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Berserker - Power Hammer DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal

This build was last updated on June 13, 2026 and is up to date for the June 2, 2026 patch.

Overview

A hammer variant of Power Berserker that uses the Defense traitline for a (slightly) slower-paced rotation that also brings a lot more CC and durability.

The main drawback is that the build is fully melee, and the reliance on CC for adrenaline generation means it will not function against non-defiant enemies (such as Icebrood Construct or Void Amalgamate). It is also highly susceptible to targets with high movement, as a single missed skill can throw everything off.


Skill Bar

Axe/Mace
Hammer
Utility


Template Code

[&DQIEHxY/EhXyEvIS1xLXEq0ArQCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAADMwAFADUAAA==]
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Mace
Berserker
Sigil
Sigil
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic


Equipment Variants

  • If you don't have stat infusions, use an Assassin stats Assassin stats headpiece.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Mace.
  • If you would rather use (or ascended alternatives), then switch the chest and amulet to Assassin stats Assassin stats and run full power infusions.
  • This build aims for 2050 precision including food.


Consumables

Food

  • or ascended alternatives


Utility


Usage

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Mace you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

The cooldown of Backbreaker is slightly longer than the length of the loop, which means it will drift backwards in the rotation over time. Unfortunately, as it recharges the cooldown of Fierce Blow the optimal use is not as simple as using it whenever it is available. The first hammer loop is included in the opener as you can use Backbreaker much earlier than other loops, which allows you to go longer before needing to skip the skill entirely.


Outrage Rotation

Opener

  1. Head Butt
  2. Berserk
  3. Rupturing Smash
  4. Hammer Shock
  5. Fierce Blow
  6. Weapon Swap Weapon Swap
  7. Cyclone Axe
  8. Decapitate
  9. Outrage
  10. Crushing Blow
  11. Decapitate
  12. Tremor
  13. Crushing Blow
  14. Decapitate
  15. Wild Blow
  16. Decapitate
  17. Cyclone Axe
  18. Weapon Swap Weapon Swap


Hammer Section

The cooldowns of some of your skills are longer than the loop, so you alternate between two different rotations for this section.

  1. Fierce Blow
  2. Hammer Shock
  3. Staggering Blow
  4. Rupturing Smash
  5. Blood Reckoning
  6. Rupturing Smash
  7. Hammer Swing (warrior) Hammer Bash (warrior) Hammer Smash
  8. Fierce Blow
  9. Backbreaker
  10. Fierce Blow
  11. Rupturing Smash
  12. Hammer Shock
  13. Weapon Swap Weapon Swap
  1. Fierce Blow
  2. Hammer Shock
  3. Outrage
  4. Rupturing Smash
  5. Hammer Swing (warrior) Hammer Bash (warrior) Hammer Smash x2
  6. Fierce Blow
  7. Rupturing Smash
  8. Hammer Shock
  9. Weapon Swap Weapon Swap


Axe/Mace Section

  1. Cyclone Axe
  2. Decapitate
  3. Crushing Blow
  4. Outrage
  5. Decapitate
  6. Tremor
  7. Crushing Blow
  8. Decapitate
  9. Head Butt
  10. Decapitate
  11. Wild Blow
  12. Decapitate
  13. Cyclone Axe
  14. Throw Axe (optional) - this is worth using if your target is below 50% health
  15. Weapon Swap Weapon Swap
  16. Return to start of Hammer Section


General Tips

Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Head Butt and Outrage to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


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