Chronomancer - Power DPS (Fractal)
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Focused on: Strike damage
Designed for: Fractals
This build has been merged into Build:Chronomancer - Power DPS
Overview
A power DPS Chronomancer build for fractals. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own
Might,
Fury,
Quickness, and
Alacrity.
This build benefits from
Slow on your target, Time Warp, Time Sink and general crowd control through Delayed Reactions contribute to a decent slow uptime.
Skillbar
Weapon variants
- Pistol - in extremely short fights where Phantasmal Warden won't have enough time to finisht its attack twice (Chronophantasm), or when there are several adds (Warden attacks random targets in range), Phantasmal Duelist will do more damage
Variants
- Phantasmal Defender instead of Phantasmal Disenchanter if your target has more boons than can be removed.
- Gravity Well provides decent crowd control at the expense of slow uptime.
- Signet of Humility deals slightly more defiance bar damage than Gravity Well and in a shorter time, but it has a lenghty cooldown and decreases slow uptime.
Traits
Specializations
Variants
- Time Catches Up - extremely situational trait that can theoretically increase your dps by 400 if the boss already has 100% slow uptime.
Illusions Variant
- If your party is not providing you enough
Might and
Quickness, Illusions can replace Duelling and provide more damage.
Equipment
- This gear assumes you are using 5 Mist Offensive Potions at 150 Agony Resistance. If you don't want a gear set tailored for fractals and their potions, use the gear from the raid variant: Build:Chronomancer - Power DPS.
- Only a single mainhand sword is required.
Consumables
Food
- Bowl of Sweet and Spicy Butternut Squash Soup
Utility
- Superior Sharpening Stone
Usage
The goal of the rotation is to use Signet of the Ether and Continuum Split to cast your phantasm 3 times in short succession. This is achieved by entering Continuum Split during the aftercast of Phantasmal Swordsman, which means that you enter and exit Continuum Split with Swordsman, Disenchanter, and Signet of the Ether, off cooldown.
Illusions Rotation
Opening burst
Start on Sword/Focus.
- Phantasmal Warden
- Mirror Images
Weapon swap- Phantasmal Swordsman - enter Continuum Split near the end of the cast of this skill.
- Phantasmal Disenchanter
- Time Warp
- Signet of the Ether
- Phantasmal Swordsman
- Phantasmal Disenchanter
- Blurred Frenzy - Continuum Split should end during this cast.
- Phantasmal Swordsman
- Phantasmal Disenchanter
- Signet of the Ether
- Phantasmal Swordsman
Weapon swap- Proceed to Loop rotation
Loop
- Phantasmal Disenchanter
- Phantasmal Warden
- Blurred Frenzy
- Auto attack until Blurred Frenzy is available
- Blurred Frenzy
Weapon swap- Phantasmal Swordsman
- Auto attack until Phantasmal Disenchanter is available
- Phantasmal Disenchanter
- Blurred Frenzy
- Mirror Images
- Auto attack until Phantasmal Swordsman is available
- Phantasmal Swordsman
- Signet of the Ether
- Phantasmal Swordsman
Weapon swap- Repeat from step 1
Variants
- Greatsword - Lower DPS, but stronger in encounters with lots of adds as Phantasmal Warden targets nearby enemies at random.
Notes
- Blurred Frenzy and Signet of the Ether will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
- Once Continuum Split is available, jump to step 4 of the opening burst next time you swap to Sword/Sword.
- Fill gaps in between skills listed in the rotation with auto-attack chains.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, Mind Spike.
- Use Split Second whenever you have 3 clones up. If you have 3 clones up and Split Second is on cooldown and you know that you will have another 3 clones up by the time Split Second becomes available, you can cast Rewinder.
- Save clones to shatter with Time Sink if you will need to CC in the immediate future.
- You can use Temporal Curtain → Into the Void to pull adds onto the boss if needed.
- In the initial burst inside Continuum Split, slightly delay Mantra of Pain to first get some stacks of Fencer's Finesse, but ensure you can still cast it twice inside the Split.
- It might be worth to cast Illusionary Riposte → Counter Blade to daze the enemy and trigger Delayed Reactions to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using Blurred Frenzy and Mind Spike).
Ratings
Comments
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