Chronomancer - Power DPS (Fractal)

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct Damage.

Designed for:


A power DPS Chronomancer build for fractals. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own Might Might, Fury Fury, Quickness Quickness, and Alacrity Alacrity.

This build benefits from Slow Slow on your target, , and general crowd control through contribute to a decent slow uptime.



Weapon variants

  • Pistol - in extremely short fights where Phantasmal Warden won't have enough time to finisht its attack twice (Chronophantasm), or when there are several adds (Warden attacks random targets in range), Phantasmal Duelist will do more damage


  • instead of if if you will be able to precast it before phases.
  • instead of if your target has more boons than can be removed.
  • provides decent crowd control at the expense of slow uptime.
  • deals slightly more defiance bar damage than Gravity Well and in a shorter time, but it has a lenghty cooldown and decreases slow uptime.



  • - extremely situational trait that can theoretically increase your dps by 400 if the boss already has 100% slow uptime.


  • If your party is not providing you enough Might Might and Quickness Quickness, and the fight isn't extremely short, Illusions can replace Dueling and provide more damage.


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Superior Rune of the Scholar
Mighty +5 Agony Infusion

This build assumes you are getting , , and 100 extra precision from 5 Mist Offensive Potions (requires 67 Agony Resistance). If you have 150 Agony Resistance, you will only need either the Banner or Spotter to reach 100% crit chance against slowed enemies.

Only a single mainhand sword is required.





The goal of the rotation is to use and to cast your phantasm 3 times in short succession. This is achieved by entering during the aftercast of , which means that you enter and exit Continuum Split with Swordsman, Disenchanter, and Signet of the Ether, off cooldown.

Illusions Rotation

Opening burst

Start on Sword/Focus.

  1. Weapon swap Weapon swap
  2. - enter near the end of the cast of this skill.
  3. - should end during this cast.
  4. Weapon swap Weapon swap
  5. Proceed to Loop rotation


  1. Auto attack until is available
  2. Weapon swap Weapon swap
  3. Auto attack until is available
  4. Auto attack until is available
  5. Weapon swap Weapon swap
  6. Repeat from step 1

Video Example


  • Greatsword - Lower DPS, but stronger in encounters with lots of adds as targets nearby enemies at random.


  • and will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
  • Once is available, jump to step 4 of the opening burst next time you swap to Sword/Sword.
  • Fill gaps in between skills listed in the rotation with auto-attack chains.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
  • Use whenever you have 3 clones up. If you have 3 clones up and is on cooldown and you know that you will have another 3 clones up by the time Split Second becomes available, you can cast .
  • Save clones to shatter with if you will need to CC in the immediate future.
  • You can use to pull adds onto the boss if needed.
  • should be cast as soon as you reach the maximum number of stacks of and then off-cooldown.
  • It might be worth to cast to daze the enemy and trigger to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using and ).
Build rating - 5 stars
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2 Ratings
5 stars
Yonguy gave this build 5 stars July 2020

It's a great build, Mesmer has a very high damage if you hit the rotation, it has a vast set of Boons and also a very targeted one which is Alacrity for allies, it's great to have on the team.

4 stars
Warming Hearth gave this build 4 stars June 2020

The best damage build for mesmer in fractals. However, since much of its damage comes from phantasms, and phantasms take time to attack, resummon (Chronophantasma), and attack, the build lacks burst damage. This means that if the fight is very short, or the boss becomes invulnerable/disappears at any point during the fight, the damage from the phantasms you currently have summoned is completely nullified. In summary, the shorter the fight, or phase of the fight, the worst the mesmer is going to perform in terms of damage. And fractal fights tend to be very short, especially as players progress through fractal tiers and players improve their dps. This is a key weakness of mesmer in general, and the reason mesmers are not often played in the highest tier 4 fractals.