ADVERTISEMENT

Chronomancer - Phantasmal Duelist

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Strike damageDps.

Designed for:

  

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Power Chronomancer is a strong roaming build which features great damage and defense through its many blocks. The build can be harder to play than other similar builds but, when played well, can be an extremely strong option for solo play, chain farming, and even open world zergs in the right situations.

Skill Bar

Sword/SwordHealingUtilityElite
X/Focus

Weapon Variants

  • Greatsword - Strongest ranged option
  • Shield - Offhand that provides a block
  • Torch - use for invisibility

Skill Variants

Healing Skills
  • - useful against mobs with especially strong projectiles.
Utility Skills
  • - if more condition cleanse is needed.
  • - if having trouble with projectiles or when tagging in a zerg
  • - powerful mobility skill and stun break.
  • - if you need multiple successive stun breaks.
  • - great source of slow and quickness
  • - defensive option with good cc
Elite Skills
  • - Good for packing weaker mobs.

Specializations

Build Code

[&DQcBHRgaKDojDwAAzxIAAI8BAABrAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY




Variants
  • - run with in short fights for higher burst
  • - run in groups for a large DPS increase
  • - more clone generation at a large cost of damage
  • - Can increase group quickness uptime at a cost of personal DPS

Domination

If running a greatsword it can be beneficial for clone generation and burst damage to replace Illusions with Domination. This will result in an overall loss in DPS in longer fights, but provides higher burst for short fights and can help with clone generation due to .


  • - for higher clone generation

Inspiration

For higher sustain at a dramatic cost of damage, Inspiration can be taken over Illusions. This provides significant condition cleanse and moderate passive healing, especially if combined with . This variant should only be taken in extreme circumstances, as typically provides plenty of cleanse.



Chaos

Like the Inspiration variant above, this option provides some defense but at a large cost in damage, as it replaces Illusions. This option can be taken to provide very high Stability Stability uptime along with moderate damage reduction and a small amount of healing. This variant should only be taken in extreme circumstances, as and are often more than sufficient to cover stuns.



Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Pack
  • Feel free to use Exotic Berserker (Zhed's / Ruby Orichalcum) instead.

Variant Equipment

Sometimes certain equipment switches can change a playstyle significantly.

Gear

  • Marauder stat icon.png Marauder - trades some damage for a large boost to HP; careful not to overcap crit chance, consider if using this
  • Diviner stat icon.png Diviner - higher boon duration; this can be mixed in for smoother quickness uptime that is less reliant on clone management
  • Commander stat icon.png Commander's - defensive version of Diviner stat icon.png Diviner , can be mixed for a bit of toughness.
  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - slight gain in DPS at the cost of a lot of health

Runes

  • , - competitive with but lowers Quickness Quickness and Fury Fury duration
  • , , - strong boon duration defensive options

Sigils

  • - alternative to
  • - budget DPS sigil
  • - Use on a Greatsword to aide in Tagging in zergs.
  • , - condition cleanse

Consumables

Farming

This food is used to maximize profit when farming events.
Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo

This food assists with more difficult content, such as bosses or bounties.
Food
  • , - Defense/Damage
  • , - Damage
Utility
  • - Damage

Usage

Continuum Split and Time Warp

is an especially powerful skill unique to the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it marks a point in time that tracks a player's health, endurance, and skill recharges. As this is a Shatter, it will consume active clones. The duration of Continuum Split increases with each clone shattered.

When solo, this skill should typically be used to artificially reduce the cooldown of . To do this:

  1. Generate 3 clones quickly.
  2. Shatter
  3. Use big skills, like , , , and . Be careful; ensure there is enough time left to cast Time Warp.
  4. Use just before reverts.

This will revert Time Warp's cooldown and allow it to be used again immediately. In most cases, it is fine to use it again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to hold onto the cooldown until is back up.

Damage

The skill priority is fluid and depends on current clone numbers. If lacking clones, clone generation is more important than damage in general.

  1. - use this only at 3 clones
  2. - use directly after
  3. /
  4. Fill with auto-attacks; try not to interrupt them.

Celerity Sigil

This sigil provides significant quickness uptime but has a 20 second cooldown. As such, it is important to reserve certain skills to proc it when available.

  • is a daze with a long cooldown; this can be shattered at 0 clones
  • provides area CC and will proc Celerity
  • dazes provided a block is triggered
  • if using greatsword
  • if using pistol; due to alacrity generation this skill can proc Celerity on its own off cooldown.
  • if using shield; this skill also grants some quickness itself, though its cooldown is very long so it must be paired with or .
  • There are many utilities which can proc Celerity off cooldown, though losing any of the utilities above will result in a net loss of DPS.

Defense

  • provides total invulnerability for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
  • is a block.

Sustain

  • If you're going to take a lot of unavoidable damage, you can before taking damage and then to rewind your health (effectively healing for the entire amount of the damage).
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot .

Crowd Control

  • Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
  • Illusionary Riposte
    Activation.png
    12Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 734
    Duration.pngBlock Duration: 2½ seconds
    Range.pngRange: 900
     Forward arrow blue.png 
    Counter Blade
    ¾Activation.png
    Counter Blade
    Shoot out a bolt that dazes foes in a line.
    Damage.pngDamage: 37
    Daze.pngDaze: 1 second
    Targets.pngNumber of Targets: 5
    Range.pngRange: 900
  • You can use any of the above in to get a free cast of the skill without it going on cooldown.
ADVERTISEMENT
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
5 stars
Linera gave this build 5 stars January 2021

An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5

5 stars
Onlywrin gave this build 5 stars November 2020

An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT