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Berserker - Defensive Condizerker Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Sustain and Hybrid damage

Designed for: WvW Roaming

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on March 08, 2025 and is up to date for the March 11, 2025 patch.

Overview

A hybrid/condition focused Celestial Berserker duelist build for WvW roaming. The build makes up for its lack of mobility with CC, burst damage and plenty of sustain.


Skill Bar

Mace/Sword
Longbow
Utility


Template Code

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Specializations

Variants

  • lets you reflect projectiles while blocking, which is quite useful against builds like Longbow Dragonhunter/Ranger, Rifle Deadeye or even mirror matchups.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Mace
Celestial
Sword
Celestial
Sigil
Sigil
Longbow
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats

  • A full set of Trailblazer Trailblazer gear would also be a great option. It could even give you better burst in some cases, but forsaking the Power damage that comes with Celestial Celestial makes it harder to win against other roamers with lots of condi cleansing.


Runes


Sigils

There are many strong options for the Mace/Sword set when it comes to sigils:


Relics

Akeem is optimal, but players without access to expansion relics should pick one of the following ones:

  • - mobility is one of the weak points of the build, this is a significant mobility boost when under the effect of Swiftness Swiftness, but Swiftness access in the build is limited only to the proc.
  • - improves condition variety, makes it harder to cleanse your more important ones.
  • Note: dropping Relic of Akeem makes Perplexity runes a lot less relevant, feel free to take something else like Trapper.


Consumables

Food


Utility


Usage

Elite specialization mechanics

  • Berserker Berserker grants Warriors acceess to (F2), a mode during which they gain new burst skills.
  • To Enter Berserker mode (BM) you must have full adrenaline (30/30). The Berserking burst skill (Mace) and (Longbow) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
  • and are both important adrenaline management tools. They're especially useful for getting back to full adrenaline just before recharges so you don't have to waste time building adrenaline while Berserker mode is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.


General

  • Both the initial cast and the landing strike of restore adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
  • restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or Blind Blind spammed).
  • Use to root people into other important skills like or AoE fields from Longbow F1.
  • While Mace/Sword is more defensive because of the blocks and CC, Longbow can help you survive too with proper use of and .
  • The Berserker Burst skill is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like .


Survival

  • Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage.
  • has inherent defensive value as a mobility skill, you could use it and the Superspeed Superspeed from exiting BM to quickly disengage from fights and resustain before heading back in. When playing with this could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.
    • Sundering Leap even has Aegis Aegis for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
  • It's possible to use on targets that are behind your character (for example if you're running away and getting chased):
    • First you must have "Skill Retargeting" enabled under Combat Options.
    • Make sure that you don't have an enemy targeted, then start casting Pin Down.
    • Turn around and face your target right before the skill goes off.
    • Now select the target - should hit them.
    • This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in Immobilize Immobilize.
  • and provide a steady stream of cleansing. On Mace your Burst skill must connect if you want Cleansing Ire to proc, but on Longbow it doesn't matter whether you hit a target or not. As soon as or touches the ground you'll be cleansed, which means Longbow has way better synergy with this trait especially under pressure as you can even use this while running away.
  • Always factor in what other cleansing CDs are available before you'd heal with as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
  • reflects projectiles. While its duration is short, with proper timing it could still take pressure off of you. The brief Stability Stability could also be used to cover important casts like a .
  • Dodge rolling applies Resistance Resistance. This is especially useful against builds with a lot of Blind Blind spam, allowing you to land important skills without having to worry about the attack missing.


Related Builds


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • February 2025
Great damage, great sustain, medicore mobility. The only problem is the heavy focus on conditions (as far as Cele builds go) and no real Might stacking, which can make it hard to win against high-cleansing builds. But worst case scenario, you'll just stalemate them. It's really good in a 1v1 setting but the relatively low mobility can make it hard to chase or kite sometimes.
5 stars
Mori gave this build 5 stars • April 2024
One of my preferred dueling builds. Has a massive condi spike, has ranged, sustain and even healing. Very fun to roam with as people don't expect to be hit by a freight train. When doing organized 1v1s however this build can be easy countered by adding cleanse. Can still win if played right though.

Comments

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