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Chronomancer - Boon Chrono

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The community gave this build a rating, making it top-tier: Great.

Focused on: Strike damageSupport.

Designed for:

   

Expansions required:

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Overview

This is an excellent farm build that utilizes's Chronomancer's high DPS and Quickness Quickness uptime to buff nearby allies.

Pros:

  • Massive DPS increase to nearby allies
  • Long range makes farming comfortable and easy

Cons:

  • Rotation-dependent; can be hard to play at first
  • Clone management is annoying

Skillbar

Sword/SwordHealingUtilityElite
Greatsword

Weapon Variants

  • Focus can be taken for CC

Skill Variants

  • - Extremely valuable stunbreak
  • - AOE Stab

Specializations

Build Code

[&DQcYGgE9KCUjDyMPkxJmAc8SgAGAAYUBvAGaAQAAAAAAAAAAAAAAAAAAAAA=]
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Bountiful Variant

This variant provides yourself with considerable boon uptime via . This will lower your overall DPS but grant you incredible amounts of Stability Stability.


  • should be taken with this variant.

Equipment

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6x
Superior Rune of the Pack

Variant Equipment

Gear

  • Commander stat icon.png Commander's, Wanderer stat icon.png Wanderer's - provide additional defense at the cost of boon duration and damage

Runes

  • - Slightly higher boon duration, much lower DPS
  • , - Decent defensive alternatives

Sigils

Keep .

  • - A bit more AOE for tagging
  • - useful if you drop quickness for a second so you can rapidly re-proc it and use .

Consumables

Food

Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
- Use for general farming.
- Use for when you need to max out magic find.
- more sustain
Any food is better than none, but you should prioritize the food above before using any other food.

Utility:

, for general farming.
- good damage option with +karma

Usage

Quickness

You generate tons of quickness with this build via several sources. We'll talk about the big ones here:

This skill is very simple to use. Simply drop it on the group while farming for a ton of Quickness. You can use with 2 or 3 clones before this skill to effectively "Reduce" the cooldown of it. It is generally advised to only use this skill when Continuum Split is available OR if the fight is about to end.
This skill is basically a mini Time Warp and follows basically all the same rules. Be sure to stand it it so you get more quickness.
This is your primary source of quickness and is a trait you should become intimately familiar with. It provides quickness to the closest 4 people in your subgroup; if there are no subgroup members in range, it will target squad members. If there are no squad members in range, it targets the nearest 4 people.
  • - Provides: All of it
Your bread and butter skill. We'll talk about this further down.

Other Boons

On top of providing Quickness Quickness to nearby allies, you also can provide nearly every boon in the game to yourself. This playstyle generally requires and , but is a ton of fun.

A valuable well that you should try to sneak into CS if possible. If you want to provide 100% alacrity alongside your Quickness, this is required.
Mentioned here due to how strong a stunbreak that provides Stab to allies can be. Highly recommended for most zergs.
Alac on yourself for every clone shattered.
Provides you with an arsenal of boons you can call upon at any moment.

Clone Generation

You have several ways to generate clones. As a general rule, try to always shatter at 3 clones if taking . This isn't always required, especially in short fights, but will drastically boost your boon output in longer fights.

Use the following skills to generate a clone. There is no real priority here:

  • Dodge ( )
  • Shatter at 3 clones
  • (stand in damage on purpose to proc this)
  • Your phantasms become a clone once they finish their attack and disappear (about 2-3 seconds after you summon them).

General Rotation

Unlike most open world builds, this one actually has something resembling a rotation. Our primary goal with this build is to provide allies with 100% Quickness Quickness uptime while also dealing relatively high DPS to the boss. To do this, we have to be very good about clone management.

Here is our generic opener:

Part 1

To start, generate 3 clones as fast as you can. A good way to do this is:

  1. Dodge
  2. Weapon Swap
  • It is very important that you perform this very quickly, so you can have clones spawn during the next phase.

Part 2

Following this, immediately shatter your and fit as many skills as you can into it. This will change with each casting of CS, but in general the big ones to watch out for are:

  • Any phantasm

During this phase, you will have three clones spawn from the three phantasms you spawned moments ago. When you see three clones on your bar, shatter , followed by and . Be very careful not to shatter as CS ends, as you may throw your skill on cooldown.

Part 3

The final stage of the opener is simple. Because of the CS reset, you will have again, so you can decide to drop this now if the fight is short or hold onto it for your next CS.

  • will still be active for a few seconds after your CS ends, so wait for it to end while generating clones. Fill with damage skills.
  • A few moments after it ends, shatter with 3 clones, followed immediately by . Around this time you will need to swap back to Greatsword for more clones, and your will be up.
  • When the quickness on your bar reaches about half duration, use .

This opener will grant quickness for quite a while and a lot of open world bosses will be dead in this time.

  • For those that aren't, simply continue to generate clones and shatter them.
  • Prioritize when shattering, and try not to shatter with less than 3 clones unless it's a short fight.
  • Use any time your personal quickness drops to around half.

When is up again, repeat the opener.

Damage

Your damage priority is as follows:

Sword/Sword:

  1. Mind Slash
    Mind Slash
    Chain. Slash your foe to make them vulnerable.
    Damage.pngDamage: 242
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Mind Gash
    ½Activation.png
    Mind Gash
    Chain. Gash your foe to make them vulnerable.
    Damage.pngDamage: 242
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Mind Spike
    ½Activation.png
    Mind Spike
    Chain. Stab your foe and rip a boon off of them. Does additional damage when the target has no boons.
    Damage.pngDamage without Boons: 484
    Damage.pngDamage with Boons: 330
    Book.pngBoons Removed: 1
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
  • Try not to interrupt your AA chain. You will lose considerable DPS doing so.

Greatsword:

Use often. Generally, you want to Summon a Phantasm, weapon swap, Summon your other Phantasm, hit , then re-summon that Phantasm again.

Crowd Control

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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars 4 weeks ago

One of my all-time favorite zerg builds. Very durable; my only complaint is that the gear is annoying to get.

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