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Berserker - Power Hammer DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on August 11, 2025.

Overview

A hammer variant of Power Berserker that uses the Defense traitline for a (slightly) slower-paced rotation that also brings a lot more CC and durability. The main drawback is that the build is fully melee.


Skill Bar

Axe/Mace
Hammer
Utility

Skill Variants

  • Outrage can replace Bull's Charge. The default build doesn't quite extend berserk equal to the time spent, so eventually it will drop out, and this will happen even faster if there are phases that prevent you hitting a target. Outrage allows you to build up berserk duration instead, which may work out better on some encounters.


Template Code

[&DQIEHxY/EhXyEvISxBLXEq0ArQCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAADMwAFADUAAA==]
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Mace
Berserker
Sigil
Sigil
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic


Equipment Variants

  • If you don't have stat infusions, use an Assassin stats Assassin stats headpiece.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Mace.
  • If you would rather use (or ascended alternatives), then switch the chest and amulet to Assassin stats Assassin stats and run full power infusions.
  • This build aims for 2050 precision including food.


Consumables

Food

  • or ascended alternatives


Utility


Usage

Rotation

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Mace you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

The cooldown of Backbreaker is slightly longer than the length of the loop, which means it will drift backwards in the rotation over time. Unfortunately, as it recharges the cooldown of Fierce Blow the optimal use is not as simple as using it whenever it is available. The first hammer loop is included in the opener as you can use Backbreaker much earlier than other loops, which allows you to go longer before needing to skip the skill entirely.


Opener

  1. Head Butt
  2. Berserk
  3. Bull's Charge
  4. Decapitate
  5. Wild Blow
  6. Decapitate
  7. Crushing Blow
  8. Tremor
  9. Decapitate
  10. Cyclone Axe
  11. Crushing Blow
  12. Weapon Swap Weapon Swap
  13. Hammer Shock - we want to cast this first on the opening loop otherwise there will be an awkward half-second where no cooldowns are available
  14. Fierce Blow
  15. Backbreaker
  16. Fierce Blow
  17. Rupturing Smash
  18. Staggering Blow - this could be moved to after the first auto chain, but no later
  19. Hammer Swing (warrior) Hammer Bash (warrior) Hammer Smash x2
  20. Hammer Shock
  21. Rupturing Smash
  22. Fierce Blow
  23. Weapon Swap Weapon Swap


Axe/Mace Section

  1. Cyclone Axe
  2. Throw Axe
  3. Decapitate
  4. Head Butt
  5. Decapitate
  6. Wild Blow
  7. Decapitate
  8. Bull's Charge
  9. Crushing Blow
  10. Cyclone Axe
  11. Throw Axe
  12. Decapitate
  13. Blood Reckoning
  14. Decapitate
  15. Tremor
  16. Crushing Blow
  17. Decapitate
  18. Throw Axe (optional) - this is worth using if your target is below 50% health, but you can only use it every other loop
  19. Weapon Swap Weapon Swap


Hammer Section

  1. Fierce Blow
  2. Hammer Shock
  3. Staggering Blow
  4. Rupturing Smash
  5. Hammer Swing (warrior) Hammer Bash (warrior) Hammer Smash x2
  6. Fierce Blow - after this skill, you want to use Backbreaker as soon as it is available, but it will be one skill later each loop
  7. Rupturing Smash
  8. Hammer Shock - if Backbreaker isn't available after this, just weapon swap and repeat the hammer section from the opener next time
  9. Fierce Blow
  10. Weapon Swap Weapon Swap
  11. Return to start of Axe/Mace Section


Video example

Video example (with Outrage)


General Tips

Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Head Butt and (optionally) Outrage to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

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