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Berserker - Quickness Support Power DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on March 12, 2025 and is up to date for the February 11, 2025 patch.

Overview

A damage-focussed Quickness Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury Fury and ~16 Might Might, this build provides no additional boons and minimal utility.

You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss.


Skill Bar

Axe/Axe
Spear
Utility


Weapon Variants

  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. Both deal very similar damage, though Spear is slightly higher and has the advantage of range. However, Spear also has tighter boon uptime, which should always be your first priority over damage.
    • Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from is significant.


Skill Variants

  • You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain Quickness Quickness without any extra boon duration (or phases short enough that it doesn't matter).
    • will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
    • can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • can replace to provide ~9 stacks of Might Might for a ~4.5% DPS loss.
  • If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.


Template Code

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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • If you are not using Spear,
    is the best relic.
  • In encounters where the boss does not get stunned, you can replace the
    with a
    on the Axe and a
    on the Greatsword or Spear.
    • This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.


Boon Duration

The Spear build is able to maintain permanent Quickness Quickness without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The Greatsword overcaps Quickness Quickness sufficiently that this shouldn't be a concern.

You can bring up to ~20% boon duration via Diviner stats Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats Berserker stats), though 5-10% should be sufficient.

Alternatively, you could swap the

/
on Axe to a
, which is equivalent to a ~7% increase in boon duration. This is less efficient than Diviner stats Diviner stats (especially if the enemy can be stunned), but is much more convenient.


Consumables

Food

  • or ascended alternatives


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

The rotation is nearly identical to the Power DPS rotation, the main difference being that your Burst skills are now applying AoE Quickness Quickness!


Spear Rotation

The rotation aims to get as many casts of

off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .

Using Spear efficiently requires more precision than other weapons.

and deal extra damage to the target closest to the centre of their AoEs, and and do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.


Note: The opener below is slightly suboptimal for DPS, as there is currently a bug that causes the first Decapitate of each axe section to not provide quickness. This opener allows for a sufficient buffer to be built up to prevent quickness dropping.


Opener

  1. - make sure to let the entire attack finish!
  2. Weapon Swap Weapon Swap


Spear Section

  1. - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
  2. - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
  3. Weapon Swap Weapon Swap


Axe/Axe Section

You have a brief window after swapping weapon where the damage from

is still ticking. This allows you to use immediately and then again after a single . If you're too slow, use a single auto to gain the missing adrenaline.

  1. (optional) - if your target is below 25% health, this is worth using
  2. Weapon Swap Weapon Swap
  3. Return to start of Spear Section


Video example (different opener)


Greatsword Rotation

The rotation aims to get as many casts of

and off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .


Opener

  1. Weapon Swap Weapon Swap
  2. - the extra adrenaline from means you can immediately Decapitate after this
  3. - make sure to let the entire attack finish!
  4. Weapon Swap Weapon Swap


Greatsword section

  1. during Arc Divider
  2. - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  3. Weapon Swap Weapon Swap


Axe/Axe section

  1. Weapon Swap Weapon Swap
  2. Return to start of Greatsword section


Video example (greatsword)

Video example (axe/mace)


General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
  1. +
  2. +
  3. +


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use as soon as it is available.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Moathphonix gave this build 5 stars • January 2025
This is my favourite build in the game Imagine being qdps doing 35+k dps while covering quickness for the party easily to swap to full dps 4 k dps different only. High hp , decent CC , amazing dps higher than some full dps builds Lacking some utilities but if you are with decent healer you will shine.
3 stars
Velkix gave this build 3 stars • July 2024
I would rather see cata as qdps than berserker. Inconsistent quickness and minimal utility as mentioned.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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