW2 servers that trades maximum potential damage for consistency and better ranged spike in large scale fights. Signet of Might enables Arcing Arrow as a ranged spike tool and Furious makes adrenaline management very easy. Falls behind the traditional build in high melee uptime situations but excels at range.


Skill Bar

Greatsword
Longbow
Utility


Relic

  • Speed - utility
  • Isgarren - damage
  • Thief - damage alternative


Variants

Weapon
  • Greatsword Hammer minor damage loss but a lot of added CC
Utility
  • Balanced Stance Endure Pain/Banner of Tactics


Template Code

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Specializations

Variants
  • Unsuspecting Foe
Variants
  • Heightened Focus


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relics
  • Relic of Speed
  • Relic of the Thief
Sigils
  • Longbow Sigil of Superior Sigil of Force
    • Sigil of Superior Sigil of Frenzy
    • Sigil of Superior Sigil of Fire if more Adrenaline is needed
  • Sigil of Superior Sigil of Energy Sigil of Superior Sigil of Force


Consumables

    • personal option


Usage

Overall Priorities

High
  • Battle Standard
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Whirlwind Attack - general use
  • Balanced Stance


Detailed Explanations

Battle Standard

  • Prioritize Battle Standard on clumps of 2+ downed enemies
    • Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Before fights start cycle through Signet of Fury and Signet of Fury to prebuff Signet Mastery
    • Make sure both are off cooldown and ready before the fight starts
  • Start fights in Longbow, conserve Berserk until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of Berserk but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Use Signet of Might to land Arcing Arrow and Fan of Fire through projectile block
    • Save both Arcing Arrow charges to use with Signet of Might throughout fights
    • Since all your Longbow skills other than Scorched Earth are projectiles, avoid casting them into projectile blocks/reflects without the unblockable buff from Signet of Might
    • Scorched Earth will rapidly consume the unblockable buff from Signet of Might, avoid overlap when possible but always prioritize using Scorched Earth off CD
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
    • Spam Scorched Earth until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single Arc Divider, disengage with Whirlwind Attack then swap back to Longbow
  • Make sure to drop your target when casting Scorched Earth otherwise it will aim towards the target instead of where your character is facing
    • A Lock Autotarget keybind can be useful for this
  • Your Longbow skills other than Arcing Arrow all require facing the target at the end of the cast
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
Longbow
  • Scorched Earth
  • Blood Reckoning - while Scorched Earth is on cooldown
  • Arcing Arrow
  • Fan of Fire
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Rush
  • Bladetrail - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • Whirlwind Attack - save to disengage


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • August 2023
Easier to use than the str/disc build with better dps in range heavy fights. Falls behind a bit in comparison with significant melee uptime but still a solid choice overall.

Comments

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