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Chronomancer - Power Boon Support

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtilityBoon support.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

This iteration of Support Chrono is a boon support that provides 100% Quickness Quickness uptime for its party while dealing high personal DPS. This massively increases the group's damage output due to faster cast times. In addition, it can cheese certain raid mechanics using , , and .
This iteration of Support Chrono is currently the most commonly used option and is paired with a Renegade that provides alacrity. If for some reason you don't have a renegade providing alacrity, you should use Chronomancer - Utility Boon Support instead.

Skill Bar

Sword/SwordHealingUtilityElite
Greatsword

Weapon Variants

Sword/Sword is mandatory but Greatsword can be replaced if the utility from Focus is required:
x/Focus
Temporal Curtain
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Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it while crippling foes who touch it.
Swiftness.pngSwiftness (12s): 33% Movement Speed
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.png12Damage: 1,104
Book.pngNumber of Targets: 3
Range.pngRange: 1,200


Slot Changes

Utility

If you need a utility skill you can swap out and/or :
  • helps with reflects.
  • provides aegis to your subgroup, useful for fights like Deimos CM.
  • provides Stability to your group.
  • for encounters that require heavy CC, and for recharging Time Sink.
  • If you're using a Focus, you should also use to make up for the loss of clone generation.

Elite

  • should be used if an encounter requires heavy CC.
  • is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.

Specializations

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Variants
  • if you're using a focus offhand.

Equipment

There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach enough boon duration to maintain sufficient boons for their group. The required boon duration will depend on the skill of you and your group, as well as whether you're running with builds such as Firebrand - Quickness Support Power DPS and Renegade - Boon Support Power DPS. The version listed here will in theory work for all fights but if you find that your quickness uptime has gaps, don't be afraid to replace Berserker equipment with Diviner gear for additional boon generation.
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
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PvE weapon swap.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Consumables

Standard:
Higher DPS:

You can use these if you're confident in your ability to maintain quickness on your party. Note that these shouldn't be used with the Focus variant due to its inherently lower quickness generation.

Usage

This build generates all of its quickness through shatters thanks to , therefore it is important to maximize value from each shatter cast but you should also make sure not to waste clones by summoning extras and overriding an existing one. The listed rotation is for the greatsword version - if you're using focus the rotation will change significantly, check the linked example below for further information.

Opening/Continuum Split Burst

  1. - only if you have it slotted.
  2. Weapon swap Weapon swap
  3. - enter during the cast of this skill.
  4. , , - shatters have no cast time so these can just be mashed, but make sure you press them in the order listed.
  5. Weapon swap Weapon swap

Loop Part 1

You won't be able to do this part immediately after completing the continuum split burst, but you should be able to every other loop.

Loop Part 2 - Sword

  1. Weapon swap Weapon swap

Loop Part 3 - Greatsword

  1. Weapon swap Weapon swap
  2. Return to Loop Part 1

Continuum Split

  • If you're about to return to Part 1 of the loop but your is almost off cooldown, skip Part 1 and instead return to step 3 of the Continuum Split section.

Video Examples

General Tips

  • Fill gaps in between skills listed in the rotation with auto-attack chains.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • You can use to pull adds onto the boss if needed.
  • should be cast as soon as there is a charge available, but make sure to never use the last charge to avoid having to re-cast the long channel.
  • should be cast as soon as it comes off cooldown, once the opening burst is completed.
  • As previously mentioned, is not necessary to maintain quickness and is taken to provide a quick source of quickness at the start of the fight. After this, it can be cast at any point to cover any quickness gaps that may occur due to fight mechanics or player error.
  • and can be used to avoid incoming damage with less of a DPS loss than dodging.

Clone Sources

  • Each of your Phantasm skills will create a clone after a short delay, once the phantasm has completed its attack. Keeping track of your phantasms is important to ensure you don't waste any clones.
  • creates a clone on your target.
  • creates a clone on your target.
  • If you're using it, creates two clones on your target.
  • creates a clone on your target, but only if you take damage to trigger the counter.

Shatter Usage

  • is your primary shatter and does by far the most damage - if you have multiple shatters available this should be your first pick. It's ok to delay this a little bit if you're only at 2 clones.
  • should only be cast when you're at 3 clones, but make sure you'll have enough clones for the next afterwards.
  • should be saved for emergencies to provide CC or cover quickness gaps.
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Build rating - 5 stars
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1 Ratings
5 stars
Onlywrin gave this build 5 stars 5 weeks ago

STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

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